Well i see names like (7C66E2C3D83B12F2.bik, 07E3A945F071A231.bik) in BIK folder. Maybe file names in archives just hashed?
Edited: Hashed video file names (FNV64-1a)
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Search found 1797 matches
- Wed Jul 31, 2013 9:28 pm
- Forum: Game Archive
- Topic: Castlevania: Lords of Shadow
- Replies: 113
- Views: 53172
- Sun Jul 28, 2013 6:15 pm
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 110426
Re: [REQ][PC]Sleeping Dogs .big files
Game does not work without archives.
- Wed Jul 24, 2013 9:39 pm
- Forum: Compressed files and methods
- Topic: [PC] Sega Genesis & Mega Drive Classics game format
- Replies: 2
- Views: 2333
Re: [PC] Sega Genesis & Mega Drive Classics game format
They encrypted with custom algo.
- Mon Jul 22, 2013 3:03 pm
- Forum: Graphic file formats
- Topic: Framboise and Evil Nazi (*.PP)
- Replies: 0
- Views: 3398
Framboise and Evil Nazi (*.PP)
Here simple texture converter (PP -> DDS) for Framboise and Evil Nazi..
Usage:
If you get output curve picture file, use param 1
Warning: Game for 18+ (3D Hentai)
Usage:
Code: Select all
FAENPP2DDS anna-center.pp anna-center.dds 0Code: Select all
FAENPP2DDS anna-center.pp anna-center.dds 1- Wed Jul 17, 2013 6:53 pm
- Forum: Game Archive
- Topic: Researching of a .dat archive with a .mnf file.
- Replies: 68
- Views: 31157
Re: Researching of a .dat archive with a .mnf file.
nvmLord Vaako wrote:I had a tough dayso could you explain this?
btw : 3 ZOSFT ->
Code: Select all
/filetable.dat /animsfiletable.dat /internalfiletable.dat
- Wed Jul 17, 2013 12:42 pm
- Forum: Game Archive
- Topic: Researching of a .dat archive with a .mnf file.
- Replies: 68
- Views: 31157
Re: Researching of a .dat archive with a .mnf file.
same problem - not enough records :( I've found another ZOSFT file inside eso0002, offset 1394821 (my eso0002 size is 38006249) 5657125,2755862,2041805319,1394821,1,2,0 but it has 50k records only and there are 200k+ files :/ but maybe files without names are just obsolete junk? :) it's beta but so...
- Wed Jul 17, 2013 7:50 am
- Forum: Game Archive
- Topic: Researching of a .dat archive with a .mnf file.
- Replies: 68
- Views: 31157
Re: Researching of a .dat archive with a .mnf file.
Hm i found only 1 ZOSFT in game0000.dat, in esoXXXX.dat not found also game0000.dat have only 2599 files, ZOSFT contain only 1574 records
- Tue Jul 16, 2013 9:33 pm
- Forum: Game Archive
- Topic: Researching of a .dat archive with a .mnf file.
- Replies: 68
- Views: 31157
Re: Researching of a .dat archive with a .mnf file.
Currently I'm interested in file names.
- Tue Jul 16, 2013 11:40 am
- Forum: Game Archive
- Topic: Researching of a .dat archive with a .mnf file.
- Replies: 68
- Views: 31157
Re: Researching of a .dat archive with a .mnf file.
Well trying make unpacker. [MNF] - have 3 compressed blocks 0x4 - szID (always MES2) 0x15 - unknown 0x4 - szFilesCount (endian BIG) 0x4 - szFilesCount (endian BIG) 0x4 - szBlockSize (endian BIG) 0x4 - szBlockZSize (endian BIG) [........Block........] 0x4 - szBlockSize (endian BIG) 0x4 - szBlockZSize...
- Tue Jul 16, 2013 10:06 am
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 467
- Views: 242297
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Sorry to bother you guys :) I've been trying to extract mesh. All is well up until Noesis. I dropped the python script into the directory, but getting errors from this line: File "D:\Tomb Raider rip\tools\noesisv4081\plugins\python\fmt_tombraider_mesh.py", line 25, in noepyCheckType mat =...
- Mon Jul 15, 2013 10:28 am
- Forum: Game Archive
- Topic: ArcheAge Online
- Replies: 131
- Views: 67908
Re: ArcheAge Online
I dont have AA EU/US client.
- Sun Jul 14, 2013 3:43 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 467
- Views: 242297
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
I guess you did not specify the correct path to the game. Just click on text box where > C:\Tomb Raider for change.
- Sat Jul 13, 2013 7:00 pm
- Forum: 3D/2D models
- Topic: (xbox360) Dynasty Warriors 8 how Extract?
- Replies: 4
- Views: 2586
Re: (xbox360) Dynasty Warriors 8 how Extract?
You can use any FileCutter and cut ~10-20mb from begin and end of file.
- Sat Jul 13, 2013 11:39 am
- Forum: Game Archive
- Topic: DJMax Trilogy [PC] .pak files
- Replies: 25
- Views: 12401
Re: DJMax Trilogy [PC] .pak files
maybe when there will be enough free timeManwell wrote:Is there any way you or someone else can post a simple tool that i can use to extract/repack these .pak files?
- Sat Jul 13, 2013 10:56 am
- Forum: Game Archive
- Topic: DJMax Trilogy [PC] .pak files
- Replies: 25
- Views: 12401
Re: DJMax Trilogy [PC] .pak files
This code only show how decompress files inside paks.
