Search found 1797 matches

by Ekey
Wed Jul 31, 2013 9:28 pm
Forum: Game Archive
Topic: Castlevania: Lords of Shadow
Replies: 113
Views: 53172

Re: Castlevania: Lords of Shadow

Well i see names like (7C66E2C3D83B12F2.bik, 07E3A945F071A231.bik) in BIK folder. Maybe file names in archives just hashed?

Edited: Hashed video file names (FNV64-1a)
by Ekey
Sun Jul 28, 2013 6:15 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 110426

Re: [REQ][PC]Sleeping Dogs .big files

Game does not work without archives.
by Ekey
Wed Jul 24, 2013 9:39 pm
Forum: Compressed files and methods
Topic: [PC] Sega Genesis & Mega Drive Classics game format
Replies: 2
Views: 2333

Re: [PC] Sega Genesis & Mega Drive Classics game format

They encrypted with custom algo.
by Ekey
Mon Jul 22, 2013 3:03 pm
Forum: Graphic file formats
Topic: Framboise and Evil Nazi (*.PP)
Replies: 0
Views: 3398

Framboise and Evil Nazi (*.PP)

Here simple texture converter (PP -> DDS) for Framboise and Evil Nazi..

Usage:

Code: Select all

FAENPP2DDS anna-center.pp anna-center.dds 0
If you get output curve picture file, use param 1

Code: Select all

FAENPP2DDS anna-center.pp anna-center.dds 1
Warning: Game for 18+ (3D Hentai)
by Ekey
Wed Jul 17, 2013 6:53 pm
Forum: Game Archive
Topic: Researching of a .dat archive with a .mnf file.
Replies: 68
Views: 31157

Re: Researching of a .dat archive with a .mnf file.

Lord Vaako wrote:I had a tough day :| so could you explain this? :-)
btw : 3 ZOSFT ->

Code: Select all

/filetable.dat
/animsfiletable.dat
/internalfiletable.dat
nvm
by Ekey
Wed Jul 17, 2013 12:42 pm
Forum: Game Archive
Topic: Researching of a .dat archive with a .mnf file.
Replies: 68
Views: 31157

Re: Researching of a .dat archive with a .mnf file.

same problem - not enough records :( I've found another ZOSFT file inside eso0002, offset 1394821 (my eso0002 size is 38006249) 5657125,2755862,2041805319,1394821,1,2,0 but it has 50k records only and there are 200k+ files :/ but maybe files without names are just obsolete junk? :) it's beta but so...
by Ekey
Wed Jul 17, 2013 7:50 am
Forum: Game Archive
Topic: Researching of a .dat archive with a .mnf file.
Replies: 68
Views: 31157

Re: Researching of a .dat archive with a .mnf file.

Hm i found only 1 ZOSFT in game0000.dat, in esoXXXX.dat not found also game0000.dat have only 2599 files, ZOSFT contain only 1574 records
by Ekey
Tue Jul 16, 2013 9:33 pm
Forum: Game Archive
Topic: Researching of a .dat archive with a .mnf file.
Replies: 68
Views: 31157

Re: Researching of a .dat archive with a .mnf file.

Currently I'm interested in file names.
by Ekey
Tue Jul 16, 2013 11:40 am
Forum: Game Archive
Topic: Researching of a .dat archive with a .mnf file.
Replies: 68
Views: 31157

Re: Researching of a .dat archive with a .mnf file.

Well trying make unpacker. [MNF] - have 3 compressed blocks 0x4 - szID (always MES2) 0x15 - unknown 0x4 - szFilesCount (endian BIG) 0x4 - szFilesCount (endian BIG) 0x4 - szBlockSize (endian BIG) 0x4 - szBlockZSize (endian BIG) [........Block........] 0x4 - szBlockSize (endian BIG) 0x4 - szBlockZSize...
by Ekey
Tue Jul 16, 2013 10:06 am
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 467
Views: 242297

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Sorry to bother you guys :) I've been trying to extract mesh. All is well up until Noesis. I dropped the python script into the directory, but getting errors from this line: File "D:\Tomb Raider rip\tools\noesisv4081\plugins\python\fmt_tombraider_mesh.py", line 25, in noepyCheckType mat =...
by Ekey
Mon Jul 15, 2013 10:28 am
Forum: Game Archive
Topic: ArcheAge Online
Replies: 131
Views: 67908

Re: ArcheAge Online

I dont have AA EU/US client.
by Ekey
Sun Jul 14, 2013 3:43 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 467
Views: 242297

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

I guess you did not specify the correct path to the game. Just click on text box where > C:\Tomb Raider for change.
by Ekey
Sat Jul 13, 2013 7:00 pm
Forum: 3D/2D models
Topic: (xbox360) Dynasty Warriors 8 how Extract?
Replies: 4
Views: 2586

Re: (xbox360) Dynasty Warriors 8 how Extract?

You can use any FileCutter and cut ~10-20mb from begin and end of file.
by Ekey
Sat Jul 13, 2013 11:39 am
Forum: Game Archive
Topic: DJMax Trilogy [PC] .pak files
Replies: 25
Views: 12401

Re: DJMax Trilogy [PC] .pak files

Manwell wrote:Is there any way you or someone else can post a simple tool that i can use to extract/repack these .pak files?
maybe when there will be enough free time
by Ekey
Sat Jul 13, 2013 10:56 am
Forum: Game Archive
Topic: DJMax Trilogy [PC] .pak files
Replies: 25
Views: 12401

Re: DJMax Trilogy [PC] .pak files

This code only show how decompress files inside paks.