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Search found 1797 matches
- Tue Aug 13, 2013 10:06 pm
- Forum: Game Archive
- Topic: DuckTales Remastered (*.PAK)
- Replies: 0
- Views: 1100
DuckTales Remastered (*.PAK)
here tool 
- Tue Aug 13, 2013 10:06 pm
- Forum: Game specific tools
- Topic: DuckTales Remastered (*.PAK) Extractor
- Replies: 10
- Views: 14746
DuckTales Remastered (*.PAK) Extractor
Tool for unpack PAK files
PS: Additional /wave Ha
se
Code: Select all
[Usage]
DTRPAKUnpacker <inFile>
[Example]
DTRPAKUnpacker amazon.pak- Mon Aug 12, 2013 12:48 pm
- Forum: Game Archive
- Topic: Dragon's Crown .FTX
- Replies: 2
- Views: 1493
- Mon Aug 12, 2013 9:36 am
- Forum: Game specific tools
- Topic: Papers, Please (*.DAT) Encryption tool
- Replies: 18
- Views: 18574
Papers, Please (*.DAT) Encryption tool
Tool for decrypt / encrypt assets\Art.dat
Code: Select all
[Usage]
PPTool <szMode> <szVersion> <szInFile> <szOutFile>Code: Select all
[Modes]
-d - Decrypt
-e - EncryptCode: Select all
[Versions]
-1 - 1.0.3x
-2 - 1.0.4xCode: Select all
[Example]
PPTool -d -1 Art.dat Art.dec- Wed Aug 07, 2013 2:09 pm
- Forum: Game Archive
- Topic: [PS2] Justice League Heroes .lmp archive
- Replies: 6
- Views: 2253
Re: [PS2] Justice League Heroes .lmp archive
# Justice League Heroes (PS2) (LMP format) 0.1 # # Written by Ekey (h4x0r) # http://forum.xentax.com # # script for QuickBMS http://quickbms.aluigi.org get FILES long for i = 0 < FILES get NOFFSET long savepos TEMP goto NOFFSET get NAME string goto TEMP get OFFSET long get SIZE long log NAME OFFSET...
- Wed Aug 07, 2013 12:18 pm
- Forum: Game Archive
- Topic: [REQ][PC] Castlestorm - *.PXP archives
- Replies: 10
- Views: 6426
Re: [REQ][PC] Castlestorm - *.PXP archives
If you know assembler i can share, but if not then I do not see sense
- Wed Aug 07, 2013 7:21 am
- Forum: Game Archive
- Topic: [REQ][PC] Castlestorm - *.PXP archives
- Replies: 10
- Views: 6426
Re: [REQ][PC] Castlestorm - *.PXP archives
I did everything. Problem in decompress function.
- Sun Aug 04, 2013 11:47 pm
- Forum: Game Archive
- Topic: Papo & Yo (UE 3)
- Replies: 6
- Views: 1922
Re: Papo & Yo (UE 3)
it's .wav audio just ranamed to .wem nothing special.
- Sun Aug 04, 2013 11:46 am
- Forum: Game Archive
- Topic: [REQ][PC] Castlestorm - *.PXP archives
- Replies: 10
- Views: 6426
Re: [REQ][PC] Castlestorm - *.PXP archives
Updated. Decompress func for test.
- Sat Aug 03, 2013 2:52 pm
- Forum: Game Archive
- Topic: [REQ][PC] Castlestorm - *.PXP archives
- Replies: 10
- Views: 6426
Re: [REQ][PC] Castlestorm - *.PXP archives
Well files are compressed with unknown algo. Here useless unpacker because can't decompress files.
PS: Inside archive algo included. Maybe someone know what this.
PS: Inside archive algo included. Maybe someone know what this.
- Sat Aug 03, 2013 8:51 am
- Forum: Game Archive
- Topic: DJMax Trilogy [PC] .pak files
- Replies: 25
- Views: 12401
Re: DJMax Trilogy [PC] .pak files
Well game after intros crashed (dunno what's wrong). About packs Unknown compression method + obfuscated file names (like xor)
- Fri Aug 02, 2013 4:58 pm
- Forum: Compressed files and methods
- Topic: Shadowrun Returns *.bytes (C# protobuf-net serialization)
- Replies: 1
- Views: 2180
- Fri Aug 02, 2013 7:26 am
- Forum: Game Archive
- Topic: Castlevania: Lords of Shadow
- Replies: 113
- Views: 53172
Re: Castlevania: Lords of Shadow
Edited: Reimport work great. Checked.
- Thu Aug 01, 2013 3:24 pm
- Forum: Game Archive
- Topic: Castlevania: Lords of Shadow
- Replies: 113
- Views: 53172
Re: Castlevania: Lords of Shadow
Done. # Castlevania: Lords of Shadow - Ultimate Edition (PC-DEMO) (DAT format) 0.3 # # Written by Ekey (h4x0r) # http://forum.xentax.com # # script for QuickBMS http://quickbms.aluigi.org idstring "BFPK" get VERSION long get TABLESIZE long math TABLESIZE += 16 savepos TABLEOFFSET callfunct...
- Thu Aug 01, 2013 11:27 am
- Forum: Game Archive
- Topic: Castlevania: Lords of Shadow
- Replies: 113
- Views: 53172
Re: Castlevania: Lords of Shadow
Well table really encrypted > it's AES / 256 / CBC mode 
see below
see below
