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by Ekey
Wed Mar 25, 2020 6:33 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 140
Views: 33847

Re: Resident Evil 2 Remake - demo PAK file

Maron19 wrote:
Mon Mar 23, 2020 3:50 pm
Is this a joke? It doesn't work at all, even the game doesn't start, totally pointless.
Yes, I'm a clown and decided to make a joke on everyone. :bye:
by Ekey
Tue Jan 07, 2020 4:00 pm
Forum: Game Archive
Topic: POD file format checksum algorithms
Replies: 6
Views: 343

Re: POD file format checksum algorithms

I do not have the last list.
by Ekey
Sat Jan 04, 2020 1:33 pm
Forum: Game Archive
Topic: POD file format checksum algorithms
Replies: 6
Views: 343

Re: POD file format checksum algorithms

What game are you exploring?
by Ekey
Fri Jan 03, 2020 8:35 pm
Forum: Game Archive
Topic: POD file format checksum algorithms
Replies: 6
Views: 343

Re: POD file format checksum algorithms

I think it's something of the standard CRC, FNV algorithms :)
by Ekey
Sun Dec 29, 2019 11:18 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 140
Views: 33847

Re: Resident Evil 2 Remake - demo PAK file

Hook is updated for latest game version. Now only unique names will be recorded. here :)
by Ekey
Sat Dec 07, 2019 3:32 am
Forum: Code Talk
Topic: Origin's par-file
Replies: 10
Views: 3954

Re: Origin's par-file

Make sure your CRC32 algorithm works with polynomial 0x04C11DB7
by Ekey
Thu Nov 21, 2019 2:45 pm
Forum: 3D/2D models
Topic: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)
Replies: 16
Views: 1206

Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

Plugin for Blender also will be great :D
by Ekey
Thu Nov 21, 2019 2:42 pm
Forum: Code Talk
Topic: Origin's par-file
Replies: 10
Views: 3954

Re: Origin's par-file

HammerTank wrote:
Sun Sep 02, 2018 11:50 am
How are the first 4 bytes calculated actually? Can anyone tell?
This is CRC32 of encrypted data :)
HammerTank wrote:
Wed Nov 07, 2018 6:19 pm
Hmm, sadly none of the creators is reachable anymore. :(
What you mean? ;)
by Ekey
Tue Nov 19, 2019 10:47 pm
Forum: 3D/2D models
Topic: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)
Replies: 16
Views: 1206

Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

So, can someone write a script to load these files into Noesis or 3D Max? :)
by Ekey
Sun Nov 17, 2019 10:54 am
Forum: 3D/2D models
Topic: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)
Replies: 16
Views: 1206

Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

shakotay2 wrote:
Sun Nov 17, 2019 8:40 am
(zippyshare is not accessible in my country...)
Woops :roll: . How about mediafire ? > here or Google Drive here
outlawer1545 wrote:
Sun Nov 17, 2019 9:14 am
you can acces with umodel viewer
Nah. This game is not on the Unreal Engine :)
by Ekey
Thu Nov 14, 2019 10:45 pm
Forum: 3D/2D models
Topic: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)
Replies: 16
Views: 1206

封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

Hey everyone. Can someone help to make 3DMax or Noesis script for loading models from this games? I've uploaded archive with sample files. https://i.imgur.com/WB0rJBD.png anim - Animation skel - Skeleton sm - Mesh ??? vsm - Mesh settings (xml) Samples: > here (~200mb) I will be grateful! Thanks adva...
by Ekey
Tue Nov 05, 2019 8:13 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 159
Views: 29827

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

i'm trying to get filenames for the DLCs, but SOTTR won't launch with the dll file inside. Any solution? i've read about the unblock thing, i did it, still not working. I tried registering the dll, still nothing. The game doesn't crash though, the log files doesn't say any errors. Win10. Outdated. ...
by Ekey
Thu Feb 07, 2019 10:37 am
Forum: Code Talk
Topic: Resident Evil 2 Remake Savegame Blowfish Key
Replies: 2
Views: 1316

Re: Resident Evil 2 Remake Savegame Blowfish Key

Key > K<>$cl%isqA|~nV4W5~3z_Q)j]5DHdB9sb{cI9Hn&Gqc-zO8O6zfw
by Ekey
Sat Jan 12, 2019 2:36 am
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 140
Views: 33847

Re: Resident Evil 2 Remake - demo PAK file

The same format as in RE7, just they added new flag for ZSTD compression. Currently the list of file names is actually empty.