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Search found 54 matches

by qwerty
Sun Feb 13, 2011 2:27 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

ok, here is my script to extract all contents from big+map. 99% of these files are bnks tested on multi2 (Russian/English) version of the game, with quickbms v0.4.8a IDString "XMBF" Open FDDE big 1 Endian big GetDString DUMMY 12 Get OFFS long GoTo OFFS Get DUMMY long Get NUMHASHES long Get...
by qwerty
Sun Feb 13, 2011 12:40 am
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

ok the only new thing in the files you posted are sound files (.wav) so the extractor will be able to take out all this data and if there's someone who can bring out more bnks from big files it will be nice so i can make a complete extractor with the correct file names and types :D bnks with hashes...
by qwerty
Sat Feb 12, 2011 11:25 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

there's no filenames in big+map files, only hashes. so, the extracted content will be looked like this: bigfile_RU_4\4C4C496FC97728DF bigfile_RU_4\4E9218214174451F bigfile_RU_4\4F532D0594B7EC68 bigfile_RU_4\04F09307C423DCA0 bigfile_RU_4\5A7B3ABD26D0800B bigfile_RU_4\5A7B3ABD26D1800B bigfile_RU_4\5A7...
by qwerty
Fri Nov 12, 2010 8:17 pm
Forum: Audio file formats
Topic: Fable III XMA Bank
Replies: 8
Views: 2642

Re: Fable III XMA Bank

These files starts with RIFF (WAVEfmt ) header.
Where I can get info about the "proper header"?
by qwerty
Fri Nov 12, 2010 3:10 am
Forum: Audio file formats
Topic: Fable III XMA Bank
Replies: 8
Views: 2642

Re: Fable III XMA Bank

I used the following script to extract files from streaming.bnk + streaming.bnk.dat, then I used it again on extracted music_region.bnk.dat + music_region.bnk (from "data\levels\audio") and I get 24 files with .WAV extension, but actually they are XMAs. How to convert them to PCM WAVs? # F...
by qwerty
Fri Nov 12, 2010 2:11 am
Forum: Audio file formats
Topic: Fable III XMA Bank
Replies: 8
Views: 2642

Re: Fable III XMA Bank

How do you convert these xma to wave?
I've tried "xmaencode" (from xdk) and "towav" and both tools cannot convert them.
Any manipulation needed with xma's extracted from bnk/dat before decoding them? or, maybe, another tool?
Thanks in advance.
by qwerty
Sun Nov 07, 2010 11:39 pm
Forum: Game Archive
Topic: Worms Reloaded .Ian file
Replies: 0
Views: 886

Worms Reloaded .Ian file

How to unpack .Ian files? It include images of landscape.

And .bdl files too. It include 3d models and textures. It almost same .xom in previous versions of Worms.
viewtopic.php?f=10&t=4930
by qwerty
Wed Jun 16, 2010 11:47 am
Forum: Game Archive
Topic: Blur .pak files
Replies: 50
Views: 19232

Re: Blur .pak files

rewrited aluigi's script. sorry, no longer xbox360 support, but now extracts "full" files from pc-version PAKs ;) getdstring SIGN 4 if SIGN != "2KAP" print "Unsupported archive type" cleanexit endif get VERSION long if VERSION != 2 print "Unsupported archive versio...
by qwerty
Mon Jun 14, 2010 10:12 am
Forum: Game Archive
Topic: Blur .pak files
Replies: 50
Views: 19232

Re: Blur .pak files

ops sorry my fault, I compared SIZE with the aligned size of ZSIZE and forgot to compare it with the original ZSIZE :) updated version 0.2.2 (the last? maybe) I extracted root.pak from pc version of blur and get 3388 files, with total of 131841695 bytes. root.pak is 559652864 bytes long. biggest ex...