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Search found 54 matches
- Wed Feb 23, 2011 5:46 am
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
@qwerty I have seen that post in which you say that the game files of tdu2 can be decrypted with tdudec, correct? so only the savegames can't be decrypted yet? Yes, the .cpr files, both from the game folder and extracted from .big, can be decrypted using your tool. Thanks for that. :) But savegames...
- Tue Feb 22, 2011 8:57 am
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
It seems, that quickbms decides to show this message or not by itself. And there is no silent mode, as I know, but when I launch it from console window or from cmd file with parameters, the message is not displayed.
Portion of good news:
Portion of good news:
- Mon Feb 21, 2011 4:18 am
- Forum: Compressed files and methods
- Topic: Alone In The Dark PC analyzation
- Replies: 11
- Views: 5310
Re: Alone In The Dark PC analyzation
.fat format is slightly different from TDU2 .map, but files in .big are compressed in 4096 b chunks, decompressing in bms script is pretty hard (but not impossible). maybe someday... till then, script to extract compressed streams from fat+big: IDString "XMBF" Open FDDE big 1 Endian little...
- Mon Feb 21, 2011 1:59 am
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
you should extract files from map+big with this script. you've got files with extensions instead of bin's.Knyazev wrote:qwerty
you a new quickbms script doesn't work![]()
i updated this script just because not all bin files are bnks.
- Sun Feb 20, 2011 10:35 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
new version of big+map script. now it gives extracted file extension based on its header, so may be inaccurate sometimes. it support .bnk, .wav, .xmb (2 types), .2db, .ige, which are 99% of all extracted files. all other are still .bin IDString "XMBF" Open FDDE big 1 Endian big GetDString ...
- Sun Feb 20, 2011 6:40 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
found, that some files, extracted from big+map are encrypted. their headers usually are 66 6F B2 7B 49 68 41 70 or 63 6F B5 51 81 22 42 12 they can be decrypted by aluigi's tdudec , that was written for tdu1. this files contains some game physics values and all localized strings, so getting this fil...
- Fri Feb 18, 2011 12:12 am
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
Didn't you downloaded 6.5 Gb game "just to play with some cars"?besweeet wrote:Oh damn... 3DS Max is over 4GB~. I'll skip out on this stuff. Don't want to download that just to play with some cars.
- Tue Feb 15, 2011 11:44 am
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
It turns out that this game has A LOTTTTTTTTTTT of files. WAY more than any other game I've ever seen! I wonder if the game would perform better if they would organized/optimized things a bit? Or does the amount of files not mean much in terms of performance? This game have only 5 data files (bigfi...
- Tue Feb 15, 2011 3:35 am
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
use
and have patience... 
ps: I've done small fix in the script, so it won't crash on empty bnks. save it once again from original post.
Code: Select all
quickbms.exe -o tdu2_bnk.bms d:\input_folder_with_all_bins d:\output_folderps: I've done small fix in the script, so it won't crash on empty bnks. save it once again from original post.
- Mon Feb 14, 2011 10:52 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
I'm still having problems extracting the files from the first 4 .big/.map files using the below BMS script: The 5th big file is still the only one that extracts normally. The .bin files are also extracted normally using the script somewhere on this 5th page. Your .map file is identical to mine, siz...
- Mon Feb 14, 2011 1:39 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
I've updated the script in previous post, now it should correctly unpack dirs with many files (in previous version maximum was 128 files, not even 256)
- Mon Feb 14, 2011 12:15 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
That one was pretty hard to write :) Set FULLNAME string "" Set NAME string "" Log MEMORY_FILE 0 0 PutVarChr MEMORY_FILE 0 4 long GetDString DUMMY 8 GetDString ID 4 If ID != "KNAB" CleanExit EndIf GoTo 0x28 Get NUMFILES long Get DUMMY long Get FATOFFSET long Math FATOFF...
- Mon Feb 14, 2011 10:13 am
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
which version of the game you have? what's exact size (in bytes) of the bigfile_RU_1.big? can you attach your bigfile_RU_1.map file?besweeet wrote:That's what I was going to do, but I can't get QuickBMS to extract the files from the first big file (giving QuickBMS the .map).
- Sun Feb 13, 2011 4:05 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
save script to bms file, open it with quickbms, select .map file when asked the input file to extract.
- Sun Feb 13, 2011 2:47 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 .big files
- Replies: 8
- Views: 4558
