Hi hi,
Just for saying that the models texture are good if we use blender 2.68 ( my mistake to not read all tread :p )
Now maybe someone want to try to add nx3 model in noesis with animation.
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Search found 7 matches
- Fri Nov 21, 2014 1:46 pm
- Forum: Game Archive
- Topic: Unpacker/packer
- Replies: 6
- Views: 2865
- Wed Nov 19, 2014 7:15 pm
- Forum: Game Archive
- Topic: Unpacker/packer
- Replies: 6
- Views: 2865
Re: Unpacker/packer
I don't know if i am allowed to put an external link to Elitepvpers but here you have the blender plugin import/export by Glandu2
http://www.elitepvpers.com/forum/rappel ... ender.html
- Wed Nov 19, 2014 7:04 pm
- Forum: Game Archive
- Topic: Unpacker/packer
- Replies: 6
- Views: 2865
Re: Unpacker/packer
Hi,
The unpacker is working great, we got mesh, weight but UVmap/coordinate look not good.
The NX3 import/export plugin for Blender is available on the same link as Finale00 said.
Here is a sample.
The unpacker is working great, we got mesh, weight but UVmap/coordinate look not good.
The NX3 import/export plugin for Blender is available on the same link as Finale00 said.
Here is a sample.
- Sat Jul 21, 2012 7:49 am
- Forum: 3D/2D models
- Topic: Winx club Wii model
- Replies: 4
- Views: 1841
- Tue Jul 17, 2012 11:46 am
- Forum: 3D/2D models
- Topic: Winx club Wii model
- Replies: 4
- Views: 1841
- Tue Jul 17, 2012 11:23 am
- Forum: 3D/2D models
- Topic: Winx club Wii model
- Replies: 4
- Views: 1841
Winx club Wii model
hi to all, Im trying to extract models from dance dance revolution winx club, all characters are in .bin files, with hexeditor i have this http://img15.hostingpics.net/thumbs/mini_353753winxhexedit.jpg if someone can tell me if it's possible or not, thank's in advance ps:i think i m not allowed to p...
- Thu Jun 09, 2011 5:04 pm
- Forum: 3D/2D models
- Topic: Full metal alchemist daughter of the dusk texture errors
- Replies: 18
- Views: 3519
Re: Full metal alchemist daughter of the dusk texture errors
Your uv and your texture are not matching, maybe you have extracted wrong texture or the bbrs script that you use is not working with your game data, all uv need to be reworked for match with texture, try to extract an other edward mesh or texture. Flip uv in 3dsmax (Modifier list ==> Unwrap UVW) do...
