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by EcheloCross
Thu Aug 21, 2014 4:18 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 245
Views: 117175

Re: Gran Turismo 6 Models

Not much data in the "info" file
Image

There is a lot of data in the body_s that isn't being parsed yet. Maybe they put them in that data.
It looks like a 48bit stride where I'm not parsing data.
by EcheloCross
Thu Aug 21, 2014 3:38 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 245
Views: 117175

Re: Gran Turismo 6 Models

this is from car/0140/0001/interior, but I didn't see it getting loaded in the debugger
Image
by EcheloCross
Thu Aug 21, 2014 3:28 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 245
Views: 117175

Re: Gran Turismo 6 Models

Abarth 500 '09 in photo mode 000000000000593a, /5U/GA, projects/gt6/garage/gpb/CarSelectPopup.gpb 00000000000024a1, /5O/Z5, car/0140/0001/info 000000000000249e, /5E/3P, car/0140/0001/hq/body 000000000000249f, /5P/JU, car/0140/0001/hq/body_s 00000000000024a3, /5H/ZT, car/0140/0001/meter 0000000000002...
by EcheloCross
Thu Aug 21, 2014 3:12 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 245
Views: 117175

Re: Gran Turismo 6 Models

000000000000596c, /5T/JS, projects/gt6/photo/photo.mproject 000000000000596b, /5Q/GM, projects/gt6/photo/photo.adc 0000000000005a1c, /5R/D0, scripts/gt6/util/PhotoModeUtil.adc 0000000000005967, /5J/K0, projects/gt6/photo/gpb/PhotoProject.gpb 00000000000000a3, /K/DN, sound_gt/se/gt5photo.sgd 0000000...
by EcheloCross
Thu Aug 21, 2014 2:42 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 245
Views: 117175

Re: Gran Turismo 6 Models

I don't know where they are stored then. If you guys find something you think is a premium model, let me know.

How do I get to that screen in-game? I can log what files are accessed in the debugger.
by EcheloCross
Thu Aug 21, 2014 2:59 am
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 245
Views: 117175

Re: Gran Turismo 6 Models

^-- that is concept art, or used in the pre-rendered (BINK video)/(*.pam). The pics below are from various "hq" models: http://i.gyazo.com/e95225b0564158ebddfaf77778a00e72.png http://i.gyazo.com/df8b1aa967c8935094150e20b45291af.png http://i.gyazo.com/ba8ce9362c23e194f8b45b26115c94ba.png ht...
by EcheloCross
Wed Aug 20, 2014 8:57 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 245
Views: 117175

Re: Gran Turismo 6 Models

I've got the _s file table, mesh info table, and fvf table parsed now. Getting all meshes from body_s in 1 swoop.

Image

Image
by EcheloCross
Wed Aug 20, 2014 4:20 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 245
Views: 117175

Re: Gran Turismo 6 Models

...wondering how many LODs do cars and tracks have, I presume that tracks have only one, maybe two lods, but cars? I know that those premium cars have like 200k polys, did anyone find them and opened? Just wondering how detailed cars in fact are. Cheers... The Aston Marton in my pic is from its hd/...
by EcheloCross
Tue Aug 19, 2014 4:16 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 245
Views: 117175

Re: Gran Turismo 6 Models

Yeah, makes sense now. I knew I had to -vX, just wasn't doing it.
by EcheloCross
Tue Aug 19, 2014 2:37 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 245
Views: 117175

Re: Gran Turismo 6 Models

rex1825 wrote:BTW, are all meshes mirrored?

Cheers...
No, the full mesh is stored. Cars may look symmetrical, but they're not.

Some do contain rear view mirrors meshes though.
by EcheloCross
Sun Aug 17, 2014 4:53 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 245
Views: 117175

Re: Gran Turismo 6 Models

idk about gt5, never touched it. ...OK, sorry maybe this is a bit too much now, I've got from body_s file a 00000000.neo file and inside when looking trhough HxD I found only one 0x00, 0x00, 0x00, 0x01, 0x00, 0x02. So, before that are vertexes and after it's mesh, but how does a 3D program recognize...
by EcheloCross
Sat Aug 16, 2014 11:58 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 245
Views: 117175

Re: Gran Turismo 6 Models

...I presume same goes for courses also? Cheers... just about the same, the rwy files have a different setup than the body files the track pic is from crs/c136.rwy, it contains 2 vertex blocks that outline the track roadway, and a faces block that I think goes with the 2nd vertex block, but remains...
by EcheloCross
Sat Aug 16, 2014 11:20 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 245
Views: 117175

Re: Gran Turismo 6 Models

@EcheloCross, can you tell us secret how you did all that? I'd like to look into those 3d models :) Cheers... use offzip -1 -a -z -15 body_s outputFolder 0 this will create 1 file from the body_s that is merged and decompressed inside the new file, you'll see vertices as 32bit big endian floats in ...
by EcheloCross
Sat Aug 16, 2014 1:59 am
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 245
Views: 117175

Re: Gran Turismo 6 Models

So far, I can see vertices and faces inside the body_s files. http://i.gyazo.com/0a99081f4fc5f4af099b74e082ecad4a.png http://i.gyazo.com/8283a92fab485c9324968dbba8c4bd33.png http://i.gyazo.com/06c91f95bca84444b16a5c767cb0f574.png http://i.gyazo.com/0a15f77507c66cb8dd8aae00fb09eb21.png http://i.gyazo...
by EcheloCross
Sat Jun 14, 2014 12:15 am
Forum: Website
Topic: Outbox takes too long to send private messages
Replies: 4
Views: 7487

Re: Outbox takes too long to send private messages

Thanks for clarifying. :) I thought it had to be in sent items.