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Search found 303 matches

by Karpati
Sat Jan 07, 2017 11:11 am
Forum: 3D/2D models
Topic: Toybox Turbos's .ego and .BUNDLE files.
Replies: 9
Views: 1013

Re: Toybox Turbos's .ego and .BUNDLE files.

@taruncreation

I reinstalled the game again, and I compared the installed (new and old) win_000.nfs using Total Commander.
It found 1 byte difference!

After it the codemasters_nefs.bms extracted all files from the win_000_new.nfs file.
by Karpati
Sat Jan 07, 2017 8:20 am
Forum: 3D/2D models
Topic: Toybox Turbos's .ego and .BUNDLE files.
Replies: 9
Views: 1013

Re: Toybox Turbos's .ego and .BUNDLE files.

@taruncreation

I did try your script on my file, but it crashed also.
by Karpati
Fri Jan 06, 2017 6:40 pm
Forum: 3D/2D models
Topic: Toybox Turbos's .ego and .BUNDLE files.
Replies: 9
Views: 1013

Re: Toybox Turbos's .ego and .BUNDLE files.

@taruncreation,

I used the attached script to decode the win_000.nfs file.
Can you compare it with your ones?
by Karpati
Fri Jan 06, 2017 5:35 pm
Forum: 3D/2D models
Topic: Toybox Turbos's .ego and .BUNDLE files.
Replies: 9
Views: 1013

Re: Toybox Turbos's .ego and .BUNDLE files.

@taruncreation,

I compared the scripts and they were identical.

(The size of win_000.nfs is 321.126.400 bytes)
by Karpati
Fri Jan 06, 2017 2:16 pm
Forum: 3D/2D models
Topic: Toybox Turbos's .ego and .BUNDLE files.
Replies: 9
Views: 1013

Re: Toybox Turbos's .ego and .BUNDLE files.

taruncreation, I used the toyboxturbos.bms on the win_000.nfs file. After it I used the codemasters_nefs.bms on the win_000_new.nfs file, it extracted some files from the system and audio folders. After it crashed: QuickBMS generic files extractor and reimporter 0.7.7 (64bit test) Error: the compres...
by Karpati
Sun Nov 27, 2016 10:53 am
Forum: 3D/2D models
Topic: Model polygons are bad? [Solved]
Replies: 8
Views: 778

Re: Model polygons are bad?

lan1211,

Nice to see my program (3D Object Converter) in work.

Which file format are you working on?
by Karpati
Sat Sep 24, 2016 9:40 am
Forum: 3D/2D models
Topic: MMOFPS Elite Force Model Format
Replies: 17
Views: 1962

Re: MMOFPS Elite Force Model Format

onelove1210,

Can you give me a link to this game?
I did find a game called Elite Force , but it has not .wpk files.

(Please read your PM.)
by Karpati
Thu Aug 25, 2016 9:52 am
Forum: 3D/2D models
Topic: [solved] Adding texture to a .obj
Replies: 15
Views: 1404

Re: Adding texture to a .obj

OK, Can you tell me which game from comes the (binary) .obj and .t16 files?
by Karpati
Thu Aug 25, 2016 9:32 am
Forum: 3D/2D models
Topic: [solved] Adding texture to a .obj
Replies: 15
Views: 1404

Re: Adding texture to a .obj

majidemo,

I recommend to read this page:
https://en.wikipedia.org/wiki/Wavefront_.obj_file
by Karpati
Mon Aug 22, 2016 7:05 pm
Forum: 3D/2D models
Topic: [Haydee] .doll, .mesh, and .motion files.
Replies: 5
Views: 3737

Re: [Haydee] .doll, .mesh, and .motion files.

BadhornStadnent,

I added the Haydee .mesh/mtl loader module to the 3D Object Converter http://3doc.i3dconverter.com.
I released it as a web update, so just use the Help/Check for updates... function to get it.
by Karpati
Thu Aug 04, 2016 12:00 pm
Forum: 3D/2D models
Topic: 3D model format used by BabylonJS?
Replies: 19
Views: 1486

Re: 3D model format used by BabylonJS?

Oh. Guess hex2obj was psyching me out. There's only one thing remaining then, and that's getting all this data into a format that's easy to work with. My primitive obj exporter has some weird issues though. Here's my code so far: https://gist.github.com/SamusAranX/6342684293dd9e5bab08a29b1422f1f1 Y...
by Karpati
Wed Aug 03, 2016 8:23 pm
Forum: 3D/2D models
Topic: 3D model format used by BabylonJS?
Replies: 19
Views: 1486

Re: 3D model format used by BabylonJS?

GordenF, The line of a face command contains the enumerations of the points in the face, as 1-based indices into the list of points , in the order they occurred in the file. For example, the following describes a simple triangle: # Simple Wavefront file v 0.0 0.0 0.0 v 0.0 1.0 0.0 v 1.0 0.0 0.0 f 1 ...
by Karpati
Wed Aug 03, 2016 6:34 pm
Forum: 3D/2D models
Topic: 3D model format used by BabylonJS?
Replies: 19
Views: 1486

Re: 3D model format used by BabylonJS?

A subMesh is defined by the following JSON:

{
"materialIndex": int,
"verticesStart": int,
"verticesCount": int,
"indexStart": int,
"indexCount": int
}
by Karpati
Sat Jun 25, 2016 9:47 am
Forum: 3D/2D models
Topic: Can someone help with this file format? .NSX
Replies: 6
Views: 1196

Re: Can someone help with this file format? .NSX

Thank you for your information.
I added the .nsx loader module to the 3D Object Converter, but I did not released it yet, because I need more sample files to test it.