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Search found 305 matches

by Karpati
Thu Jun 29, 2017 11:21 am
Forum: 3D/2D models
Topic: .MDB model file type? importer. Space pirate ships of doom!
Replies: 15
Views: 1836

Re: .MDB model file type? importer. Space pirate ships of do

Can you tell me which game uses the .mdb format ?

I converted your sample file to Wavefront .obj/mtl format.
by Karpati
Fri Jun 09, 2017 5:52 am
Forum: 3D/2D models
Topic: I need help(.mesh)
Replies: 30
Views: 3040

Re: I need help(.mesh)

Here I attached the converted file I exported in the registered mode.
by Karpati
Fri Jun 09, 2017 5:51 am
Forum: 3D/2D models
Topic: I need help(.mesh)
Replies: 30
Views: 3040

Re: I need help(.mesh)

It is normally, because you are using the program in demo mode.
I think you did not understand completely the message before Wavefront export.
by Karpati
Thu Jun 08, 2017 9:05 pm
Forum: 3D/2D models
Topic: I need help(.mesh)
Replies: 30
Views: 3040

Re: I need help(.mesh)

Can you tell me what is wrong in the exported .obj file?
by Karpati
Thu Jun 08, 2017 6:48 pm
Forum: 3D/2D models
Topic: I need help(.mesh)
Replies: 30
Views: 3040

Re: I need help(.mesh)

I tracked down what was the problem and I modified the NetEase Games *.mesh format load module and released it as a web update.
Just use the Help/Check for updates... function to get it.
by Karpati
Wed Jun 07, 2017 7:57 am
Forum: 3D/2D models
Topic: I need help(.mesh)
Replies: 30
Views: 3040

Re: I need help(.mesh)

m545891031 wrote:MESH format have some problems at present, some MESH format file cannot be open, because there are other affected format to identify parameters of things
Did you think for NetEase Games .mesh format or other .mesh format?
by Karpati
Wed Jun 07, 2017 5:52 am
Forum: 3D/2D models
Topic: I need help(.mesh)
Replies: 30
Views: 3040

Re: I need help(.mesh)

You can convert the .ktx file to .png also using the PVRTexTool.
by Karpati
Tue Jun 06, 2017 7:01 pm
Forum: 3D/2D models
Topic: I need help(.mesh)
Replies: 30
Views: 3040

Re: I need help(.mesh)

I added the NetEase Games *.mesh/gim/mtg file format load modules to my program (3D Object Converter v6.508) and released it as a web update. How to get the latest version of 3D Object Converter: Please download the 3D Object Converter v6.50 from http://3doc.i3dconverter.com and install it or downlo...
by Karpati
Mon Jun 05, 2017 6:03 pm
Forum: 3D/2D models
Topic: I need help(.mesh)
Replies: 30
Views: 3040

Re: I need help(.mesh)

If the 3d model looks like this, I must flip the model horizontally.
by Karpati
Fri Jun 02, 2017 7:18 pm
Forum: 3D/2D models
Topic: I need help(.mesh)
Replies: 30
Views: 3040

Re: I need help(.mesh)

What's about the attached (converted) model?
by Karpati
Thu May 18, 2017 8:43 pm
Forum: 3D/2D models
Topic: I need help(.mesh)
Replies: 30
Views: 3040

Re: I need help(.mesh)

I downloaded the https://h34.gdl.netease.com/h34_publish_59491_74318.apk file and I extracted the res.npk file (about 685 MB) with the nxpk.bms script.
I did not find any .mesh files....
by Karpati
Thu May 18, 2017 4:44 pm
Forum: 3D/2D models
Topic: I need help(.mesh)
Replies: 30
Views: 3040

Re: I need help(.mesh)

m545891031 wrote:
Karpati wrote:Which game uses this .mesh format?
Yes, but I don't know this. If mesh and other engines. Mesh format, the same general tool to open the model hasn't been found yet. :(
It sounds funny, you don't know which program uses your file.

Where did you find this file?
by Karpati
Wed May 17, 2017 5:45 pm
Forum: 3D/2D models
Topic: I need help(.mesh)
Replies: 30
Views: 3040

Re: I need help(.mesh)

Which game uses this .mesh format?
by Karpati
Mon May 15, 2017 12:15 pm
Forum: 3D/2D models
Topic: Blood Bowl II - cef models
Replies: 13
Views: 2704

Re: Blood Bowl II - cef models

xelanizul wrote:Karpati, 3D Object Converter don*t understend CPK files from Blood Bowl 2 :(
It is normally, because it supports the .CEF format!
by Karpati
Sat May 13, 2017 11:32 am
Forum: 3D/2D models
Topic: Troll and i smd models
Replies: 5
Views: 680

Re: Troll and i smd models

Roman wrote:Aha !
I found 'VERT' and i use this data for vertices !

Now i understood and now work all fine :)

Thanks !
Did you find the UV datas for the character model (48 bytes vertex size)?