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Search found 467 matches
- Tue Aug 23, 2011 8:09 pm
- Forum: 3D/2D models
- Topic: City of Dreams
- Replies: 6
- Views: 1808
Re: City of Dreams
Finale00, Can you tell me how did you get your sample files ? I downloaded the and installed the cityofdream_setup.exe I downloaded and extracted the cityofdream-1.20110529.17.rar I got same files from these packages (from the model directory), but these are seem to be packed ( .dds files also). You...
- Wed Aug 10, 2011 6:53 pm
- Forum: 3D/2D models
- Topic: Rusty Hearts
- Replies: 34
- Views: 9754
Re: Rusty Hearts
I use Windows 7 Ultimate 64 Bits and unpacker post chrox work fine, pwpack not used for this files because the unpacker connected f00X.dat to get files. Thank you for your information. I readed the first page of archive thread, but unfortunately I did not see, it has a second page. :( The extractor...
- Wed Aug 10, 2011 4:52 pm
- Forum: 3D/2D models
- Topic: Rusty Hearts
- Replies: 34
- Views: 9754
Re: Rusty Hearts
I only uploaded small stuff like items, which happen to be type 5. Skinned vs unskinned maybe? As I tried the Type 5 works as Type 6 except the Type 5 has an extra 9 floats before the Vertices datas. I downloaded the public client but I don't know how can I extract the .pck files under Vista 64. I ...
- Wed Aug 10, 2011 8:17 am
- Forum: 3D/2D models
- Topic: Rusty Hearts
- Replies: 34
- Views: 9754
Re: Rusty Hearts
Try the sample files at the first post. Most of these files have type 5 not type 6.chrrox wrote:what file are you loading?
Type 5 has an extra 9 floats before the Vertices datas.
- Tue Aug 02, 2011 7:52 pm
- Forum: 3D/2D models
- Topic: World of Tanks/Bigworld engine models (.primitives)
- Replies: 2
- Views: 4417
Re: World of Tanks/Bigworld engine models (.primitives)
I`m not finding this way suitable, cuz my interest is limited in couple of models. Is there any another solutions for this situation? I added the .primitives loader module to the 3D Object Converter 4.604 and I released this update package now. Please install the v4.60 or use the v4.60 portable ver...
- Thu Jul 28, 2011 1:54 pm
- Forum: 3D/2D models
- Topic: Blade Chronicle
- Replies: 1
- Views: 879
Re: Blade Chronicle
numVerts vertex {
float_3 vx, vy, vz
float_6 ???
}
Code: Select all
numVerts vertex {
float_3 vx, vy, vz
float_4 unknown
float u, v
}- Thu Jul 14, 2011 7:13 pm
- Forum: 3D/2D models
- Topic: Mu Online format
- Replies: 16
- Views: 6788
Re: Mu Online format
Rimbros,
I sent the programs/source codes by e-mail to you.
Your project seems to be very professional.
I sent the programs/source codes by e-mail to you.
Your project seems to be very professional.
- Thu Jul 14, 2011 3:09 pm
- Forum: 3D/2D models
- Topic: Mu Online format
- Replies: 16
- Views: 6788
Re: Mu Online format
finale00,
Did you receive my e-mail correctly (attachments)?
Did you receive my e-mail correctly (attachments)?
- Thu Jul 14, 2011 3:07 pm
- Forum: Graphic file formats
- Topic: Hero online .dxt
- Replies: 3
- Views: 1228
Re: Hero online .dxt
Fatduck,
You can download a very useful tool using this link:
[url]http://www.kz_3d.tvn.hu/N3TexViewer.zip[/url]
You can download a very useful tool using this link:
[url]http://www.kz_3d.tvn.hu/N3TexViewer.zip[/url]
- Thu Jul 14, 2011 8:21 am
- Forum: 3D/2D models
- Topic: Mu Online format
- Replies: 16
- Views: 6788
Re: Mu Online format
finale00,
Just send me (kz_3d@tvn.hu) a simple e-mail and I will send to you some tools like 3d .bmd viewer+its source codes.
(I don't know where I did find these tools.)
Just send me (kz_3d@tvn.hu) a simple e-mail and I will send to you some tools like 3d .bmd viewer+its source codes.
(I don't know where I did find these tools.)
- Sun Jul 03, 2011 5:34 pm
- Forum: 3D/2D models
- Topic: Hero Online MMO
- Replies: 8
- Views: 2189
Re: Hero Online MMO
Hmm after the mesh name there 6 dwords. The one I wrote up there assumed that the last 2 dwords are the vertNum and faceNum, but for the ones you posted the 3rd seem to be the vertNum and the 4th is the faceNum. I looked at a couple hero meshes and noticed that 3-4 are the same as 5-6, so perhaps 3...
- Sun Jul 03, 2011 5:28 pm
- Forum: 3D/2D models
- Topic: Hero Online MMO
- Replies: 8
- Views: 2189
Re: Hero Online MMO
You can download the tool using this link:can you tell me how to convert the dxt files? I want to texture these lol
[url]http://www.kz_3d.tvn.hu/N3TexViewer.zip[/url]
- Sat Jul 02, 2011 5:31 pm
- Forum: 3D/2D models
- Topic: Hero Online MMO
- Replies: 8
- Views: 2189
Re: Hero Online MMO
I think these games are use same formats.
I did find 2 different .n3pmesh formats in the Knight Online game.
The first is same with your description, but the second is different.
Here I uploaded some sample files. Can you look into these files ?
I did find 2 different .n3pmesh formats in the Knight Online game.
The first is same with your description, but the second is different.
Here I uploaded some sample files. Can you look into these files ?
- Sat Jul 02, 2011 11:28 am
- Forum: 3D/2D models
- Topic: Hero Online MMO
- Replies: 8
- Views: 2189
- Sat Jun 25, 2011 11:13 am
- Forum: 3D/2D models
- Topic: Shaiya SMOD, 3DO formats
- Replies: 2
- Views: 1332
Re: Shaiya SMOD, 3DO formats
float_3 CoordXYZ
float_3 NormalXYZ
float unknown
float_2 TexCoordUV
I note the V=1-Read_float
float_3 NormalXYZ
float unknown
float_2 TexCoordUV
I note the V=1-Read_float
