READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 303 matches

by Karpati
Sun Nov 12, 2017 9:22 pm
Forum: 3D/2D models
Topic: Trails in the Sky / Sora no Kiseki SC / th3rd 3D file (._X3)
Replies: 18
Views: 2535

Re: Trails in the Sky / Sora no Kiseki SC / th3rd 3D file (.

I have released the 3D Object Converter v6.521 as a web update. How to get the 3D Object Converter v6.521: Please download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download the portable version and extract it into a folder. Run the program and use the Help/check fo...
by Karpati
Sat Nov 11, 2017 2:35 pm
Forum: 3D/2D models
Topic: Trails in the Sky / Sora no Kiseki SC / th3rd 3D file (._X3)
Replies: 18
Views: 2535

Re: Trails in the Sky / Sora no Kiseki SC / th3rd 3D file (.

Will the new update support the file formats for environments from Sora no Kiseki FC and SC because those aren't ._x3 The First is .X so perhaps second is ._X2, I haven't checked the second games file format just yet. I can't answer to your question, because I did not find any .x or .x2 files in th...
by Karpati
Fri Nov 10, 2017 6:49 am
Forum: 3D/2D models
Topic: Trails in the Sky / Sora no Kiseki SC / th3rd 3D file (._X3)
Replies: 18
Views: 2535

Re: Trails in the Sky / Sora no Kiseki SC / th3rd 3D file (.

lionheartuk wrote:Searching on the website I can't see support for the kiseki formats at all.
The answer is very simple: it is an unreleased v6.521. The latest released version is v6.520.
by Karpati
Sun Nov 05, 2017 3:54 pm
Forum: 3D/2D models
Topic: Trails in the Sky / Sora no Kiseki SC / th3rd 3D file (._X3)
Replies: 18
Views: 2535

Re: Trails in the Sky / Sora no Kiseki SC / th3rd 3D file (.

uyjulian, Can you tell me which script did you use to extract the .dir/.dat files correctly? I did try the following script on the The Legend of Heroes Trails in the Sky SC (2015) The Legend of Heroes Trails in the Sky the 3rd (2017), but did not work correctly. http://zenhax.com/viewtopic.php?f=9&t...
by Karpati
Mon Oct 30, 2017 7:35 pm
Forum: 3D/2D models
Topic: .msh format Raiders of the broken planet
Replies: 6
Views: 648

Re: .msh format Raiders of the broken planet

I have modified and released the 3D Object Converter v6.520 as a web update. How to get the 3D Object Converter v6.520: Please download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download the portable version and extract it into a folder. Run the program and use the ...
by Karpati
Mon Oct 30, 2017 7:34 pm
Forum: 3D/2D models
Topic: Raiders of the Broken Planet(PC)
Replies: 22
Views: 2445

Re: Raiders of the Broken Planet(PC)

I have modified and released the 3D Object Converter v6.520 as a web update. How to get the 3D Object Converter v6.520: Please download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download the portable version and extract it into a folder. Run the program and use the ...
by Karpati
Wed Oct 18, 2017 7:07 pm
Forum: 3D/2D models
Topic: Crossout extraction models(.pak)
Replies: 53
Views: 9179

Re: Crossout extraction models(.pak)

This does not work for all models, in some errors a "bad polygons" I modified the loader module to handle the vertex format value in the new format. I released the 3D Object Converter v6.519 as a web update now, so just use the Help/Check for updates... function to get it. I will release the modifi...
by Karpati
Tue Oct 17, 2017 7:51 pm
Forum: 3D/2D models
Topic: Crossout extraction models(.pak)
Replies: 53
Views: 9179

Re: Crossout extraction models(.pak)

This model has another vertex format.
by Karpati
Fri Oct 06, 2017 7:15 pm
Forum: 3D/2D models
Topic: Crossout extraction models(.pak)
Replies: 53
Views: 9179

Re: Crossout extraction models(.pak)

I added a new Hammer Engine (Crossout, Star Conflict) .MDL-MSH*/MDF loader module to my program to support the new .MDL-MSH* format.
I released the 3D Object Converter v6.518 as a web update now, so just use the Help/Check for updates... function to get it.
by Karpati
Wed Oct 04, 2017 5:38 pm
Forum: 3D/2D models
Topic: Crossout extraction models(.pak)
Replies: 53
Views: 9179

Re: Crossout extraction models(.pak)

HugeButt wrote:More models with textures.. It got quiet bigger than maximum filesize.
The new format has a different header.
by Karpati
Mon Oct 02, 2017 6:27 pm
Forum: 3D/2D models
Topic: R2 Online models
Replies: 61
Views: 9683

Re: R2 Online models

To avoid the forum message: Cannot add another attachment, 1 is the maximum
by Karpati
Mon Oct 02, 2017 6:25 pm
Forum: 3D/2D models
Topic: R2 Online models
Replies: 61
Views: 9683

Re: R2 Online models

To avoid the forum message: Cannot add another attachment, 1 is the maximum
by Karpati
Mon Oct 02, 2017 6:23 pm
Forum: 3D/2D models
Topic: R2 Online models
Replies: 61
Views: 9683

Re: R2 Online models

guys, how do you export the model from .rmb? One solution is the 3D Object Converter for Windows http://3doc.i3dconverter.com Second ones is the i3DConverter (macOS) http://www.i3dconverter.com I am using the XNALara Binary .mesh export format as a 'gateway' to transfer the fully textured objects (...
by Karpati
Fri Sep 22, 2017 2:53 pm
Forum: 3D/2D models
Topic: Crossout extraction models(.pak)
Replies: 53
Views: 9179

Re: Crossout extraction models(.pak)

I attached the original and the converted file.