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Search found 467 matches
- Mon Jun 22, 2020 4:54 pm
- Forum: 3D/2D models
- Topic: [Request 25€] Darkstar One .3do from and to converter
- Replies: 9
- Views: 1739
Re: [Request 25€] Darkstar One .3do from and to converter
Without having .3do sample files we can't help you.
- Sat Jun 20, 2020 6:14 pm
- Forum: 3D/2D models
- Topic: HOW I CAN OPEN
- Replies: 23
- Views: 3786
- Sat Jun 20, 2020 5:36 pm
- Forum: 3D/2D models
- Topic: HOW I CAN OPEN
- Replies: 23
- Views: 3786
Re: HOW I CAN OPEN
I have released the Tree of Savior .3d loader module in the 3D Object Converter v7.032 (Windows). I have add a new parameter to the Options/Import/Tree of Savior .3d: Extract the .png file from the Tree of Savior .3d file after load (default=true) The npc_gragina.3d file has 3 texture files. The loa...
- Sat Jun 20, 2020 5:23 pm
- Forum: 3D/2D models
- Topic: HOW I CAN OPEN
- Replies: 23
- Views: 3786
- Sat Jun 20, 2020 5:19 pm
- Forum: 3D/2D models
- Topic: The i of the dragon .msh .anm
- Replies: 26
- Views: 5419
Re: The i of the dragon .msh .anm
I did not find the vertex bone id (b1,b2) datas, but I have released The I of the Dragon .msh loader module in the 3D Object Converter v7.032 (Windows) How to get the 3D Object Converter: Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portab...
- Fri Jun 19, 2020 6:53 pm
- Forum: 3D/2D models
- Topic: HOW I CAN OPEN
- Replies: 23
- Views: 3786
Re: HOW I CAN OPEN
I have finished my .3d loader module that supports multiple (sub)objects.
- Thu Jun 18, 2020 7:51 pm
- Forum: 3D/2D models
- Topic: The i of the dragon .msh .anm
- Replies: 26
- Views: 5419
- Thu Jun 11, 2020 8:05 pm
- Forum: 3D/2D models
- Topic: The i of the dragon .msh .anm
- Replies: 26
- Views: 5419
- Wed Jun 10, 2020 7:39 pm
- Forum: 3D/2D models
- Topic: The i of the dragon .msh .anm
- Replies: 26
- Views: 5419
Re: The i of the dragon .msh .anm
I have finished my .msh loader module.
Here I attached the converted Dragon Demon model (as Wavefront .obj format).
Here I attached the converted Dragon Demon model (as Wavefront .obj format).
- Sun Jun 07, 2020 7:30 pm
- Forum: 3D/2D models
- Topic: The i of the dragon .msh .anm
- Replies: 26
- Views: 5419
Re: The i of the dragon .msh .anm
Thank you for your unpacker, it works fine.
I am working on the proper .msh loader module.
I am working on the proper .msh loader module.
- Sat Jun 06, 2020 5:52 am
- Forum: 3D/2D models
- Topic: The i of the dragon .msh .anm
- Replies: 26
- Views: 5419
Re: The i of the dragon .msh .anm
Can you tell where I can find an extractor for the game's geometry.res and textures.res files?
- Fri Jun 05, 2020 8:28 pm
- Forum: 3D/2D models
- Topic: Importing/Exporting .msh files and applying .dds texture ??
- Replies: 19
- Views: 4374
Re: Importing/Exporting .msh files and applying .dds texture ??
I don't wait for more sample files and its texture files (or for the working unpacker), so I have released the following program as web update that contain the Lost Saga Online .msh loader module: - 3D Object Converter v7.031 (Windows) How to get the 3D Object Converter v7.031: Download the 3D Objec...
- Sun May 10, 2020 1:46 pm
- Forum: 3D/2D models
- Topic: Importing/Exporting .msh files and applying .dds texture ??
- Replies: 19
- Views: 4374
Re: Importing/Exporting .msh files and applying .dds texture ??
IuriDrago,
Can you tell me how can I unpack the Lost Saga's map.iop file?
Can you tell me how can I unpack the Lost Saga's map.iop file?
- Fri May 08, 2020 5:14 pm
- Forum: 3D/2D models
- Topic: Importing/Exporting .msh files and applying .dds texture ??
- Replies: 19
- Views: 4374
Re: Importing/Exporting .msh files and applying .dds texture ??
I think the second object's UVs are fine and the second object does not use the main texture.
- Thu May 07, 2020 11:44 am
- Forum: 3D/2D models
- Topic: Importing/Exporting .msh files and applying .dds texture ??
- Replies: 19
- Views: 4374
Re: Importing/Exporting .msh files and applying .dds texture ??
Here I attached the converted files in Wavefront .obj format.
All of your files except the mephisto_weapon.msh have 2 objects, but I think the second object does not use the main texture.
All of your files except the mephisto_weapon.msh have 2 objects, but I think the second object does not use the main texture.
