Search found 58 matches
- Thu May 03, 2007 9:13 am
- Forum: Compressed files and methods
- Topic: Zone66 Compression Unknown
- Replies: 28
- Views: 10471
I fumbled around with the decompression of the Z66 files. It seems to be either some kind of LZ(W)- or RLE-based-compression. The first 4 bytes are the size of the decompressed data, after this the compressed data follows as bitstream where the bits are read bytewise from MSB to LSB. For now I found...
- Sun Mar 25, 2007 9:23 pm
- Forum: Game Archive
- Topic: S.T.A.L.K.E.R.: Shadow of Chernobyl (Russian)
- Replies: 20
- Views: 14661
- Fri Mar 23, 2007 11:02 am
- Forum: Game Archive
- Topic: S.T.A.L.K.E.R.: Shadow of Chernobyl (Russian)
- Replies: 20
- Views: 14661
- Fri Mar 23, 2007 8:31 am
- Forum: Game Archive
- Topic: S.T.A.L.K.E.R.: Shadow of Chernobyl (Russian)
- Replies: 20
- Views: 14661
Are you sure? In xrCore.dll there's an exported funtion called CLocatorAPI::ProcessArchive that opens an archive. It also uses the structure you described with the two DWORDs. If the MSB in the second DWORD of the archive directory is set, it's compressed and a LZ-based decompression function is cal...
- Sun Mar 11, 2007 11:00 pm
- Forum: Graphic file formats
- Topic: Command and Conquer 3 - TGA files
- Replies: 7
- Views: 3305
- Wed Mar 07, 2007 11:59 am
- Forum: Compressed files and methods
- Topic: Realms of Chaos (DOS/PC) - Compression Note
- Replies: 3
- Views: 2770
LHA archives have different compression methods, usually newer LHA versions were backwards-compatible. Probably the game itself doesn't support a newer method. Iirc you can display the compression method used when using LHA to list the archive contents. Maybe the methods from the original archive an...
- Wed Mar 07, 2007 8:17 am
- Forum: Game Archive
- Topic: Microprose Rex Nebular and Return of the Phantom (.HAG)
- Replies: 9
- Views: 4596
You can try my really old extractor from http://gamefileformats.netfirms.com/files/microprose/hag.zip It has a bug, though, you need to create a subdirectory called "x" in the path from where the program is called. All files will be extracted into this "x" directory and not the directory specified a...
- Thu Feb 01, 2007 10:54 pm
- Forum: Old posts
- Topic: Settlers 2:Next Generation (Finished)
- Replies: 10
- Views: 8943
- Thu Dec 07, 2006 9:46 pm
- Forum: Game Archive
- Topic: XBOX 360 saves(.z36)
- Replies: 12
- Views: 3199
- Tue Nov 14, 2006 12:13 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 101885
But delphi and all the programmign languages allready compress(and normally encrypt) there exe files anyways. Have you used this on a file before and its made a difference? Actually I don't know of any programming language that does this by itself. Usually these steps have to be added manually so t...
- Sat Nov 04, 2006 4:32 pm
- Forum: Audio file formats
- Topic: Sam and max Season 1
- Replies: 5
- Views: 3701
- Tue Oct 24, 2006 3:05 pm
- Forum: Code Talk
- Topic: The Secret Archives of Tunguska
- Replies: 17
- Views: 9545
- Sat Oct 21, 2006 2:35 pm
- Forum: Old posts
- Topic: Gothic 3 .pak extractor
- Replies: 9
- Views: 18011
