Hi,
I've made a little tool which decrypts the file you sent. Please tell me if it works with other files, too.
You can download it from http://gamefileformats.the-underdogs.in ... tperry.zip
Search found 58 matches
- Sat Mar 22, 2008 9:08 pm
- Forum: Graphic file formats
- Topic: Perry Rhodan encoded ? Jpegs
- Replies: 12
- Views: 4987
- Fri Feb 01, 2008 7:07 pm
- Forum: Game Archive
- Topic: Tex Murphy Games
- Replies: 8
- Views: 2719
- Mon Dec 03, 2007 11:04 pm
- Forum: Compressed files and methods
- Topic: compressed files from N64 ROM (LZSS)
- Replies: 17
- Views: 7111
I had a look at it, too. It looks like the offsets are encoded in some way. Usually there's 2 bits of some kind of command followed by 4 bits. If you combine the 2x4 bits you sometimes end up with the correct offset. It's probably some way to increase the dictionary size to more than 4kb while still...
- Mon Nov 19, 2007 10:00 am
- Forum: Game Archive
- Topic: new AION .pak file format.need help!
- Replies: 131
- Views: 67689
- Wed Nov 14, 2007 8:41 am
- Forum: Game Archive
- Topic: Hellgate:London
- Replies: 16
- Views: 21478
- Thu Nov 08, 2007 7:26 am
- Forum: Compressed files and methods
- Topic: Outcast compression/encryption
- Replies: 2
- Views: 1744
- Thu Nov 01, 2007 2:15 pm
- Forum: Game Archive
- Topic: Hellgate:London
- Replies: 16
- Views: 21478
- Sat Oct 27, 2007 4:46 pm
- Forum: Game Archive
- Topic: AION's .PAK files, related to Far Cry's
- Replies: 3
- Views: 6350
You're right, the PAKs are normal Zip files, they just played around with the header. I've modified the minizip/miniunzip from zlib to work with the modified Zips: http://www.xentax.com/uploads/author/johndoe/aionzip.zip For the interested, the Zip magic bytes (i.e. PK\03\04) are simply XORed with 0...
- Thu Oct 25, 2007 10:42 pm
- Forum: Game Archive
- Topic: Hellgate:London
- Replies: 16
- Views: 21478
Can you send me the idx files to john_doe@techie.com?
Either they really changed something or it's just a bug
Either they really changed something or it's just a bug
- Thu Oct 25, 2007 1:16 pm
- Forum: Game Archive
- Topic: Hellgate:London
- Replies: 16
- Views: 21478
- Thu Oct 25, 2007 1:01 pm
- Forum: Game Archive
- Topic: Hellgate:London
- Replies: 16
- Views: 21478
Yes, I tried and succeeded :) The unpacker still hot 'n steaming fresh out of the compiler. It's a simple command-line based unpacker. You can download the Exe from http://www.xentax.com/uploads/author/johndoe/unhell.zip and the source code for the interested from http://www.xentax.com/uploads/autho...
- Mon Oct 15, 2007 1:11 am
- Forum: Game Archive
- Topic: Chrono Cross (PSX) .BIK files - Could support be added?
- Replies: 40
- Views: 9059
It's not Bink. The header is completely different, and since Bink videos are in a proprietary cross-platform format, it's very, very unlikely they would contain PSX texture files. From a quick browse through one file, it seems it's texture and model data of some sorts. I can't find any kind of archi...
- Thu Oct 11, 2007 11:38 am
- Forum: Game Archive
- Topic: Settlers VI bba archives
- Replies: 49
- Views: 25739
- Mon Oct 08, 2007 12:09 pm
- Forum: Compressed files and methods
- Topic: How to find out filesize of zlib compressed file ???
- Replies: 13
- Views: 6538
Hi there, since there's no update from Demander I made a Sdf unpacker myself. You can download it from http://www.xentax.com/uploads/author/johndoe/unsdf.zip It's a pretty basic command-line tool. Just give it the name of the sdf file as parameter, it will create a subdirectory in the current direct...
- Tue Jul 31, 2007 8:11 am
- Forum: Compressed files and methods
- Topic: Smackdown vs Raw 2007 pac files - Byte Pair Encoding
- Replies: 17
- Views: 8732
Here's some info & source on BPE: http://www.csse.monash.edu.au/cluster/R ... oblem.html
