Search found 58 matches

by john_doe
Sat Mar 22, 2008 9:08 pm
Forum: Graphic file formats
Topic: Perry Rhodan encoded ? Jpegs
Replies: 12
Views: 4987

Re: Perry Rhodan encoded ? Jpegs

Hi,

I've made a little tool which decrypts the file you sent. Please tell me if it works with other files, too.

You can download it from http://gamefileformats.the-underdogs.in ... tperry.zip
by john_doe
Fri Feb 01, 2008 7:07 pm
Forum: Game Archive
Topic: Tex Murphy Games
Replies: 8
Views: 2719

IIRC the Tex Murphy games use the same file format as the other Access games. If that's the case, I already have an extractor. I'll try to dig up my game CDs and see what I can do.
by john_doe
Mon Dec 03, 2007 11:04 pm
Forum: Compressed files and methods
Topic: compressed files from N64 ROM (LZSS)
Replies: 17
Views: 7111

I had a look at it, too. It looks like the offsets are encoded in some way. Usually there's 2 bits of some kind of command followed by 4 bits. If you combine the 2x4 bits you sometimes end up with the correct offset. It's probably some way to increase the dictionary size to more than 4kb while still...
by john_doe
Mon Nov 19, 2007 10:00 am
Forum: Game Archive
Topic: new AION .pak file format.need help!
Replies: 131
Views: 67689

Yes, that would be good.
I checked, and the bytes used to XOR against are different for each file. I guess it's calculated via one or more values from the file header.
by john_doe
Wed Nov 14, 2007 8:41 am
Forum: Game Archive
Topic: Hellgate:London
Replies: 16
Views: 21478

There are still unknown values which are probably important, so at the moment it's not possible to create/modify the archives.
Also, I won't do any further research on the files and won't make packer.
by john_doe
Thu Nov 08, 2007 7:26 am
Forum: Compressed files and methods
Topic: Outcast compression/encryption
Replies: 2
Views: 1744

All data from Outcast is compressed using the PKWare Data Compression Library. You can find decompression source code on the web.
The first two bytes (0x00 0x06) are the PKDCL header. There are other variations, too, they should be in the decompression code. Could be useful for your detection tool.
by john_doe
Thu Nov 01, 2007 2:15 pm
Forum: Game Archive
Topic: Hellgate:London
Replies: 16
Views: 21478

Ok, I recompiled the Exe using the static zlib library. It should have used the static one before, somehow it didn't...
by john_doe
Sat Oct 27, 2007 4:46 pm
Forum: Game Archive
Topic: AION's .PAK files, related to Far Cry's
Replies: 3
Views: 6350

You're right, the PAKs are normal Zip files, they just played around with the header. I've modified the minizip/miniunzip from zlib to work with the modified Zips: http://www.xentax.com/uploads/author/johndoe/aionzip.zip For the interested, the Zip magic bytes (i.e. PK\03\04) are simply XORed with 0...
by john_doe
Thu Oct 25, 2007 10:42 pm
Forum: Game Archive
Topic: Hellgate:London
Replies: 16
Views: 21478

Can you send me the idx files to john_doe@techie.com?
Either they really changed something or it's just a bug :)
by john_doe
Thu Oct 25, 2007 1:16 pm
Forum: Game Archive
Topic: Hellgate:London
Replies: 16
Views: 21478

By looking inside the Exe :)
If it doesn't work I'll think of something.
by john_doe
Thu Oct 25, 2007 1:01 pm
Forum: Game Archive
Topic: Hellgate:London
Replies: 16
Views: 21478

Yes, I tried and succeeded :) The unpacker still hot 'n steaming fresh out of the compiler. It's a simple command-line based unpacker. You can download the Exe from http://www.xentax.com/uploads/author/johndoe/unhell.zip and the source code for the interested from http://www.xentax.com/uploads/autho...
by john_doe
Mon Oct 15, 2007 1:11 am
Forum: Game Archive
Topic: Chrono Cross (PSX) .BIK files - Could support be added?
Replies: 40
Views: 9059

It's not Bink. The header is completely different, and since Bink videos are in a proprietary cross-platform format, it's very, very unlikely they would contain PSX texture files. From a quick browse through one file, it seems it's texture and model data of some sorts. I can't find any kind of archi...
by john_doe
Thu Oct 11, 2007 11:38 am
Forum: Game Archive
Topic: Settlers VI bba archives
Replies: 49
Views: 25739

Rheini wrote:isn't that easier?
That wouldn't be quite legal.
by john_doe
Mon Oct 08, 2007 12:09 pm
Forum: Compressed files and methods
Topic: How to find out filesize of zlib compressed file ???
Replies: 13
Views: 6538

Hi there, since there's no update from Demander I made a Sdf unpacker myself. You can download it from http://www.xentax.com/uploads/author/johndoe/unsdf.zip It's a pretty basic command-line tool. Just give it the name of the sdf file as parameter, it will create a subdirectory in the current direct...
by john_doe
Tue Jul 31, 2007 8:11 am
Forum: Compressed files and methods
Topic: Smackdown vs Raw 2007 pac files - Byte Pair Encoding
Replies: 17
Views: 8732