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by Apollo
Mon Jul 01, 2013 3:07 pm
Forum: Game Archive
Topic: PAK format from the developer Targem Games
Replies: 7
Views: 1779

Re: PAK format from the developer Targem Games

Yeah I asked aluigi regards star conflict already with samples :)
by Apollo
Mon Jun 24, 2013 10:18 am
Forum: Audio file formats
Topic: Dust
Replies: 4
Views: 1009

Re: Dust

Ah it is just microsoft adpcm, header just isn't compatible with all programs given it breaks the standard by lacking info etc, minor problem that is easily solved.
by Apollo
Mon Jun 24, 2013 7:31 am
Forum: Audio file formats
Topic: Dust
Replies: 4
Views: 1009

Re: Dust

Could it be using XWMA perhaps...
by Apollo
Mon Jun 24, 2013 7:30 am
Forum: Audio file formats
Topic: [Solved] NBA 2K13 Audio Files
Replies: 3
Views: 2507

Re: [Solved] NBA 2K13 Audio Files

congrats on that, I had a hunch it was one of the WMA related codecs given filesize and microsoft libraries.
by Apollo
Fri Jun 21, 2013 8:45 am
Forum: Audio file formats
Topic: [XBOX360] Red Dead Redemption .awc audio file format
Replies: 4
Views: 2563

Re: [XBOX360] Red Dead Redemption .awc audio file format

It appears to contain two XMA mono files, potentially perhaps a archive of sorts, however for some reason xma_parse gets errors and decode attempt comes back bad. FC 03 80 00 is mono marker indeed, repeated twice in the file, you can simply cut out those streams by including 6 bytes prior to the mon...
by Apollo
Fri May 24, 2013 8:08 am
Forum: Audio file formats
Topic: Audiokinetic Wwise .PCK Audio Archives
Replies: 10
Views: 7072

Re: Audiokinetic Wwise .PCK Audio Archives

You should rather show the hex display than the ASCII mess.

Its either Vorbis or ADPCM encoding regards wwise.
by Apollo
Fri May 24, 2013 8:03 am
Forum: Audio file formats
Topic: [Solved] NBA 2K13 Audio Files
Replies: 3
Views: 2507

Re: NBA 2K13 Audio File Headers Help

The header on these seems to be possibly around 90-94 bytes as there is ever repeating similarities, possibly basic header followed by an decoding table(?) thus the 00s prior to main data that is very dense. It would be doubtful this is adpcm if such small filesizes vs lenght, in any case, file is 4...
by Apollo
Fri May 17, 2013 11:01 am
Forum: Audio file formats
Topic: Trying to figure out .WV2 file format
Replies: 1
Views: 800

Re: Trying to figure out .WV2 file format

Hmm, this is somewhat familiar but I can not place it what game had this same format, will have to check again my research notes I had for this format. In any case, it has very little in common with normal WAV as this is really one certain game developer custom format and uses adpcm encoding for com...
by Apollo
Fri May 10, 2013 8:35 am
Forum: Game Archive
Topic: Defiance beta
Replies: 46
Views: 13151

Re: Defiance beta

It no doubt uses opus and the other audio type is BINK Audio (*.binka) with the header of 1FCB, unfortunately no decoding tool for binka I seen unless somebody can get the bink sdk's binka_encode.exe which may decode... Miles uses binkawin.asi for decode AFAIK. Apparently bulk of the audio is all bi...
by Apollo
Mon Apr 08, 2013 9:55 am
Forum: Audio file formats
Topic: Extract audio out off -> .XXX files
Replies: 37
Views: 10941

Re: Extract audio out off -> .XXX files

Its not unreal package nor ealayer3, its just streamed ea adpcm file thus those don't work.
by Apollo
Mon Apr 08, 2013 9:51 am
Forum: Game Archive
Topic: Spore Audio Files .package
Replies: 9
Views: 4364

Re: Spore Audio Files .package

Well, I know how to but I do it manually for most part myself (hex editing and cutting) in my EA ripping hobby and ealayer3 tool will only do files that use ealayer3. Especially streamed files do pose a problem as they do not specify khz or channel information as its kept elsewhere than in actual au...
by Apollo
Sun Apr 07, 2013 2:39 pm
Forum: Game Archive
Topic: Spore Audio Files .package
Replies: 9
Views: 4364

Re: Spore Audio Files .package

If sporemaster not extract them with names, then probably won't get them as such given EA's system is rather complex in referencing the files by hashes. Those two types stand for streamed audio and non-streamed audio instead of actual audio formats and only use different file layout and both use EA'...
by Apollo
Sun Mar 03, 2013 12:57 pm
Forum: Compressed files and methods
Topic: SBS FIFA GAMES PC AND XBOX
Replies: 1
Views: 995

Re: SBS FIFA GAMES PC AND XBOX

Not possible presently to do anything with these, these are seemingly from pc and use the newer ealayer3(?) that is not supported by existing tool.
by Apollo
Sat Feb 23, 2013 6:39 am
Forum: Audio file formats
Topic: Rift: Storm Legion (Asset Files)
Replies: 8
Views: 2610

Re: Rift: Storm Legion (Asset Files)

Like other thread upload...this is 13kb being rather seemingly improper upload given 2nd case... [roll]
by Apollo
Sat Feb 23, 2013 6:36 am
Forum: Audio file formats
Topic: Pandora Saga Weapons of Balance
Replies: 1
Views: 603

Re: Pandora Saga Weapons of Balance

Unfinished upload(?) being so small or you intentionally cut it? Seemingly compressed file from the looks of it.