Join also our Discord channel! Click here.
Search found 138 matches
- Sat Mar 07, 2009 6:02 pm
- Forum: Compressed files and methods
- Topic: .vol archive? file
- Replies: 3
- Views: 1249
Well, checked the file listening wise and bumper.vol has raw 8-bit unsigned pcm 11050 khz mono audio (?) and then compressed data in between suggesting the game plays pieces according to progress possibly and joining. No RIFF WAV headers contained what i can see unless compressed headers elsewhere i...
- Sat May 12, 2007 1:41 pm
- Forum: Audio file formats
- Topic: cdata Command and Conquer Audio
- Replies: 8
- Views: 3223
Some info on how to decode was posted by kmx in derelict studios but he left. Ok, a little update on sound files (those with 16 bytes header) 04 TAG 00/04 channels? BB80 khz 0000XXXX sample count 0000YYYY data size 0000XXXX sample count .. data Here's sample decoding function: Decode_sample: eax = s...
- Wed Nov 29, 2006 12:18 pm
- Forum: Game Archive
- Topic: Emperor: battle for dune CMP audio
- Replies: 0
- Views: 1371
Hey, while i realise this is kinda old westwood game and there is support for reading the archives (audio.bag etc) while for the conversion of its audio there isn't... :( Namely the mysterious *.CMP format. (CMP=Compressed i figure) I've attached few sample cmp's incase any of you find a way to conv...