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Search found 138 matches

by Apollo
Sat Mar 07, 2009 6:02 pm
Forum: Compressed files and methods
Topic: .vol archive? file
Replies: 3
Views: 1249

Re: .vol archive? file

Well, checked the file listening wise and bumper.vol has raw 8-bit unsigned pcm 11050 khz mono audio (?) and then compressed data in between suggesting the game plays pieces according to progress possibly and joining. No RIFF WAV headers contained what i can see unless compressed headers elsewhere i...
by Apollo
Sat May 12, 2007 1:41 pm
Forum: Audio file formats
Topic: cdata Command and Conquer Audio
Replies: 8
Views: 3223

Some info on how to decode was posted by kmx in derelict studios but he left. Ok, a little update on sound files (those with 16 bytes header) 04 TAG 00/04 channels? BB80 khz 0000XXXX sample count 0000YYYY data size 0000XXXX sample count .. data Here's sample decoding function: Decode_sample: eax = s...
by Apollo
Wed Nov 29, 2006 12:18 pm
Forum: Game Archive
Topic: Emperor: battle for dune CMP audio
Replies: 0
Views: 1371

Emperor: battle for dune CMP audio

Hey, while i realise this is kinda old westwood game and there is support for reading the archives (audio.bag etc) while for the conversion of its audio there isn't... :( Namely the mysterious *.CMP format. (CMP=Compressed i figure) I've attached few sample cmp's incase any of you find a way to conv...