I started but haven't done much yet, it's pretty complex.
Format seems similar to the last one: http://wiki.xentax.com/index.php/Settle ... _An_Empire
Don't know if the encryption routines changed though.
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Search found 643 matches
- Wed Feb 03, 2010 12:40 am
- Forum: Game Archive
- Topic: The Settlers 7 BETA
- Replies: 56
- Views: 21388
- Wed Jan 20, 2010 3:22 pm
- Forum: Audio file formats
- Topic: Some informations about EALayer3 MPEG
- Replies: 52
- Views: 16680
Re: Some informations about EALayer3 MPEG
Don't think so, if you are lucky it has been reverse engineered in some project like ffmpeg. Seems like there one was a description about EA's in-house audio library but it has gone. If you find it, tell me. http://wiki.multimedia.cx/index.php?title=Electronic_Arts I think EA's tool SoundXchange sup...
- Thu Jan 07, 2010 8:57 pm
- Forum: Miscellaneous
- Topic: Searching for a specific decompiler...
- Replies: 6
- Views: 3151
Re: Searching for a specific decompiler...
hmm doesn't JaederNaub do that job?!
- Tue Jan 05, 2010 7:02 pm
- Forum: Compressed files and methods
- Topic: Settlers 2:Rise of Cultures Tool
- Replies: 25
- Views: 16544
Re: Settlers 2:Rise of Cultures Tool
First problem might be caused by using the wrong encoding.
Second one, no clue atm.
Second one, no clue atm.
- Tue Dec 29, 2009 10:15 pm
- Forum: 3D/2D models
- Topic: How get Model From Settlers 2 10th anniversary ?
- Replies: 3
- Views: 1691
Re: How get Model From Settlers 2 10th anniversary ?
You already found the site with the most advanced (at least to my knowledge) Granny import tool:
If it doesn't work anymore, there's not much you can do, I think that guy doesn't maintain the tool anymore.
If it doesn't work anymore, there's not much you can do, I think that guy doesn't maintain the tool anymore.
- Tue Dec 29, 2009 4:14 pm
- Forum: Graphic file formats
- Topic: Beasts and Bumpkins MFB files (unknown RLE compression)
- Replies: 6
- Views: 3061
Re: Beasts and Bumpkins MFB files (unknown RLE compression)
Works like a charm 


- Tue Dec 22, 2009 7:22 pm
- Forum: Miscellaneous
- Topic: Searching for a specific decompiler...
- Replies: 6
- Views: 3151
Re: Searching for a specific decompiler...
But you might be able to extract the graphics if they are embedded into the exe with some resource hacker or by hand.
- Sun Nov 15, 2009 3:28 pm
- Forum: Graphic file formats
- Topic: Beasts and Bumpkins MFB files (unknown RLE compression)
- Replies: 6
- Views: 3061
Re: Beasts and Bumpkins MFB files (unknown RLE compression)
Woohoo thanks a lot!
Did you find it out by disassembling or just with the file?
Did you find it out by disassembling or just with the file?
- Wed Nov 11, 2009 4:59 pm
- Forum: Audio file formats
- Topic: does anyone have a QSound API overview?
- Replies: 7
- Views: 2908
Re: does anyone have a QSound API overview?
Thanks for trying.
I just found some source code using QMixer, sheds some light on the structures and parameters used!
http://svn.gna.org/svn/warzone/tags/1.1 ... d/qmixer.h
I just found some source code using QMixer, sheds some light on the structures and parameters used!
http://svn.gna.org/svn/warzone/tags/1.1 ... d/qmixer.h
- Wed Nov 11, 2009 12:45 am
- Forum: Audio file formats
- Topic: does anyone have a QSound API overview?
- Replies: 7
- Views: 2908
Re: does anyone have a QSound API overview?
Yeah an EA in-house audio library is used. As I pointed out here it uses some kind of EA format without a proper header and with an unknown codec number. Could be Microtalk 1:10 because of the .m10 file extension, but some tests with Sound eXchange (adding a proper header and converting) didn't yiel...
- Tue Nov 10, 2009 8:03 pm
- Forum: Audio file formats
- Topic: does anyone have a QSound API overview?
- Replies: 7
- Views: 2908
Re: does anyone have a QSound API overview?
Yeah but you somehow have to hand over your sound data to QSound, if I find the function where this is done, I maybe also find the function that decodes it before that.
- Tue Nov 10, 2009 7:19 pm
- Forum: Audio file formats
- Topic: does anyone have a QSound API overview?
- Replies: 7
- Views: 2908
does anyone have a QSound API overview?
I try to find out where the audio files in Beasts & Bumpkins are decoded.
Maybe it could be helpful to know which functions are used in QSound to play back a sound.
Is anybody familiar with the QSound API?
Maybe it could be helpful to know which functions are used in QSound to play back a sound.
Is anybody familiar with the QSound API?
- Tue Nov 10, 2009 7:08 pm
- Forum: Audio file formats
- Topic: Beasts and Bumpkins sounds
- Replies: 19
- Views: 9731
Re: Beasts and Bumpkins sounds
Guess the only way is to reverse engineer the codec 
But it's really hard to find the place where they are decoded, any suggestions?
(QSound is used, maybe that gives a hint?)
But it's really hard to find the place where they are decoded, any suggestions?
(QSound is used, maybe that gives a hint?)
- Tue Nov 10, 2009 7:05 pm
- Forum: Graphic file formats
- Topic: Beasts and Bumpkins MFB files (unknown RLE compression)
- Replies: 6
- Views: 3061
Re: Beasts and Bumpkins MFB files
Mix.dat and reflect.dat are lookup tables for reflection etc.
The images use palettes stored in the main game executable.
Unfortunately I still don't know the RLE algorithm
The images use palettes stored in the main game executable.
Unfortunately I still don't know the RLE algorithm
- Thu Oct 08, 2009 9:59 pm
- Forum: Graphic file formats
- Topic: S3TC compression on those textures?
- Replies: 6
- Views: 1880
Re: S3TC compression on those textures?
Thanks for that 
Artists normally don't have much insights into code internals though.
Yeah, we finally found the code for de-/compression, we "just" need to misuse the exe as a dll for our purposes
Pretty interesting, but yet complicated task.
Artists normally don't have much insights into code internals though.
Yeah, we finally found the code for de-/compression, we "just" need to misuse the exe as a dll for our purposes
Pretty interesting, but yet complicated task.
