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by Rheini
Wed Feb 03, 2010 12:40 am
Forum: Game Archive
Topic: The Settlers 7 BETA
Replies: 56
Views: 21388

Re: The Settlers 7 BETA

I started but haven't done much yet, it's pretty complex.
Format seems similar to the last one: http://wiki.xentax.com/index.php/Settle ... _An_Empire

Don't know if the encryption routines changed though.
by Rheini
Wed Jan 20, 2010 3:22 pm
Forum: Audio file formats
Topic: Some informations about EALayer3 MPEG
Replies: 52
Views: 16680

Re: Some informations about EALayer3 MPEG

Don't think so, if you are lucky it has been reverse engineered in some project like ffmpeg. Seems like there one was a description about EA's in-house audio library but it has gone. If you find it, tell me. http://wiki.multimedia.cx/index.php?title=Electronic_Arts I think EA's tool SoundXchange sup...
by Rheini
Thu Jan 07, 2010 8:57 pm
Forum: Miscellaneous
Topic: Searching for a specific decompiler...
Replies: 6
Views: 3151

Re: Searching for a specific decompiler...

hmm doesn't JaederNaub do that job?!
by Rheini
Tue Jan 05, 2010 7:02 pm
Forum: Compressed files and methods
Topic: Settlers 2:Rise of Cultures Tool
Replies: 25
Views: 16544

Re: Settlers 2:Rise of Cultures Tool

First problem might be caused by using the wrong encoding.
Second one, no clue atm.
by Rheini
Tue Dec 29, 2009 10:15 pm
Forum: 3D/2D models
Topic: How get Model From Settlers 2 10th anniversary ?
Replies: 3
Views: 1691

Re: How get Model From Settlers 2 10th anniversary ?

You already found the site with the most advanced (at least to my knowledge) Granny import tool:


If it doesn't work anymore, there's not much you can do, I think that guy doesn't maintain the tool anymore.
by Rheini
Tue Dec 22, 2009 7:22 pm
Forum: Miscellaneous
Topic: Searching for a specific decompiler...
Replies: 6
Views: 3151

Re: Searching for a specific decompiler...

But you might be able to extract the graphics if they are embedded into the exe with some resource hacker or by hand.
by Rheini
Sun Nov 15, 2009 3:28 pm
Forum: Graphic file formats
Topic: Beasts and Bumpkins MFB files (unknown RLE compression)
Replies: 6
Views: 3061

Re: Beasts and Bumpkins MFB files (unknown RLE compression)

Woohoo thanks a lot!
Did you find it out by disassembling or just with the file?
by Rheini
Wed Nov 11, 2009 4:59 pm
Forum: Audio file formats
Topic: does anyone have a QSound API overview?
Replies: 7
Views: 2908

Re: does anyone have a QSound API overview?

Thanks for trying.
I just found some source code using QMixer, sheds some light on the structures and parameters used!

http://svn.gna.org/svn/warzone/tags/1.1 ... d/qmixer.h
by Rheini
Wed Nov 11, 2009 12:45 am
Forum: Audio file formats
Topic: does anyone have a QSound API overview?
Replies: 7
Views: 2908

Re: does anyone have a QSound API overview?

Yeah an EA in-house audio library is used. As I pointed out here it uses some kind of EA format without a proper header and with an unknown codec number. Could be Microtalk 1:10 because of the .m10 file extension, but some tests with Sound eXchange (adding a proper header and converting) didn't yiel...
by Rheini
Tue Nov 10, 2009 8:03 pm
Forum: Audio file formats
Topic: does anyone have a QSound API overview?
Replies: 7
Views: 2908

Re: does anyone have a QSound API overview?

Yeah but you somehow have to hand over your sound data to QSound, if I find the function where this is done, I maybe also find the function that decodes it before that.
by Rheini
Tue Nov 10, 2009 7:19 pm
Forum: Audio file formats
Topic: does anyone have a QSound API overview?
Replies: 7
Views: 2908

does anyone have a QSound API overview?

I try to find out where the audio files in Beasts & Bumpkins are decoded.
Maybe it could be helpful to know which functions are used in QSound to play back a sound.
Is anybody familiar with the QSound API?
by Rheini
Tue Nov 10, 2009 7:08 pm
Forum: Audio file formats
Topic: Beasts and Bumpkins sounds
Replies: 19
Views: 9731

Re: Beasts and Bumpkins sounds

Guess the only way is to reverse engineer the codec :(
But it's really hard to find the place where they are decoded, any suggestions?
(QSound is used, maybe that gives a hint?)
by Rheini
Tue Nov 10, 2009 7:05 pm
Forum: Graphic file formats
Topic: Beasts and Bumpkins MFB files (unknown RLE compression)
Replies: 6
Views: 3061

Re: Beasts and Bumpkins MFB files

Mix.dat and reflect.dat are lookup tables for reflection etc.
The images use palettes stored in the main game executable.
Unfortunately I still don't know the RLE algorithm :(
by Rheini
Thu Oct 08, 2009 9:59 pm
Forum: Graphic file formats
Topic: S3TC compression on those textures?
Replies: 6
Views: 1880

Re: S3TC compression on those textures?

Thanks for that :)
Artists normally don't have much insights into code internals though.
Yeah, we finally found the code for de-/compression, we "just" need to misuse the exe as a dll for our purposes :wink:
Pretty interesting, but yet complicated task.