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by Rheini
Mon Jun 11, 2007 6:55 pm
Forum: Game Archive
Topic: Tomb Raider - Anniversary - BIG File (.001 .. .00X)
Replies: 6
Views: 5712

Re: Tomb Raider - Anniversary - BIG File (.001 .. .00X)

When I disassembled main pe file,i found decrypting procedure but I"m unable to rewtite it as function to programming language (bacause I dont know asm very well). But at first look it using xor,neg and other operations. So if you don't know enough asm to understand the code properly, how can ...
by Rheini
Mon Jun 11, 2007 6:50 pm
Forum: Game Archive
Topic: Hospital Tycoon-.Pak (Already found something,example too)
Replies: 12
Views: 4186

PM friendsofwatto. He can probably help you.
by Rheini
Mon Jun 11, 2007 6:43 pm
Forum: Game Archive
Topic: Supreme Commander
Replies: 13
Views: 7081

The scd files are simple renamed zip files.
by Rheini
Mon Jun 11, 2007 6:41 pm
Forum: Game Archive
Topic: Supreme Commander
Replies: 13
Views: 7081

The sound files are XACT wave banks. http://en.wikipedia.org/wiki/XACT The XACT tool in the DirectX SDK didn't work for me I think. At least the header of the wave files was missing. So I modified unxwb a little bit (quick n dirty). The batch file demonstrates how to extract the music. VLC is able t...
by Rheini
Mon Jun 11, 2007 1:23 am
Forum: Old posts
Topic: Settlers 2:Next Generation (Finished)
Replies: 10
Views: 10218

Here is a code snippet with the most important parts of my quick n dirty tool written in D. Please PM me if you make any optimizations. Comments and variable names are in German (Learn it or die tryin' ;)) The entry point for code analysis is the Entpacken function at the end. private ubyte[] puffer...
by Rheini
Wed Jun 06, 2007 10:56 pm
Forum: Compressed files and methods
Topic: iDance character .dcz file
Replies: 1
Views: 2322

doesn't look like zlib or lzw.
Maybe it's also encrypted?
by Rheini
Tue May 22, 2007 7:50 am
Forum: Holy Cow!
Topic: Wer spricht jetzt hier eigentlich deutsch?
Replies: 14
Views: 6966

Eine kleine, aber feine Gemeinde :D
by Rheini
Tue Apr 24, 2007 2:17 pm
Forum: Graphic file formats
Topic: Keeper 2 texture format, compression?!
Replies: 10
Views: 7342

Dungeon Keeper 1 uses RNC compression, maybe something like that is used here, too?
http://www.yoda.arachsys.com/dk/
http://www.devrs.com/gb/files/rnc.zip
by Rheini
Sun Apr 15, 2007 7:20 pm
Forum: 3D/2D models
Topic: need help with DK2 models
Replies: 25
Views: 13249

Here a separate template for animation files, it reads them correctly though not all parts are figured out yet.
The SPRS part holds nearly the same data like the mesh files, so that must be the cause for some creatures having no static mesh files.
by Rheini
Fri Apr 13, 2007 5:07 pm
Forum: Game Archive
Topic: Infernal game .zap extractor
Replies: 20
Views: 8753

Savage wrote:

Code: Select all

íZKSGžsªr
Please post such things in hex code.
by Rheini
Thu Apr 12, 2007 12:34 pm
Forum: Miscellaneous
Topic: Dungeon Keeper 2 Texture Extractor
Replies: 3
Views: 5966

Dungeon Keeper 2 Texture Extractor

This tool extracts all of the textures out of EngineTextures.dat.
Put it into the same directory als EngineTextures.dir and run it, that's all.
I didn't include much error handling, so there might occur some problems, but it works fine on my machine.

Doesn't work on Win9x!
by Rheini
Thu Apr 12, 2007 12:44 am
Forum: Graphic file formats
Topic: Keeper 2 texture format, compression?!
Replies: 10
Views: 7342

Keeper 2 texture format, compression?!

Seems to use compression, a 128x128 texture with only 5KB must be compressed somehow. struct header { int resx; int resy; int size; // size of the whole file - 12 short resx; short resy; int uk; // = 0x75 -> compression identifier? } Here are some sample files, any help is appreciated. :) Edit: If y...
by Rheini
Thu Apr 12, 2007 12:40 am
Forum: Compressed files and methods
Topic: how to recognize zlib?
Replies: 1
Views: 2632

how to recognize zlib?

Are there any characteristics?
Please don't just say, try it out by decompressing it, sometimes you have archives with header information where you can't say for sure where the header ends and data starts. ;)
by Rheini
Tue Apr 10, 2007 7:44 pm
Forum: 3D/2D models
Topic: need help with DK2 models
Replies: 25
Views: 13249

Trying hard to understand it :D Edit: Think I got it now. But why are there so much "1" entries in the main index all having the same verts? Makes no sense to me. As well, why is there another entry for vertex 2 for the low detail version? The only difference in the entry is that uk that s...
by Rheini
Tue Apr 10, 2007 2:39 pm
Forum: 3D/2D models
Topic: need help with DK2 models
Replies: 25
Views: 13249

Here another set of example files containing the files for the imp. The special thing about this one is that imp.kmf is a mesh file.
The archive also includes a maxscript I generated out of the imp.kmf. If you load it, you can see the contours of the imp. The faces aren't right, this was just a test.