Search found 643 matches

by Rheini
Fri Jul 20, 2007 3:49 pm
Forum: Compressed files and methods
Topic: Flat Out 2 - Filename Encryption/Compression
Replies: 6
Views: 3220

Deniz Oezmen wrote:I'm always amazed at the general quality of decompiled Java code.
I'm shocked.
by Rheini
Tue Jul 17, 2007 9:05 pm
Forum: Game Archive
Topic: Ghost Recon Advanced Warfighter 2 *.bundle
Replies: 15
Views: 5895

Really interesting! The seem to use xmbs like Ensemble Studios. :) Gotta investigate this further.
by Rheini
Tue Jul 17, 2007 12:53 pm
Forum: Game Archive
Topic: (PC) Shrek Superslam's MASTER.DAT
Replies: 11
Views: 4465

It doesn't make any sense to create a tool if we can't identify the compression technique.
So please be patient :)
by Rheini
Tue Jul 17, 2007 12:13 pm
Forum: Game Archive
Topic: (PC) Shrek Superslam's MASTER.DAT
Replies: 11
Views: 4465

Ok here's the british localization file, but it is compressed. Could be some LZ* but can't say for sure. Its uncompressed size is 3429 bytes. Here's my 010 Editor binary template for MASTER.DIR: uint uk[1936]; struct Entry { uint offset; int size; uint sizecompressed; string filename; if(FTell() % 4...
by Rheini
Tue Jul 17, 2007 10:55 am
Forum: Game Archive
Topic: World of Warcraft (all .mpq editors now unsupported)
Replies: 6
Views: 3121

Yeah thanks. I've already found Ladik's site http://www.zezula.net/.
Excellent resource. :)
by Rheini
Mon Jul 16, 2007 6:27 pm
Forum: Game Archive
Topic: Battlestations Midway .fsb
Replies: 5
Views: 2550

The contents of this post was deleted because of possible forum rules violation.
by Rheini
Mon Jul 16, 2007 12:02 pm
Forum: 3D/2D models
Topic: Resident Evil 4 PC, PMD model format
Replies: 2
Views: 9428

Good job, Vampyre!
by Rheini
Mon Jul 16, 2007 11:36 am
Forum: Graphic file formats
Topic: HoMM 2 - .icn files
Replies: 15
Views: 7791

struct Header { unsigned int nImages; unsigned long longDatos; }; struct ImageHeader { signed int posX; signed int posY; unsigned int width; unsigned int height; unsigned long direction; }; Header fh; ImageHeader ih; FILE* hFile = fopen(filename, "rb") fread(&fh, sizeof(Header), 1, hF...
by Rheini
Mon Jul 16, 2007 11:35 am
Forum: Graphic file formats
Topic: HoMM 2 - .icn files
Replies: 15
Views: 7791

A compact class for writing bmps can be found here: http://www.smalleranimals.com/jpegfile.htm
The coding style isn't really good imo, but it does its job.
You just have to provide the write function with the correct data.

If you can't stand C++, try D! :)
by Rheini
Mon Jul 16, 2007 10:33 am
Forum: Game Archive
Topic: World of Warcraft (all .mpq editors now unsupported)
Replies: 6
Views: 3121

The MPQ files from Blizzard are not simple files - they have a bunch of encryptions and things like that to help prevent users from opening the archives and screwing around with the game files (ie cheating/hacking). Yeah custom encryption, compression, stripped filenames -> hash table etc. :) Need ...
by Rheini
Mon Jul 16, 2007 10:25 am
Forum: Game Archive
Topic: How about Tropico ?
Replies: 3
Views: 1983

Any updates here?
by Rheini
Mon Jul 16, 2007 10:07 am
Forum: Game Archive
Topic: Transformers *.DAT
Replies: 21
Views: 8417

LZ2K? Never heard :?:
by Rheini
Sun Jul 15, 2007 7:27 pm
Forum: Game Archive
Topic: (PC) Shrek Superslam's MASTER.DAT
Replies: 11
Views: 4465

The file has been deleted by megaupload.
by Rheini
Sun Jul 15, 2007 5:08 pm
Forum: Game Archive
Topic: Street Wars .fil archives
Replies: 2
Views: 2228

Information on the encryption can be found at my site (see sig).
by Rheini
Sat Jul 14, 2007 12:35 am
Forum: Holy Cow!
Topic: Wer spricht jetzt hier eigentlich deutsch?
Replies: 14
Views: 6869

Was verstehen die Leute nicht an "deutsch"? ^^