Search found 643 matches

by Rheini
Tue Aug 14, 2007 10:09 pm
Forum: Compressed files and methods
Topic: How to find out filesize of zlib compressed file ???
Replies: 13
Views: 7402

The answer is no.
Just read the specification: http://www.ietf.org/rfc/rfc1950.txt
by Rheini
Thu Aug 09, 2007 12:19 pm
Forum: Game Archive
Topic: Bust A Move Ghost PSP
Replies: 10
Views: 3096

Eeh wrote:I looked closely and it quite seems like file positions of the archive are hardcoded into the executables.
Oh my god. :eek:
Eeh wrote:question: what do i use to view/convert GIM files?
Extract and attach them ;)
by Rheini
Sun Aug 05, 2007 9:31 am
Forum: Game Archive
Topic: Bust A Move Ghost PSP
Replies: 10
Views: 3096

Maybe there's a dictionary at the end of the file?
by Rheini
Sun Aug 05, 2007 9:30 am
Forum: 3D/2D models
Topic: Need Help with a certian .msh type file
Replies: 16
Views: 7713

If he's able to create a model viewer he must have knowledge about the format. So why can't he convert it?
Maybe he can post the specs for the format to help converting it. :)
by Rheini
Sat Aug 04, 2007 4:32 pm
Forum: Game Archive
Topic: Bust A Move Ghost PSP
Replies: 10
Views: 3096

So perhaps there is another file containing the directory?
by Rheini
Sat Aug 04, 2007 1:16 pm
Forum: 3D/2D models
Topic: Need Help with a certian .msh type file
Replies: 16
Views: 7713

You didn't attach anything.
If your friend created that tool, he should be able to also convert it, shouldn't he?
by Rheini
Fri Aug 03, 2007 11:30 pm
Forum: Game Archive
Topic: .mad videos
Replies: 4
Views: 1660

Exactly. The devs of that tool for most wanted are the ones that most probably can do a tool for underground too cause they have the knowledge about the mad format. I don't think it was changed that much.
by Rheini
Fri Aug 03, 2007 11:09 pm
Forum: Game Archive
Topic: .mad videos
Replies: 4
Views: 1660

Starting a new thread over and over again won't bring you any further. It just starts to annoy me (and others as well I assume). Despite I don't have much knowledge about video stuff I think converting a movie is much harder than just figuring out a format so there are fewer people who can do this a...
by Rheini
Wed Jul 25, 2007 6:52 am
Forum: Compressed files and methods
Topic: ZLIB RFC 1951 problems..
Replies: 9
Views: 3856

So get 7-zip source code and have a look at the deflate64 functions.
by Rheini
Wed Jul 25, 2007 6:16 am
Forum: Compressed files and methods
Topic: ZLIB RFC 1951 problems..
Replies: 9
Views: 3856

7-zip should support it.
by Rheini
Tue Jul 24, 2007 10:18 pm
Forum: Game Archive
Topic: Ghost Recon Advanced Warfighter 2 *.bundle
Replies: 15
Views: 5895

Thank you :)
Clearly understandable.
by Rheini
Mon Jul 23, 2007 12:11 pm
Forum: Game Archive
Topic: Ghost Recon Advanced Warfighter 2 *.bundle
Replies: 15
Views: 5895

Could you also post the format specifications for bundle files?
by Rheini
Sat Jul 21, 2007 6:15 am
Forum: Game Archive
Topic: Puzzle Quest PSP - DATA.PAK
Replies: 15
Views: 14642

Deniz Oezmen wrote:Actually, the given file is not compressed, but rather seems to be a binary representation of an XML file intended for easier parsing.
A similar approach is used in Age of Empires 3 and Ghost Recon 2 (*.xmb)
by Rheini
Fri Jul 20, 2007 7:41 pm
Forum: Compressed files and methods
Topic: Shrek Superslam compression
Replies: 1
Views: 1857

Shrek Superslam compression

http://forum.xentax.com/download.php?id=1271 This is a language file from the game Shrek Superslam. The compression seems to be something like LZ* It's necessary to identify it to be able to extract the files from the game's archives. This is the original topic in the game research forum: http://for...
by Rheini
Fri Jul 20, 2007 7:33 pm
Forum: Game Archive
Topic: Ghost Recon Advanced Warfighter 2 *.bundle
Replies: 15
Views: 5895

Could you upload some of those xmbs and xmls?
Would be really interesting to have a look at them.

Edit: With some I mean as much as possible :)