I could decipher all your posts, but this one is really hard to understand.
Please don't upload it to rapidshare, I'd personally prefer something like xirror.com
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Search found 643 matches
- Thu Feb 14, 2008 11:20 pm
- Forum: Game Archive
- Topic: Call of Duty 4 Modern Warfare (PC) *.ff
- Replies: 18
- Views: 8818
- Thu Feb 14, 2008 9:48 pm
- Forum: Game Archive
- Topic: Call of Duty 4 Modern Warfare (PC) *.ff
- Replies: 18
- Views: 8818
Re: Call of Duty 4 Modern Warfare (PC) *.ff
The contents of this post was deleted because of possible forum rules violation.
- Thu Feb 14, 2008 11:30 am
- Forum: Game Archive
- Topic: Puzzle Quest PSP - DATA.PAK
- Replies: 15
- Views: 14974
Re:
Does this problem still persist?Charcoal wrote:The Lua scripts also seem to have been "compressed", much like the xml files were.
May you upload some example files?
- Thu Feb 14, 2008 11:25 am
- Forum: Game Archive
- Topic: Call of Duty 4 Modern Warfare (PC) *.ff
- Replies: 18
- Views: 8818
Re: Call of Duty 4 Modern Warfare (PC) *.ff
Well even if you manage to cut the file and decompress it, you still have to figure out the data's format.
- Thu Feb 14, 2008 11:25 am
- Forum: Game Archive
- Topic: Call of Duty 4 Modern Warfare (PC) *.ff
- Replies: 18
- Views: 8818
Re: Call of Duty 4 Modern Warfare (PC) *.ff
Well even if you manage to cut the file and decompress it, you still have to figure out the data's format. btw what about those modtools you obviously have installed? Aren't they able to create ff files? EDIT: Yeah they are! Read this topic: http://www.infinityward.com/community/forum/index.php?topi...
- Wed Feb 13, 2008 2:10 pm
- Forum: Game Archive
- Topic: Call of Duty 4 Modern Warfare (PC) *.ff
- Replies: 18
- Views: 8818
Re: Call of Duty 4 Modern Warfare (PC) *.ff
use it like this:
zlibc -d inputfile outputfile
(so you have to cut off the first 12 bytes and saving only the compressed data into a new file before you can use zlibc)
zlibc -d inputfile outputfile
(so you have to cut off the first 12 bytes and saving only the compressed data into a new file before you can use zlibc)
- Wed Feb 13, 2008 9:20 am
- Forum: Game Archive
- Topic: Call of Duty 4 Modern Warfare (PC) *.ff
- Replies: 18
- Views: 8818
Re: Call of Duty 4 Modern Warfare (PC) *.ff
Well I don't know the purpose of the first 3 dwords, but the rest of the file is zlib'ed data. Here's the decompressed data: http://uploaded.to/?id=vin0he If link is broken you may also try here: http://xirror.com/spread/99500868/data.rar.html EDIT: You may use my zlibc tool to decompress zlib strea...
- Tue Feb 12, 2008 8:50 pm
- Forum: Compressed files and methods
- Topic: Smash Online
- Replies: 14
- Views: 4940
Re: Smash Online
That archive contained an exe 
How did you manage to decompress the files?
[german]Wieso ist da ne exe in dem Archiv?
Woher hast du die dekomprimierten Daten? Mitm Debugger gezogen?[/german]
How did you manage to decompress the files?
[german]Wieso ist da ne exe in dem Archiv?
Woher hast du die dekomprimierten Daten? Mitm Debugger gezogen?[/german]
- Mon Feb 11, 2008 10:40 pm
- Forum: Code Talk
- Topic: Releasing JaederStorm Source Component
- Replies: 13
- Views: 5561
Re: Releasing JaederStorm Source Component
What is the purpose of the first loop? Why do you use asm there? So you simply compare the data with all signatures? Why is it yet fast? We had a discussion about scanning algorithms some time ago here: http://forum.xentax.com/viewtopic.php?f=22&t=2861 I also asked in the other thread, but you'v...
- Mon Feb 11, 2008 10:13 pm
- Forum: Compressed files and methods
- Topic: Smash Online
- Replies: 14
- Views: 4940
Re: Smash Online
Seems to be compressed indeed.
But got no clue what it is.
But got no clue what it is.
- Mon Feb 11, 2008 9:38 pm
- Forum: Game Archive
- Topic: 24 - The Game GAMEDATA.1 PS2
- Replies: 1
- Views: 1422
Re: 24 - The Game GAMEDATA.1 PS2
Try a generic file ripper.
http://wiki.xentax.com/index.php?title=Extraction_tools
http://wiki.xentax.com/index.php?title=Extraction_tools
- Mon Feb 11, 2008 9:36 pm
- Forum: Game Archive
- Topic: Looking for some help with the ccs file format
- Replies: 4
- Views: 1950
Re: Looking for some help with the ccs file format
Care to share your knowledge? 
- Mon Feb 04, 2008 12:54 pm
- Forum: Game Archive
- Topic: Darkness Within (bin)
- Replies: 2
- Views: 1161
Re: Darkness Within (bin)
If you just want those images, try a generic file ripper.
- Mon Feb 04, 2008 11:15 am
- Forum: Game Archive
- Topic: Help with a PSP project
- Replies: 3
- Views: 1444
Re: Help with a PSP project
ImpType Standard ; Get numFiles Long 0 ; Do ; SavePos offsetOffset 0 ; Get dataOffset Long 0 ; SavePos ressourceSizeOffset 0 ; Get dataSize Long 0 ; Get nameOffset Long 0 ; SavePos filePointer 0 ; GoTo nameOffset 0 ; Get filename String 0 ; GoTo filePointer 0 ; Log filename dataOffset dataSize offs...
- Sun Feb 03, 2008 10:41 pm
- Forum: Game Archive
- Topic: Sherlock Holmes (pak file)
- Replies: 6
- Views: 2824
Re: Sherlock Holmes (pak file)
If you just want to extract the music, why don't you use a general file ripper?
