Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Search found 643 matches

by Rheini
Tue Sep 30, 2008 3:33 pm
Forum: 3D/2D models
Topic: Settlers 2: Rise of Cultures
Replies: 11
Views: 4178

Re: Settlers 2: Rise of Cultures

EDIT: Yeah, the meshes are followed by the skeleton.
I uploaded some more files containing no mesh.

EDIT: What could be contained in the skeleton?
by Rheini
Tue Sep 30, 2008 2:40 pm
Forum: Compressed files and methods
Topic: Need help in Albatross18 compression method
Replies: 1
Views: 1381

Re: Need help in Albatross18 compression method

This is not RLE, this is based on LZ, but with a very strange encoding.

EDIT: Seems like they XORed the flag byte with C8 :?
by Rheini
Tue Sep 30, 2008 2:35 pm
Forum: Game Archive
Topic: Legend: Hand of God
Replies: 8
Views: 3196

Re: Legend: Hand of God

No clue what these scripts contain. they got filenames like CITYGUARDHEIGHLANDQUEST.SCRIPT, CURSEDBOY.SCRIPT, FARMFRAU.SCRIPT, .. (hehe german developers :wink:) You need a hex editor to figure out file formats. I personally use 010 Editor, that's why I always post 010 Editor binary templates (that ...
by Rheini
Tue Sep 30, 2008 12:23 pm
Forum: 3D/2D models
Topic: Settlers 2: Rise of Cultures
Replies: 11
Views: 4178

Re: Settlers 2: Rise of Cultures

Since I am good in 3D models data, so I help you out here! Hope that people can help me in compression data! I knew I can count on you :) Back to the topic, It seems all 3D data use the same extension *.KEX! -donkey_mesh.KEX, donkey_mesh_LOD1.KEX, donkey_mesh_LOD2.KEX and donkey_mesh_LOD3.KEX are m...
by Rheini
Tue Sep 30, 2008 12:04 pm
Forum: Game Archive
Topic: Legend: Hand of God
Replies: 8
Views: 3196

Re: Legend: Hand of God

Seems to define camera moves (guess for ingame cinematics) rather than the normal ingame camera. DAT is the directory. uint numEntries; struct Entry { string name; // why does that contain CR LF? byte zero; // double 0 terminated string? uint offset; uint uk; // checksum? } entries[numEntries]<optim...
by Rheini
Tue Sep 30, 2008 11:52 am
Forum: Compressed files and methods
Topic: Breaking hashes?
Replies: 27
Views: 10687

Re: Breaking hashes?

Name breaking optimizations (Good news) There are some optimizations, which ease and speed-up the name breaking It is good to sort the names in the archive by their ordinal numbers in the archive. Because the archives are most often built from locally stored files in one batch, archived files from ...
by Rheini
Mon Sep 29, 2008 11:26 pm
Forum: Compressed files and methods
Topic: Breaking hashes?
Replies: 27
Views: 10687

Re: Breaking hashes?

The keyword is bruteforce. As you might already guess, it takes centuries to break long keys. As the author describes in this site, there are several things that ease name breaking for MPQ. (Otherwise it was nearly impossible to break all of the files) If you want to get the key for an MD5, LM, NTLM...
by Rheini
Mon Sep 29, 2008 8:37 pm
Forum: 3D/2D models
Topic: Settlers 2: Rise of Cultures
Replies: 11
Views: 4178

Settlers 2: Rise of Cultures

The predecessor of this game used Granny. But Granny Viewer isn't able to to open the files used by this one. Seems like they use a proprietary format now. I attached the donkey model files as an example. EDIT: k, the strings are saved Pascal-style, preceded by their size (4 bytes). Regarding LOD3.....
by Rheini
Thu Sep 25, 2008 2:29 pm
Forum: Compressed files and methods
Topic: Settlers 2:Rise of Cultures Tool
Replies: 25
Views: 17009

Re: Settlers 2:Rise of Cultures Tool

Ok here is a preliminary encrypter. It is a hacked version of the encrypter for S2:DNG.
Just in case I don't have the time to finish my own :wink:

EDIT: In case of virus messages: I couldn't find anything bad in there, AntiVir & Co. normally cry wolf cause the exe is packed.
by Rheini
Wed Sep 24, 2008 6:35 pm
Forum: Compressed files and methods
Topic: Settlers II : Rise of Culture
Replies: 14
Views: 10527

Re: Settlers II : Rise of Culture

Ok, I posted v0.2 of my tool at viewtopic.php?f=21&t=3165
It now decrypts files flawlessly.
by Rheini
Wed Sep 24, 2008 6:22 pm
Forum: Compressed files and methods
Topic: Settlers 2:Rise of Cultures Tool
Replies: 25
Views: 17009

Settlers 2:Rise of Cultures Tool

Ok I created a new thread for the tool to keep it clean. Discussion about the format etc. can be found in http://forum.xentax.com/viewtopic.php?f=21&t=3142 Current version: v1.11 BETA CHANGES: v1.11 - FIXED: compression bug v1.10 - FIXED: compression should now work properly v1.01 - FIXED: decry...
by Rheini
Wed Sep 24, 2008 2:43 am
Forum: Compressed files and methods
Topic: Settlers II : Rise of Culture
Replies: 14
Views: 10527

Re: Settlers II : Rise of Culture

No it doesn't work. Files with less than 8KB have 1 corrupt byte, bigger files have more . Just take goods.lua. At the end of the file the decompression fails. And I still don't know why the crc check fails on files like data.lua where the decryption seems to work properly. The problem with making a...
by Rheini
Tue Sep 23, 2008 1:38 pm
Forum: Audio file formats
Topic: Halo 2 Vista Sound Files
Replies: 5
Views: 3555

Re: Halo 2 Vista Sound Files

link doesn't work.
maybe it's some kind of subtitles or lip synchronization data?
by Rheini
Fri Sep 12, 2008 5:29 pm
Forum: Game Archive
Topic: Cultures 4 (8th Wonder) CIF files
Replies: 2
Views: 1560

Re: Cultures 4 (8th Wonder) CIF files

In which folder do they reside (inside the .lib)?
by Rheini
Fri Sep 05, 2008 12:49 pm
Forum: Troubleshooting
Topic: ZLIBC and COD4
Replies: 1
Views: 2028

Re: ZLIBC and COD4

I think someone created a tool for that, or it is contained in the mod tools, don't know anymore.