EDIT: Yeah, the meshes are followed by the skeleton.
I uploaded some more files containing no mesh.
EDIT: What could be contained in the skeleton?
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Search found 643 matches
- Tue Sep 30, 2008 3:33 pm
- Forum: 3D/2D models
- Topic: Settlers 2: Rise of Cultures
- Replies: 11
- Views: 4178
- Tue Sep 30, 2008 2:40 pm
- Forum: Compressed files and methods
- Topic: Need help in Albatross18 compression method
- Replies: 1
- Views: 1381
Re: Need help in Albatross18 compression method
This is not RLE, this is based on LZ, but with a very strange encoding.
EDIT: Seems like they XORed the flag byte with C8
EDIT: Seems like they XORed the flag byte with C8
- Tue Sep 30, 2008 2:35 pm
- Forum: Game Archive
- Topic: Legend: Hand of God
- Replies: 8
- Views: 3196
Re: Legend: Hand of God
No clue what these scripts contain. they got filenames like CITYGUARDHEIGHLANDQUEST.SCRIPT, CURSEDBOY.SCRIPT, FARMFRAU.SCRIPT, .. (hehe german developers :wink:) You need a hex editor to figure out file formats. I personally use 010 Editor, that's why I always post 010 Editor binary templates (that ...
- Tue Sep 30, 2008 12:23 pm
- Forum: 3D/2D models
- Topic: Settlers 2: Rise of Cultures
- Replies: 11
- Views: 4178
Re: Settlers 2: Rise of Cultures
Since I am good in 3D models data, so I help you out here! Hope that people can help me in compression data! I knew I can count on you :) Back to the topic, It seems all 3D data use the same extension *.KEX! -donkey_mesh.KEX, donkey_mesh_LOD1.KEX, donkey_mesh_LOD2.KEX and donkey_mesh_LOD3.KEX are m...
- Tue Sep 30, 2008 12:04 pm
- Forum: Game Archive
- Topic: Legend: Hand of God
- Replies: 8
- Views: 3196
Re: Legend: Hand of God
Seems to define camera moves (guess for ingame cinematics) rather than the normal ingame camera. DAT is the directory. uint numEntries; struct Entry { string name; // why does that contain CR LF? byte zero; // double 0 terminated string? uint offset; uint uk; // checksum? } entries[numEntries]<optim...
- Tue Sep 30, 2008 11:52 am
- Forum: Compressed files and methods
- Topic: Breaking hashes?
- Replies: 27
- Views: 10687
Re: Breaking hashes?
Name breaking optimizations (Good news) There are some optimizations, which ease and speed-up the name breaking It is good to sort the names in the archive by their ordinal numbers in the archive. Because the archives are most often built from locally stored files in one batch, archived files from ...
- Mon Sep 29, 2008 11:26 pm
- Forum: Compressed files and methods
- Topic: Breaking hashes?
- Replies: 27
- Views: 10687
Re: Breaking hashes?
The keyword is bruteforce. As you might already guess, it takes centuries to break long keys. As the author describes in this site, there are several things that ease name breaking for MPQ. (Otherwise it was nearly impossible to break all of the files) If you want to get the key for an MD5, LM, NTLM...
- Mon Sep 29, 2008 8:37 pm
- Forum: 3D/2D models
- Topic: Settlers 2: Rise of Cultures
- Replies: 11
- Views: 4178
Settlers 2: Rise of Cultures
The predecessor of this game used Granny. But Granny Viewer isn't able to to open the files used by this one. Seems like they use a proprietary format now. I attached the donkey model files as an example. EDIT: k, the strings are saved Pascal-style, preceded by their size (4 bytes). Regarding LOD3.....
- Thu Sep 25, 2008 2:29 pm
- Forum: Compressed files and methods
- Topic: Settlers 2:Rise of Cultures Tool
- Replies: 25
- Views: 17009
Re: Settlers 2:Rise of Cultures Tool
Ok here is a preliminary encrypter. It is a hacked version of the encrypter for S2:DNG.
Just in case I don't have the time to finish my own
EDIT: In case of virus messages: I couldn't find anything bad in there, AntiVir & Co. normally cry wolf cause the exe is packed.
Just in case I don't have the time to finish my own
EDIT: In case of virus messages: I couldn't find anything bad in there, AntiVir & Co. normally cry wolf cause the exe is packed.
- Wed Sep 24, 2008 6:35 pm
- Forum: Compressed files and methods
- Topic: Settlers II : Rise of Culture
- Replies: 14
- Views: 10527
Re: Settlers II : Rise of Culture
Ok, I posted v0.2 of my tool at viewtopic.php?f=21&t=3165
It now decrypts files flawlessly.
It now decrypts files flawlessly.
- Wed Sep 24, 2008 6:22 pm
- Forum: Compressed files and methods
- Topic: Settlers 2:Rise of Cultures Tool
- Replies: 25
- Views: 17009
Settlers 2:Rise of Cultures Tool
Ok I created a new thread for the tool to keep it clean. Discussion about the format etc. can be found in http://forum.xentax.com/viewtopic.php?f=21&t=3142 Current version: v1.11 BETA CHANGES: v1.11 - FIXED: compression bug v1.10 - FIXED: compression should now work properly v1.01 - FIXED: decry...
- Wed Sep 24, 2008 2:43 am
- Forum: Compressed files and methods
- Topic: Settlers II : Rise of Culture
- Replies: 14
- Views: 10527
Re: Settlers II : Rise of Culture
No it doesn't work. Files with less than 8KB have 1 corrupt byte, bigger files have more . Just take goods.lua. At the end of the file the decompression fails. And I still don't know why the crc check fails on files like data.lua where the decryption seems to work properly. The problem with making a...
- Tue Sep 23, 2008 1:38 pm
- Forum: Audio file formats
- Topic: Halo 2 Vista Sound Files
- Replies: 5
- Views: 3555
Re: Halo 2 Vista Sound Files
link doesn't work.
maybe it's some kind of subtitles or lip synchronization data?
maybe it's some kind of subtitles or lip synchronization data?
- Fri Sep 12, 2008 5:29 pm
- Forum: Game Archive
- Topic: Cultures 4 (8th Wonder) CIF files
- Replies: 2
- Views: 1560
Re: Cultures 4 (8th Wonder) CIF files
In which folder do they reside (inside the .lib)?
- Fri Sep 05, 2008 12:49 pm
- Forum: Troubleshooting
- Topic: ZLIBC and COD4
- Replies: 1
- Views: 2028
Re: ZLIBC and COD4
I think someone created a tool for that, or it is contained in the mod tools, don't know anymore.
