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Search found 643 matches
- Wed Nov 26, 2008 1:48 am
- Forum: Audio file formats
- Topic: NFS Undercover MUS format?
- Replies: 29
- Views: 8713
Re: NFS Undercover MUS format?
Well, I guess either they are saved in another file or all files use a defined common format.
- Sat Nov 22, 2008 8:13 pm
- Forum: 3D/2D models
- Topic: need help with DK2 models
- Replies: 25
- Views: 13606
Re: need help with DK2 models
Unfortunately I can't provide you with texture samples cause they use an unknown compression: viewtopic.php?f=18&t=2580
- Fri Nov 21, 2008 12:47 pm
- Forum: Audio file formats
- Topic: NFS Undercover MUS format?
- Replies: 29
- Views: 8713
Re: NFS Undercover MUS format?
Seems to be EA's strategy 
I'm also fighting with an EA audio format for some time now: viewtopic.php?f=17&t=2756
I'm also fighting with an EA audio format for some time now: viewtopic.php?f=17&t=2756
- Thu Nov 20, 2008 10:33 pm
- Forum: Audio file formats
- Topic: NFS Undercover MUS format?
- Replies: 29
- Views: 8713
Re: NFS Undercover MUS format?
How shall that work? WIthout headers you don't know where one sound ends and the other begins (cause I don't believe a single sounds takes up 62MB)
- Thu Nov 20, 2008 8:36 pm
- Forum: Audio file formats
- Topic: NFS Undercover MUS format?
- Replies: 29
- Views: 8713
Re: NFS Undercover MUS format?
Is there any source code out there to convert mus files?
Maybe they simply used some encryption.
Maybe they simply used some encryption.
- Mon Nov 17, 2008 8:38 pm
- Forum: Code Talk
- Topic: ZLib library - Compression + Decompression
- Replies: 10
- Views: 4836
Re: ZLib library - Compression + Decompression
http://datacompression.info/Zlib.shtml
maybe there's something for you.
maybe there's something for you.
- Thu Oct 23, 2008 8:38 pm
- Forum: Game Archive
- Topic: [PC] NBA 2K9 .bin, .iff, .cdf
- Replies: 1
- Views: 1236
Re: [PC] NBA 2K9 .bin, .iff, .cdf
cdf contains textures, but couldn't find out the header format on the quick.
- Thu Oct 16, 2008 10:07 pm
- Forum: 3D/2D models
- Topic: Settlers 2: Rise of Cultures
- Replies: 11
- Views: 4178
Re: Settlers 2: Rise of Cultures
Wow, will you release your import script (mabye at least partly)?
- Wed Oct 15, 2008 5:14 pm
- Forum: 3D/2D models
- Topic: Settlers 2: Rise of Cultures
- Replies: 11
- Views: 4178
Re: Settlers 2: Rise of Cultures
I use maxscript(3dsmax), simply because it is a powerful 3D ready scripting language, easily edit and have the result instantly... Ah ok. Gotta write something to import it. I am almost finish everything include animation and skeleton! Only have some problem in root bone animation! The animation da...
- Tue Oct 14, 2008 12:37 pm
- Forum: Game Archive
- Topic: Monopoly's huge .GCF file.
- Replies: 28
- Views: 14199
Re: Monopoly's huge .GCF file.
We need much more programmers ^^
- Sun Oct 12, 2008 7:57 pm
- Forum: 3D/2D models
- Topic: Settlers 2: Rise of Cultures
- Replies: 11
- Views: 4178
Re: Settlers 2: Rise of Cultures
I already had the skeleton header, but thought that your transformType is some kind of count variable. Could it be that this variable is a flag byte (bitwise coding)? Btw, what is your way of importing that stuff into a 3D-program? EDIT: And AFAIK there is not skeleton in animation files, purely ani...
- Sat Oct 11, 2008 10:49 pm
- Forum: 3D/2D models
- Topic: Settlers 2: Rise of Cultures
- Replies: 11
- Views: 4178
Re: Settlers 2: Rise of Cultures
And the skeleton is followed by the animations.
But I can't even figure out the skeleton parts, since they have variable length.
But I can't even figure out the skeleton parts, since they have variable length.
- Wed Oct 01, 2008 1:27 pm
- Forum: Game Archive
- Topic: Legend: Hand of God
- Replies: 8
- Views: 3196
Re: Legend: Hand of God
Maybe there are other files that control it, but spawning is probably hardcoded or it is saved in the map files.
- Wed Oct 01, 2008 1:21 pm
- Forum: Holy Cow!
- Topic: Modding Results
- Replies: 110
- Views: 142449
Re: Modding Results
Well it's a lot of strings, I haven't translated much yet, only the most important stuff. Yeah I know, but as always the problem is time. I have many projects going. btw, as you see, I always started with capital letters, e.g. Create flag, Lumberjack, Fishing lodge,.. is this ok or should I use smal...
- Wed Oct 01, 2008 2:08 am
- Forum: Holy Cow!
- Topic: Modding Results
- Replies: 110
- Views: 142449
Re: Modding Results
Since Settlers 2: Rise of Cultures seems to be only available in German, I started to translate the UI file into English. Hopefully it gains some popularity as a result :wink: I included both the unencrypted version in case someone wants to translate it further and the encrypted one that is ready to...
