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Search found 643 matches

by Rheini
Wed Nov 26, 2008 1:48 am
Forum: Audio file formats
Topic: NFS Undercover MUS format?
Replies: 29
Views: 8713

Re: NFS Undercover MUS format?

Well, I guess either they are saved in another file or all files use a defined common format.
by Rheini
Sat Nov 22, 2008 8:13 pm
Forum: 3D/2D models
Topic: need help with DK2 models
Replies: 25
Views: 13606

Re: need help with DK2 models

Unfortunately I can't provide you with texture samples cause they use an unknown compression: viewtopic.php?f=18&t=2580
by Rheini
Fri Nov 21, 2008 12:47 pm
Forum: Audio file formats
Topic: NFS Undercover MUS format?
Replies: 29
Views: 8713

Re: NFS Undercover MUS format?

Seems to be EA's strategy :wink:
I'm also fighting with an EA audio format for some time now: viewtopic.php?f=17&t=2756
by Rheini
Thu Nov 20, 2008 10:33 pm
Forum: Audio file formats
Topic: NFS Undercover MUS format?
Replies: 29
Views: 8713

Re: NFS Undercover MUS format?

How shall that work? WIthout headers you don't know where one sound ends and the other begins (cause I don't believe a single sounds takes up 62MB)
by Rheini
Thu Nov 20, 2008 8:36 pm
Forum: Audio file formats
Topic: NFS Undercover MUS format?
Replies: 29
Views: 8713

Re: NFS Undercover MUS format?

Is there any source code out there to convert mus files?
Maybe they simply used some encryption.
by Rheini
Mon Nov 17, 2008 8:38 pm
Forum: Code Talk
Topic: ZLib library - Compression + Decompression
Replies: 10
Views: 4836

Re: ZLib library - Compression + Decompression

http://datacompression.info/Zlib.shtml
maybe there's something for you.
by Rheini
Thu Oct 23, 2008 8:38 pm
Forum: Game Archive
Topic: [PC] NBA 2K9 .bin, .iff, .cdf
Replies: 1
Views: 1236

Re: [PC] NBA 2K9 .bin, .iff, .cdf

cdf contains textures, but couldn't find out the header format on the quick.
by Rheini
Thu Oct 16, 2008 10:07 pm
Forum: 3D/2D models
Topic: Settlers 2: Rise of Cultures
Replies: 11
Views: 4178

Re: Settlers 2: Rise of Cultures

Wow, will you release your import script (mabye at least partly)?
by Rheini
Wed Oct 15, 2008 5:14 pm
Forum: 3D/2D models
Topic: Settlers 2: Rise of Cultures
Replies: 11
Views: 4178

Re: Settlers 2: Rise of Cultures

I use maxscript(3dsmax), simply because it is a powerful 3D ready scripting language, easily edit and have the result instantly... Ah ok. Gotta write something to import it. I am almost finish everything include animation and skeleton! Only have some problem in root bone animation! The animation da...
by Rheini
Tue Oct 14, 2008 12:37 pm
Forum: Game Archive
Topic: Monopoly's huge .GCF file.
Replies: 28
Views: 14199

Re: Monopoly's huge .GCF file.

We need much more programmers ^^
by Rheini
Sun Oct 12, 2008 7:57 pm
Forum: 3D/2D models
Topic: Settlers 2: Rise of Cultures
Replies: 11
Views: 4178

Re: Settlers 2: Rise of Cultures

I already had the skeleton header, but thought that your transformType is some kind of count variable. Could it be that this variable is a flag byte (bitwise coding)? Btw, what is your way of importing that stuff into a 3D-program? EDIT: And AFAIK there is not skeleton in animation files, purely ani...
by Rheini
Sat Oct 11, 2008 10:49 pm
Forum: 3D/2D models
Topic: Settlers 2: Rise of Cultures
Replies: 11
Views: 4178

Re: Settlers 2: Rise of Cultures

And the skeleton is followed by the animations.
But I can't even figure out the skeleton parts, since they have variable length.
by Rheini
Wed Oct 01, 2008 1:27 pm
Forum: Game Archive
Topic: Legend: Hand of God
Replies: 8
Views: 3196

Re: Legend: Hand of God

Maybe there are other files that control it, but spawning is probably hardcoded or it is saved in the map files.
by Rheini
Wed Oct 01, 2008 1:21 pm
Forum: Holy Cow!
Topic: Modding Results
Replies: 110
Views: 142449

Re: Modding Results

Well it's a lot of strings, I haven't translated much yet, only the most important stuff. Yeah I know, but as always the problem is time. I have many projects going. btw, as you see, I always started with capital letters, e.g. Create flag, Lumberjack, Fishing lodge,.. is this ok or should I use smal...
by Rheini
Wed Oct 01, 2008 2:08 am
Forum: Holy Cow!
Topic: Modding Results
Replies: 110
Views: 142449

Re: Modding Results

Since Settlers 2: Rise of Cultures seems to be only available in German, I started to translate the UI file into English. Hopefully it gains some popularity as a result :wink: I included both the unencrypted version in case someone wants to translate it further and the encrypted one that is ready to...