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Search found 643 matches

by Rheini
Sat Mar 07, 2009 4:02 pm
Forum: Game Archive
Topic: Empire: Total War .PACK archives
Replies: 2
Views: 1378

Empire: Total War .PACK archives

Support would be cool, here's the format:

Code: Select all

char magic[4];
uint uk;
uint uk2;
uint uk3;
uint numFiles;
uint uk5;

struct Entry
{
    uint size;
    string name;
} directory[numFiles]<optimize=false>;
by Rheini
Thu Mar 05, 2009 9:27 pm
Forum: Compressed files and methods
Topic: Encrypted MP3 file
Replies: 2
Views: 1589

Re: Encrypted MP3 file

Well at least, those *_s files contain a valid ID3v2 tag. Maybe they have somehow cut off the mp3 header?
by Rheini
Thu Mar 05, 2009 9:23 pm
Forum: Compressed files and methods
Topic: Which is the best way compression
Replies: 2
Views: 1411

Re: Which is the best way compression

I don't understand anything :?
by Rheini
Wed Feb 18, 2009 1:53 pm
Forum: Audio file formats
Topic: Beasts and Bumpkins sounds
Replies: 19
Views: 10077

Re: Beasts and Bumpkins sounds

Peter Ross suspected it to be MicroTalk 10:1, but I can't convert it with EA SoundXchange.
How can you verify if a certain format is used?
by Rheini
Wed Feb 11, 2009 8:53 pm
Forum: 3D/2D models
Topic: Genesis Rising [Solved]
Replies: 19
Views: 6837

Re: Genesis Rising

Don't know the format of those chunks though.
Guess fatduck would figure it out in a minute :wink:
by Rheini
Tue Feb 10, 2009 6:31 pm
Forum: 3D/2D models
Topic: Genesis Rising [Solved]
Replies: 19
Views: 6837

Re: Genesis Rising

Well the .geomb format is roughly as follows: It starts with a 64 Byte header starting with the magic, version and the mesh name (has a fixed size but I don't know what size) It is then made up of chunks: char chunktype[8]; char datatype[8]; // data chunk types are: pos, nrml, tangent, binorm, tex0,...
by Rheini
Mon Feb 09, 2009 12:59 am
Forum: Game Archive
Topic: I need you help for Nancy Drew series .dat and .cif files
Replies: 11
Views: 5349

Re: I need you help for Nancy Drew series .dat and .cif files

the file with the dialogs is compiled in lua 5.1 [...] so there are two options: -decompile the lua Well, no decompiler, but at least recently a Lua 5.1 disassembler has come up: http://luaforge.net/projects/chunkspy/ EDIT: It's written in Lua, another disassembler available as an exe is located he...
by Rheini
Mon Feb 09, 2009 12:58 am
Forum: Game Archive
Topic: Imperium Romanum - HPK Extractor
Replies: 22
Views: 13857

Re: Imperium Romanum - HPK Extractor

Demander wrote:Request:
1. I'm looking for decompiler for a LUA files (5.1)

Well, no decompiler, but at least recently a Lua 5.1 disassembler has come up: http://luaforge.net/projects/chunkspy/
by Rheini
Mon Feb 09, 2009 12:46 am
Forum: Game Archive
Topic: Ultima online second age 1998 demo
Replies: 5
Views: 2051

Re: Ultima online second age 1998 demo

the only hypothesis I have is that uodemo interpretes these files which so are something like "compiled" scripts, but nothing of "easily" readable (imho) Indeed possible. If that's the case there's not much you could do. Even if you had a disassembler, making some changes would ...
by Rheini
Sun Feb 08, 2009 6:30 pm
Forum: Game Archive
Topic: Ultima online second age 1998 demo
Replies: 5
Views: 2051

Re: Ultima online second age 1998 demo

Well no similarities among the files, no identifiable header. You probably have to debug the exe.
by Rheini
Sun Feb 08, 2009 1:13 am
Forum: Game Archive
Topic: Ultima online second age 1998 demo
Replies: 5
Views: 2051

Re: Ultima online second age 1998 demo

Wrong forum
by Rheini
Sat Feb 07, 2009 1:20 pm
Forum: Compressed files and methods
Topic: usually wich tools has been used for discovering file codes
Replies: 23
Views: 8051

Re: usually wich tools has been used for discovering file codes

Writing a script is much faster than writing a program.
by Rheini
Thu Feb 05, 2009 2:35 pm
Forum: Compressed files and methods
Topic: usually wich tools has been used for discovering file codes
Replies: 23
Views: 8051

Re: usually wich tools has been used for discovering file codes

You mean figuring out file formats?
lol Notepad++ is a text editor, you need a hex editor like "010 Editor" to do that.
by Rheini
Wed Feb 04, 2009 12:13 am
Forum: Compressed files and methods
Topic: Serious request regarding 360 container file (encryp + comp)
Replies: 14
Views: 5877

Re: Serious request regarding 360 container file (encryp + comp)

Don't know, I'm not familiar with Xbox stuff.