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Search found 643 matches
- Thu Jun 18, 2009 3:12 pm
- Forum: Game Archive
- Topic: Prototype p3d archives
- Replies: 32
- Views: 16336
Re: Prototype p3d archives
Everything is contained in these files, also textures and some kind of configuration files it seems. http://ul.to/cybcyr Strangefully I don't find any 3D models. Edit: These seem to be the ones. http://ul.to/h7mgxk Edit2: Can't figure out any structure, sometimes it matches sometimes not. Seems like...
- Thu Jun 18, 2009 3:08 pm
- Forum: Compressed files and methods
- Topic: How to unpack rz files from prototype
- Replies: 3
- Views: 5719
Re: How to unpack rz files from prototype
Code: Select all
offzip inputfile outputfile 16- Wed Jun 17, 2009 8:07 pm
- Forum: Compressed files and methods
- Topic: How to unpack rz files from prototype
- Replies: 3
- Views: 5719
Re: How to unpack rz files from prototype
Very simple format, just a short header followed by zlib compressed data.
Just use offzip: http://aluigi.org/mytoolz/offzip.zip
Just use offzip: http://aluigi.org/mytoolz/offzip.zip
- Mon Jun 15, 2009 8:39 pm
- Forum: Audio file formats
- Topic: Prototype
- Replies: 25
- Views: 12710
Re: Prototype
Those files seem to be containers themselves.
They may contain vox audio data, movie subtitles, ..., even shader data.
They may contain vox audio data, movie subtitles, ..., even shader data.
- Mon Jun 15, 2009 8:39 pm
- Forum: Game Archive
- Topic: Prototype p3d archives
- Replies: 32
- Views: 16336
Prototype p3d archives
The original topic is this one about the audio format: viewtopic.php?f=17&t=3530
Since these files seem to be containers themselves I opened a new topic here.
They may contain vox audio data, movie subtitles, ..., even shader data.
Since these files seem to be containers themselves I opened a new topic here.
They may contain vox audio data, movie subtitles, ..., even shader data.
- Fri Jun 12, 2009 4:19 am
- Forum: Tutorials
- Topic: QUICKBMS GUIDE
- Replies: 33
- Views: 100749
Re: QUICKBMS GUIDE
Don't ever care. Most normal formats are in little endian while most console formats are in big endian.
- Tue Jun 09, 2009 5:34 pm
- Forum: Tutorials
- Topic: QUICKBMS GUIDE 2 ZLIB
- Replies: 17
- Views: 18708
Re: QUICKBMS GUIDE 2 ZLIB
I just remembered, I also tried to create a tutorial some time ago, in fact a video tutorial, but I couldn't finish it.
Maybe this is some inspiration or whatever
http://ul.to/v1ms63
Edit: This was the original topic: viewtopic.php?f=22&t=2867
Maybe this is some inspiration or whatever
http://ul.to/v1ms63
Edit: This was the original topic: viewtopic.php?f=22&t=2867
- Tue Jun 09, 2009 4:01 pm
- Forum: Game Archive
- Topic: Tatsunoko vs Capcom (Wii)
- Replies: 28
- Views: 13049
Re: Tatsunoko vs Capcom (Wii)
I was refering to the paper ("Data compression via textual substitution")
- Tue Jun 09, 2009 3:40 pm
- Forum: Game Archive
- Topic: Tatsunoko vs Capcom (Wii)
- Replies: 28
- Views: 13049
Re: Tatsunoko vs Capcom (Wii)
Oh yeah I forgot that one.
There the bit is saved immediately followed by the data. This is the original LZSS.
Grouping 8 (16) bits together to ease reading and writing is more common though.
There the bit is saved immediately followed by the data. This is the original LZSS.
Grouping 8 (16) bits together to ease reading and writing is more common though.
- Tue Jun 09, 2009 3:31 pm
- Forum: Game Archive
- Topic: Tatsunoko vs Capcom (Wii)
- Replies: 28
- Views: 13049
Re: Tatsunoko vs Capcom (Wii)
Oh I meant the number of bits used for encoding.
- Tue Jun 09, 2009 3:07 pm
- Forum: Game Archive
- Topic: Tatsunoko vs Capcom (Wii)
- Replies: 28
- Views: 13049
Re: Tatsunoko vs Capcom (Wii)
Settlers 2 games use custom LZSS, think it was N=10,F=4,T=3 (which is totally senseless, since it wastes 2 bits) You can not only change those parameters. Sometimes the bit semantic is changed (0 representing a literal byte) and offset/length encoding differs. Furthermore how the sliding window is i...
- Tue Jun 09, 2009 1:25 pm
- Forum: Tutorials
- Topic: QUICKBMS GUIDE 2 ZLIB
- Replies: 17
- Views: 18708
Re: QUICKBMS GUIDE 2 ZLIB
Not really, I'd prefer djvu (http://djvu.sourceforge.net/), but unfortunately it's not really well supported 
- Tue Jun 09, 2009 1:13 pm
- Forum: Game Archive
- Topic: Tatsunoko vs Capcom (Wii)
- Replies: 28
- Views: 13049
Re: Tatsunoko vs Capcom (Wii)
Unfortunately most people use a custom LZSS with some parameters changed, this might be the cause that it doesn't fully work. EDIT: Indeed this is a quite strange encoding. EDIT2: This drives me round the bend, I can't recognize anything. http://img14.imageshack.us/img14/7625/screenieand.jpg Obvious...
- Tue Jun 09, 2009 1:08 pm
- Forum: Game Archive
- Topic: XOR Tool for Multiple files
- Replies: 7
- Views: 3940
Re: XOR Tool for Multiple files
or try a batch like
(replaces the files)
Code: Select all
FOR %%i IN (C:\Test\images\*.*) DO xor %%i %%i 0x01
pause- Tue Jun 09, 2009 12:13 pm
- Forum: Tutorials
- Topic: QUICKBMS GUIDE 2 ZLIB
- Replies: 17
- Views: 18708
Re: QUICKBMS GUIDE 2 ZLIB
As I already commented, you could polish its look a bit, e.g. a neat little pdfchrrox wrote:Let me know if you want more pictures or any way I can improve the tutorials.
