Search found 643 matches

by Rheini
Thu Jun 18, 2009 3:12 pm
Forum: Game Archive
Topic: Prototype p3d archives
Replies: 32
Views: 16336

Re: Prototype p3d archives

Everything is contained in these files, also textures and some kind of configuration files it seems. http://ul.to/cybcyr Strangefully I don't find any 3D models. Edit: These seem to be the ones. http://ul.to/h7mgxk Edit2: Can't figure out any structure, sometimes it matches sometimes not. Seems like...
by Rheini
Thu Jun 18, 2009 3:08 pm
Forum: Compressed files and methods
Topic: How to unpack rz files from prototype
Replies: 3
Views: 5719

Re: How to unpack rz files from prototype

Code: Select all

offzip inputfile outputfile 16
btw, 16 is the compressed data offset.
by Rheini
Wed Jun 17, 2009 8:07 pm
Forum: Compressed files and methods
Topic: How to unpack rz files from prototype
Replies: 3
Views: 5719

Re: How to unpack rz files from prototype

Very simple format, just a short header followed by zlib compressed data.
Just use offzip: http://aluigi.org/mytoolz/offzip.zip
by Rheini
Mon Jun 15, 2009 8:39 pm
Forum: Audio file formats
Topic: Prototype
Replies: 25
Views: 12710

Re: Prototype

Those files seem to be containers themselves.
They may contain vox audio data, movie subtitles, ..., even shader data.
by Rheini
Mon Jun 15, 2009 8:39 pm
Forum: Game Archive
Topic: Prototype p3d archives
Replies: 32
Views: 16336

Prototype p3d archives

The original topic is this one about the audio format: viewtopic.php?f=17&t=3530

Since these files seem to be containers themselves I opened a new topic here.
They may contain vox audio data, movie subtitles, ..., even shader data.
by Rheini
Fri Jun 12, 2009 4:19 am
Forum: Tutorials
Topic: QUICKBMS GUIDE
Replies: 33
Views: 100749

Re: QUICKBMS GUIDE

Don't ever care. Most normal formats are in little endian while most console formats are in big endian.
by Rheini
Tue Jun 09, 2009 5:34 pm
Forum: Tutorials
Topic: QUICKBMS GUIDE 2 ZLIB
Replies: 17
Views: 18708

Re: QUICKBMS GUIDE 2 ZLIB

I just remembered, I also tried to create a tutorial some time ago, in fact a video tutorial, but I couldn't finish it.
Maybe this is some inspiration or whatever :ninja:

http://ul.to/v1ms63

Edit: This was the original topic: viewtopic.php?f=22&t=2867
by Rheini
Tue Jun 09, 2009 4:01 pm
Forum: Game Archive
Topic: Tatsunoko vs Capcom (Wii)
Replies: 28
Views: 13049

Re: Tatsunoko vs Capcom (Wii)

I was refering to the paper ("Data compression via textual substitution")
by Rheini
Tue Jun 09, 2009 3:40 pm
Forum: Game Archive
Topic: Tatsunoko vs Capcom (Wii)
Replies: 28
Views: 13049

Re: Tatsunoko vs Capcom (Wii)

Oh yeah I forgot that one.
There the bit is saved immediately followed by the data. This is the original LZSS.
Grouping 8 (16) bits together to ease reading and writing is more common though.
by Rheini
Tue Jun 09, 2009 3:31 pm
Forum: Game Archive
Topic: Tatsunoko vs Capcom (Wii)
Replies: 28
Views: 13049

Re: Tatsunoko vs Capcom (Wii)

Oh I meant the number of bits used for encoding.
by Rheini
Tue Jun 09, 2009 3:07 pm
Forum: Game Archive
Topic: Tatsunoko vs Capcom (Wii)
Replies: 28
Views: 13049

Re: Tatsunoko vs Capcom (Wii)

Settlers 2 games use custom LZSS, think it was N=10,F=4,T=3 (which is totally senseless, since it wastes 2 bits) You can not only change those parameters. Sometimes the bit semantic is changed (0 representing a literal byte) and offset/length encoding differs. Furthermore how the sliding window is i...
by Rheini
Tue Jun 09, 2009 1:25 pm
Forum: Tutorials
Topic: QUICKBMS GUIDE 2 ZLIB
Replies: 17
Views: 18708

Re: QUICKBMS GUIDE 2 ZLIB

Not really, I'd prefer djvu (http://djvu.sourceforge.net/), but unfortunately it's not really well supported :wink:
by Rheini
Tue Jun 09, 2009 1:13 pm
Forum: Game Archive
Topic: Tatsunoko vs Capcom (Wii)
Replies: 28
Views: 13049

Re: Tatsunoko vs Capcom (Wii)

Unfortunately most people use a custom LZSS with some parameters changed, this might be the cause that it doesn't fully work. EDIT: Indeed this is a quite strange encoding. EDIT2: This drives me round the bend, I can't recognize anything. http://img14.imageshack.us/img14/7625/screenieand.jpg Obvious...
by Rheini
Tue Jun 09, 2009 1:08 pm
Forum: Game Archive
Topic: XOR Tool for Multiple files
Replies: 7
Views: 3940

Re: XOR Tool for Multiple files

or try a batch like

Code: Select all

FOR %%i IN (C:\Test\images\*.*) DO xor %%i %%i 0x01
pause
(replaces the files)
by Rheini
Tue Jun 09, 2009 12:13 pm
Forum: Tutorials
Topic: QUICKBMS GUIDE 2 ZLIB
Replies: 17
Views: 18708

Re: QUICKBMS GUIDE 2 ZLIB

chrrox wrote:Let me know if you want more pictures or any way I can improve the tutorials.
As I already commented, you could polish its look a bit, e.g. a neat little pdf