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Search found 70 matches

by alera
Mon Oct 16, 2006 11:49 pm
Forum: Old posts
Topic: Nippon Ichi game (PS2)
Replies: 16
Views: 10902

The program was one I made but it only opens that one specific image so it will be useless to you as it is :) I do not have a registrated version of mexcom and can't run the scrip mr mouse provided, I will try to see if I can understand it can code my own if successful, I will create a program to vi...
by alera
Mon Oct 16, 2006 8:28 pm
Forum: Old posts
Topic: Nippon Ichi game (PS2)
Replies: 16
Views: 10902

I have only loaded one image so I still don't fully understand the format short Width(has to be divided by 2) short Height short was 16 so it could be palette size short was 2058... no idea short offset to palette, it was 16 so it could also be the palette size short was 1 :P padding to 16 and the n...
by alera
Sun Oct 15, 2006 9:59 pm
Forum: Old posts
Topic: Nippon Ichi game (PS2)
Replies: 16
Views: 10902

hmm there is only one more visible file in the dvd and that is sndpak.pak. How exacly do these blocks work? is the data 2048 byte aligned? The data file is 143mbs long which seems plenty for low resolution textures and models. Is this the data2.dat you are talking about? The only other option I can ...
by alera
Sun Oct 15, 2006 8:54 pm
Forum: Old posts
Topic: Nippon Ichi game (PS2)
Replies: 16
Views: 10902

I have this game, and there is separeted file "sector.h" that has filenames and perhaps offsets. I don't know what to look for in the file, but do know that the game is made from 3d tilemaps, they are probably just a 2d map that the game uses to create the 3d conterpart. It does have 3d models but i...
by alera
Sun Oct 15, 2006 7:10 pm
Forum: Compressed files and methods
Topic: Help uncompressing picture file
Replies: 8
Views: 3553

yes :( sadly only the header is the same I did not find any 100% equal file but from the header alone I can see it uses some sort of RLE that compressed repeated data I didn't find the literal character so I guess it might use come sliding window but compression is not my strong point :( also I open...
by alera
Sun Oct 15, 2006 9:51 am
Forum: Game Archive
Topic: Biohazard/Resident Evil Outbreak(playstation2)
Replies: 11
Views: 4111

Update

finaly found the time to post an update :) I have managed to open the nbd files This format is quite complicated due to it being chunk based, I have found around 30 chunk ids so far after spending 2 whole days looking at the compressed tim2 I decided give up and look for the 3d data that I spoted ea...
by alera
Sun Oct 15, 2006 7:39 am
Forum: Compressed files and methods
Topic: Help uncompressing picture file
Replies: 8
Views: 3553

Help uncompressing picture file

Hello :) I was hoping someone could help me out and tell me what type of compression does this picture uses the uncompressed tim2 is not the same file as the compressed one but it has the same proportions so the output should only difere in picture data the uncompressed size is 256*256(pixels)+1024(...
by alera
Sat Oct 07, 2006 1:21 am
Forum: Game Archive
Topic: Biohazard/Resident Evil Outbreak(playstation2)
Replies: 11
Views: 4111

Last attachment

Sorry it seems I misunderstood your question about Xoring

I created a small program that XOR'ed every byte with 0xFF
and saved it to another file(some hex editor can do that thought)
by alera
Sat Oct 07, 2006 1:00 am
Forum: Game Archive
Topic: Biohazard/Resident Evil Outbreak(playstation2)
Replies: 11
Views: 4111

Sorry I messed up with the attached file size Btw HOW did u know it was XOR anyways? As i got a PS2 game im TRYIN to figure out for ages now the file itmsge.dat had text string in it and I thought the "e" at the end could stand for english :) I looked at a similar file itmsg001.dat but the data was ...
by alera
Sat Oct 07, 2006 12:15 am
Forum: Game Archive
Topic: Biohazard/Resident Evil Outbreak(playstation2)
Replies: 11
Views: 4111

Biohazard/Resident Evil Outbreak(playstation2)

Hi I am interested in the 3d(model) data and textures of this game but I can't even figure out which files contain them >.< From what I have been able to gather the .NBD apears to be a container it has "momo" and "IECS" like the snp files but also "tex" sometimes so I don't know what it is TIM2(.tm2...