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by alera
Thu Mar 22, 2007 7:11 pm
Forum: 3D/2D models
Topic: need help with DK2 models
Replies: 25
Views: 9290

you are right.. the VGEO data seems to increase over as it goes.. but then again so does the poly data I found what looks like vertex data in the VERT chunk :D 32 or 36 bytes per vertex dunno { int32 float nx flaot ny float nz float x float y float z int32 } or with normals last I don't remember wit...
by alera
Thu Mar 22, 2007 8:33 am
Forum: 3D/2D models
Topic: need help with DK2 models
Replies: 25
Views: 9290

ITAB is the index table - how triangles are assembled
and VGEO look like fixed point vertices or a picture lol

I am not sure but it looks like the game uses vertex animation and not skinning
by alera
Sun Jan 14, 2007 8:50 am
Forum: 3D/2D models
Topic: History of DirectX
Replies: 3
Views: 2211

Controversy regarding M$ practices is well known. One would see them as "inconceivable" and another as "strictly business". I wanted to put this in some kind of general perspective and fish out the most prominent features of each iteration of D3D. All's found here: http://en.wikipedia.org/wiki/Dire...
by alera
Sat Jan 13, 2007 9:15 am
Forum: 3D/2D models
Topic: Identify and Interpret 3d models, help in Megaman Legends
Replies: 10
Views: 7508

Ikeness wrote:Note to alera after writing this post:
You do not really need to read all of this. I am just trying to write down what I know. The most important stuff is in bold
I like to read :) specially information like this one :P
by alera
Sat Jan 13, 2007 4:32 am
Forum: 3D/2D models
Topic: History of DirectX
Replies: 3
Views: 2211

Stealing technology and misinforming programmers and users with cryptic names such as ClearType and FlexibleVertexFormat, oh and making sure games are released only on windows by not supporting anything else :) no seriously, Direct X/3D is just an API and like many APIs it doesn't bring anything new...
by alera
Sat Jan 13, 2007 4:01 am
Forum: 3D/2D models
Topic: Re the announcement above.
Replies: 19
Views: 5939

Speaking of interesting search algorithms, I read a fascinating article on the AI of F.E.A.R. It uses an A* search algorithm that constantly determines the most efficient way of killing you, the player, based on conditions like cover, current status, ammunition, player facing, etc. Other enemies ca...
by alera
Fri Jan 12, 2007 2:55 am
Forum: 3D/2D models
Topic: Textures. Graphics. And the like --> Wiki
Replies: 9
Views: 4816

I was thinking something along those lines :) basically allow mexcom to open/preview pictures inside the archives it can open. graphics file formats are usualy just picture containers so once you get past the header the rest is raw image data arranged in one way or another something like the mexscri...
by alera
Thu Jan 11, 2007 8:28 am
Forum: Website
Topic: Purge Forum Alert: Greet or die
Replies: 153
Views: 38613

Mr.Mouse wrote:
Dinoguy1000 wrote: Hmm... I have to ask, what about banned accounts? Will they be purged, or just ignored?
At this time, they will continue to be banned. If we can't see 'em, they don't exist, right? Wink
this ritual sacrifice is to delete posts or just accounts O.o?
by alera
Thu Jan 11, 2007 6:24 am
Forum: 3D/2D models
Topic: Re the announcement above.
Replies: 19
Views: 5939

Ima say that it just stops reading after a certain point. Essentially what happens is the program opens the file, reads the RGB values for a 64x64 texture and then just quits. yup, and if it doesn't and actually reads pass its pre-allocated buffer then the program would crash sooner or later -- Sor...
by alera
Wed Jan 10, 2007 11:03 pm
Forum: 3D/2D models
Topic: Re the announcement above.
Replies: 19
Views: 5939

oops lol thanks for correcting me dinoguy
by alera
Wed Jan 10, 2007 6:16 pm
Forum: 3D/2D models
Topic: Identify and Interpret 3d models, help in Megaman Legends
Replies: 10
Views: 7508

I could take a quick peek at the file if you post it :) games don't store edge visibility flags, they use the vertex normal for lighting(what they call smooth groups in 3dsmax) edge data is redundant since the face index tells you what vertices makes what face in a specific order. --- if Im not mist...
by alera
Wed Jan 10, 2007 7:53 am
Forum: 3D/2D models
Topic: Re the announcement above.
Replies: 19
Views: 5939

doubling a texture resolution basically adds 4 times the data, that may be why you are getting only 1/4 of the picture so the resolution is locked :( original resolution 1(think of this as a square) to enhance one needs to add 1 3 times to maintain the same aspect ration 12 34 3 times as big will be...
by alera
Wed Jan 10, 2007 6:55 am
Forum: 3D/2D models
Topic: Re the announcement above.
Replies: 19
Views: 5939

It makes sense for it to be an engine limitation, huge size texture where unthinkable in the times where 32 or 64 mb of memory was a commodity ;) I don't know what size texture you are trying to use thought. depending on the tessellation the skew you speak of could be a wave effect or artifacts from...
by alera
Wed Jan 10, 2007 6:21 am
Forum: 3D/2D models
Topic: Identify and Interpret 3d models, help in Megaman Legends
Replies: 10
Views: 7508

here are some random tips :) I don't know what type of game megaman legends is but finding vertices made from 16 bit integers is very far fetched vertices are usually made from floats(32bit) the typical vertex in games is (position) X Y Z, (Normal) nX nY nZ and (texture coordinates) U and V and perh...
by alera
Wed Jan 10, 2007 5:28 am
Forum: Website
Topic: Purge Forum Alert: Greet or die
Replies: 153
Views: 38613

Happy new year everyone :)