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- Mon Sep 16, 2013 10:36 pm
- Forum: Game Archive
- Topic: FINAL FANTASY XIV: A Realm Reborn (*.DAT0;*.INDEX)
- Replies: 18
- Views: 21846
Re: FINAL FANTASY XIV: A Realm Reborn (*.DAT0;*.INDEX)
hi, did somebody find something about lua scripts? by viewing ffxiv.exe I know that lua 5.1.x is binded and scripts are loaded. Problem is i dont know path which are scripts using and main event name- ie OnLoad, OnGameStart etc. Can someone extract all *.lua or *.luac files please? Thanks
- Sun May 20, 2012 1:11 pm
- Forum: Game Archive
- Topic: Torchlight 2
- Replies: 31
- Views: 14362
Re: Torchlight 2
true, maybe that wasnt Quake, but im 100% sure i saw this method somewhereDelacroix wrote:PAK is unfortunately a --VERY-- common extension and this format has nothing to do with Quake's.
- Sun May 20, 2012 3:45 am
- Forum: Game Archive
- Topic: Torchlight 2
- Replies: 31
- Views: 14362
Re: Torchlight 2
imho TL2 file format corresponds with simple tutorial from quake. Pak is data file, man has pointers to offsets and legths. its 5 AM, im sleepy, but maybe somebody will make script for bms
- Wed Nov 09, 2011 10:24 pm
- Forum: Holy Cow!
- Topic: It's a miracle! Yaz0r complete tools!
- Replies: 16
- Views: 17849
Re: It's a miracle! Yaz0r complete tools!
Those tools can be downloaded without problems but imho sources from Yaz0r help community a lot more, ppl can learn from them
- Sun Sep 11, 2011 3:13 pm
- Forum: Graphic file formats
- Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
- Replies: 118
- Views: 74195
Re: Textures of Beta Diablo 3, ".tex" files converter needed
all mesh, try trDun_StartScreen.phm this one looks greatBoyC wrote:Aren't those only the collision meshes for the physics simulation? From what I've seen the interesting stuff is in the .app files.Falo wrote:- extract "CoreData.mpq\PhysMesh\*.phm"
- Sun Sep 11, 2011 10:36 am
- Forum: Graphic file formats
- Topic: Convert .UI format Diablo III
- Replies: 1
- Views: 2198
Re: Convert .UI format Diablo III
.ui file looks like binary xml file, i think .tex file is what you needafrokid wrote:How would i go about converting a .ui file that i have extracted from Diablo III into a .tga or .dds (if anyone is working on it).
example file attached.
- Sat Sep 10, 2011 3:29 pm
- Forum: Graphic file formats
- Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
- Replies: 118
- Views: 74195
Re: Textures of Beta Diablo 3, ".tex" files converter needed
i found maybe vertices in scenes but im not sure so dont kill me if im wrong :) Scenes/trOut_Sub80x80_Fields_CaveEntranceC.scn vertices start at 266c h. But i cant find any face definition. can anybody correct me if im wrong? here is extracted file, but as i said i cant find faces :( i dont know whe...
- Sat Sep 10, 2011 10:55 am
- Forum: Graphic file formats
- Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
- Replies: 118
- Views: 74195
Re: Textures of Beta Diablo 3, ".tex" files converter needed
ClientData.mpq Appearance maybe, im not sure with thatanhhungmeo1234 wrote:where are character's model ?
- Sat Sep 10, 2011 10:18 am
- Forum: Graphic file formats
- Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
- Replies: 118
- Views: 74195
Re: Textures of Beta Diablo 3, ".tex" files converter needed
I'm very sorry about that, but I'm a big noob in script and stuff... I've copied/paste your script into a .bms file, run it in MultiEx commander then choose a .phm file to extract. It's not a bms script, it's a 010 Editor Binary Template, you need 010 Editor for it, it's a quick written c script, a...
- Fri Sep 09, 2011 10:06 am
- Forum: Graphic file formats
- Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
- Replies: 118
- Views: 74195
Re: Textures of Beta Diablo 3, ".tex" files converter needed
The contents of this post was deleted because of possible forum rules violation.
- Fri Sep 09, 2011 7:57 am
- Forum: Graphic file formats
- Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
- Replies: 118
- Views: 74195
Re: Textures of Beta Diablo 3, ".tex" files converter needed
The files you're talking about, could that be these list files ? http://dl.free.fr/viwQRMCWy nope, that's filelists, i'm not talking about the mpq's, every file inside the D3 MPQ's has the DEADBEEF header. you extracted one capsule but you need extract rest. find offset 0x12368 and its start of hea...
- Thu Sep 08, 2011 8:23 pm
- Forum: Graphic file formats
- Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
- Replies: 118
- Views: 74195
Re: Textures of Beta Diablo 3, ".tex" files converter needed
this is Diablo III's new format, the first 40 byte ("DEADBEEF" header) is just a generic header, after that comes data that is unique to every filetype, but normaly an offset table follows the game uses file ext to find out how to read the file, tex files are container, a simple bms scrip...
- Thu Sep 08, 2011 5:29 pm
- Forum: Graphic file formats
- Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
- Replies: 118
- Views: 74195
Re: Textures of Beta Diablo 3, ".tex" files converter needed
SirLoon, I also can not find that kind of format. The only thing that I realized that some blocks are repeated at intervals of 48 characters. I understand that in this container are the TGA data files and maybe even some information. Perhaps in archives. i already tryed tga files and it doesnt work...
- Thu Sep 08, 2011 1:25 pm
- Forum: Graphic file formats
- Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
- Replies: 118
- Views: 74195
Re: Textures of Beta Diablo 3, ".tex" files converter needed
I've tried severals "Tex to tga" converters, and for now.. nothing :( open file via F3 in total commander and you will see that its not normal texture but just container. Second half of file looks like it contains small data streams but i didnt found what format it is or how it is xored b...
- Sun Aug 21, 2011 1:05 am
- Forum: Holy Cow!
- Topic: New Logo for Forum
- Replies: 3
- Views: 1954
Re: New Logo for Forum
I like v2 for simplicity, but there isnt any clue for what is forum about (like Duke in current logo)
