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by SirLoon
Mon Sep 16, 2013 10:36 pm
Forum: Game Archive
Topic: FINAL FANTASY XIV: A Realm Reborn (*.DAT0;*.INDEX)
Replies: 18
Views: 21846

Re: FINAL FANTASY XIV: A Realm Reborn (*.DAT0;*.INDEX)

hi, did somebody find something about lua scripts? by viewing ffxiv.exe I know that lua 5.1.x is binded and scripts are loaded. Problem is i dont know path which are scripts using and main event name- ie OnLoad, OnGameStart etc. Can someone extract all *.lua or *.luac files please? Thanks
by SirLoon
Sun May 20, 2012 1:11 pm
Forum: Game Archive
Topic: Torchlight 2
Replies: 31
Views: 14362

Re: Torchlight 2

Delacroix wrote:PAK is unfortunately a --VERY-- common extension and this format has nothing to do with Quake's.
true, maybe that wasnt Quake, but im 100% sure i saw this method somewhere
by SirLoon
Sun May 20, 2012 3:45 am
Forum: Game Archive
Topic: Torchlight 2
Replies: 31
Views: 14362

Re: Torchlight 2

imho TL2 file format corresponds with simple tutorial from quake. Pak is data file, man has pointers to offsets and legths. its 5 AM, im sleepy, but maybe somebody will make script for bms
by SirLoon
Wed Nov 09, 2011 10:24 pm
Forum: Holy Cow!
Topic: It's a miracle! Yaz0r complete tools!
Replies: 16
Views: 17849

Re: It's a miracle! Yaz0r complete tools!

Those tools can be downloaded without problems but imho sources from Yaz0r help community a lot more, ppl can learn from them
by SirLoon
Sun Sep 11, 2011 3:13 pm
Forum: Graphic file formats
Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
Replies: 118
Views: 74195

Re: Textures of Beta Diablo 3, ".tex" files converter needed

BoyC wrote:
Falo wrote:- extract "CoreData.mpq\PhysMesh\*.phm"
Aren't those only the collision meshes for the physics simulation? From what I've seen the interesting stuff is in the .app files.
all mesh, try trDun_StartScreen.phm this one looks great ;)
by SirLoon
Sun Sep 11, 2011 10:36 am
Forum: Graphic file formats
Topic: Convert .UI format Diablo III
Replies: 1
Views: 2198

Re: Convert .UI format Diablo III

afrokid wrote:How would i go about converting a .ui file that i have extracted from Diablo III into a .tga or .dds (if anyone is working on it).

example file attached.
.ui file looks like binary xml file, i think .tex file is what you need
by SirLoon
Sat Sep 10, 2011 3:29 pm
Forum: Graphic file formats
Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
Replies: 118
Views: 74195

Re: Textures of Beta Diablo 3, ".tex" files converter needed

i found maybe vertices in scenes but im not sure so dont kill me if im wrong :) Scenes/trOut_Sub80x80_Fields_CaveEntranceC.scn vertices start at 266c h. But i cant find any face definition. can anybody correct me if im wrong? here is extracted file, but as i said i cant find faces :( i dont know whe...
by SirLoon
Sat Sep 10, 2011 10:55 am
Forum: Graphic file formats
Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
Replies: 118
Views: 74195

Re: Textures of Beta Diablo 3, ".tex" files converter needed

anhhungmeo1234 wrote:where are character's model ?
ClientData.mpq Appearance maybe, im not sure with that
by SirLoon
Sat Sep 10, 2011 10:18 am
Forum: Graphic file formats
Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
Replies: 118
Views: 74195

Re: Textures of Beta Diablo 3, ".tex" files converter needed

I'm very sorry about that, but I'm a big noob in script and stuff... I've copied/paste your script into a .bms file, run it in MultiEx commander then choose a .phm file to extract. It's not a bms script, it's a 010 Editor Binary Template, you need 010 Editor for it, it's a quick written c script, a...
by SirLoon
Fri Sep 09, 2011 10:06 am
Forum: Graphic file formats
Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
Replies: 118
Views: 74195

Re: Textures of Beta Diablo 3, ".tex" files converter needed

The contents of this post was deleted because of possible forum rules violation.
by SirLoon
Fri Sep 09, 2011 7:57 am
Forum: Graphic file formats
Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
Replies: 118
Views: 74195

Re: Textures of Beta Diablo 3, ".tex" files converter needed

The files you're talking about, could that be these list files ? http://dl.free.fr/viwQRMCWy nope, that's filelists, i'm not talking about the mpq's, every file inside the D3 MPQ's has the DEADBEEF header. you extracted one capsule but you need extract rest. find offset 0x12368 and its start of hea...
by SirLoon
Thu Sep 08, 2011 8:23 pm
Forum: Graphic file formats
Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
Replies: 118
Views: 74195

Re: Textures of Beta Diablo 3, ".tex" files converter needed

this is Diablo III's new format, the first 40 byte ("DEADBEEF" header) is just a generic header, after that comes data that is unique to every filetype, but normaly an offset table follows the game uses file ext to find out how to read the file, tex files are container, a simple bms scrip...
by SirLoon
Thu Sep 08, 2011 5:29 pm
Forum: Graphic file formats
Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
Replies: 118
Views: 74195

Re: Textures of Beta Diablo 3, ".tex" files converter needed

SirLoon, I also can not find that kind of format. The only thing that I realized that some blocks are repeated at intervals of 48 characters. I understand that in this container are the TGA data files and maybe even some information. Perhaps in archives. i already tryed tga files and it doesnt work...
by SirLoon
Thu Sep 08, 2011 1:25 pm
Forum: Graphic file formats
Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
Replies: 118
Views: 74195

Re: Textures of Beta Diablo 3, ".tex" files converter needed

I've tried severals "Tex to tga" converters, and for now.. nothing :( open file via F3 in total commander and you will see that its not normal texture but just container. Second half of file looks like it contains small data streams but i didnt found what format it is or how it is xored b...
by SirLoon
Sun Aug 21, 2011 1:05 am
Forum: Holy Cow!
Topic: New Logo for Forum
Replies: 3
Views: 1954

Re: New Logo for Forum

I like v2 for simplicity, but there isnt any clue for what is forum about (like Duke in current logo)