Search found 58 matches

by Omega
Wed Sep 27, 2006 5:46 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

Is this illegal? I don't think its illegal for lambda, cause he doesn't play :P Are these the TOS on the website? or in the game? Cause I don't ever remember accepting a TOS on the website I got the TOS on the site, but I think it's the same one you accept in game. Well, as I know where the EULA is...
by Omega
Tue Sep 26, 2006 4:18 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

Is this illegal? 2.2 Code of Conduct. While using the Service, including without limitation, while participating in a Forum (as defined and discussed below) or while using any data, text, graphics, images, audio and/or video clips, logos, icons, links and other information, content and materials pr...
by Omega
Fri Sep 15, 2006 6:31 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

nicoli_s wrote:MMODB http://ms.mmodb.com
Extracted :) sorry for the plug, but couldn't resist :)
btw, is the problem with unicode strings that python doesn't have a way to handle them, or that we don't know how to decode them?
I should probably mention that I'm http://strategywiki.org/wiki/User:Prod
by Omega
Thu Sep 14, 2006 6:36 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

Re: huh?

[quote="lionheartuk"][quote]Edit: It's the Chinese(?) text "ì
by Omega
Thu Sep 14, 2006 5:19 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

MMODB http://ms.mmodb.com Extracted :) sorry for the plug, but couldn't resist :) btw, is the problem with unicode strings that python doesn't have a way to handle them, or that we don't know how to decode them? Guess i should put my plug as well :P http://strategywiki.org/wiki/MapleStory I'm going...
by Omega
Thu Sep 14, 2006 3:39 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

In the file table: first of the two unknowns is some kind of file size, probably the extracted size, or maybe the amount of memory required. i added up all of the entries for all the files in a directory, and it added up to the value in the directory's entry. second value changed for every file, mea...
by Omega
Thu Sep 14, 2006 2:40 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

from 0028 to 0029 My "file version" went from 0x60 to 0x63 Changed Files: "Character\Shoes\01072013.img" "Character\Shoes\01072057.img" "Character\Shoes\01072058.img" "Character\Shoes\01072190.img" "Character\Shoes\01072191.img" "Chara...
by Omega
Mon Sep 11, 2006 1:27 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

im still trying to figure out how exactly the 0x1b blocks work >.<

the way Lambda does it is check if its one, if its not go back and check another. There doesn't seem to be any discernable logic :/
by Omega
Tue Sep 05, 2006 4:35 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

Ehhh... is it just me, or can people come read this entire thing, reverse engineer it, and make their own hacked Data.wz? 0.o EDIT: http://themfund.com/maplestory/monsters/maps/random.php#middle o0o00o0o0o00o0o interesting website :) theres still a fair bit we don't know about the data.wz, namely t...
by Omega
Tue Sep 05, 2006 6:54 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

ive completely split up the "file splitting" part from the file decoding :P. just got too messy, annoying and time consuming trying to run through the whole file every time. I don't think i had any problems splitting the file up. All the filenames came out properly (ie. no unicode filename...
by Omega
Tue Sep 05, 2006 4:55 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

Ok. This is too hard. I'm having a hard time counting how many pictures there are for each monster animation, and I can't extract only the animation delays with the script. I tried using regular expressions, but they failed. One more thing: is there a way to concencate a list together with a "...
by Omega
Wed Aug 23, 2006 7:36 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

I was looking through my data.wz, and the unknown 16 bit number is 0x0060, whcih is diff from what lambda got. i was looking at the directory structure and it seems fairly simple. First read the root directory, if it has x folders, then the next x nodes are its sub folders. Also, later on there are...
by Omega
Tue Aug 22, 2006 5:32 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

I was looking through my data.wz, and the unknown 16 bit number is 0x0060, whcih is diff from what lambda got. i was looking at the directory structure and it seems fairly simple. First read the root directory, if it has x folders, then the next x nodes are its sub folders. This function is just an ...