Search found 58 matches

by Omega
Fri Jul 06, 2007 4:46 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

Hi, it's me again. I made some progress with my wz viewer. Now I understand Python better, so it's easier for me to write routines in other languages. But I have a big problem on the directory tree in Map.wz. For first testings I extract it and save the file structure like a normal directory (like ...
by Omega
Tue Jul 03, 2007 3:39 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

hi guys i haven't browsed this forum for a while, but i will reread all the pages soon. but basically has anyone got a good doc on the format yet? or do i have to piece together a lot of the info i know the format has changed a bit since around v37 or so of global with the file splitting. basically...
by Omega
Sat Jun 16, 2007 3:59 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

Omega why cant you share you files you have exetraded? Easy answer, because I choose to. Long answer, it contains the code to decode the new kmst encryption, and I don't have the time to rip it out. Soon after we figured the regular version out, they changed to this new encryption. I'd rather not h...
by Omega
Tue Jun 05, 2007 4:17 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

Theres no Tile folder! EDIT: Found out why. Theres an error right after it tries to extract the Tiles. Its something like: Unknown: 115 Expecting: 15 or something. That means that there is a bug somewhere in the decoding....it might be that it's expecting a 0x1B block, but getting something else, o...
by Omega
Wed May 30, 2007 3:27 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

AngelSL wrote:No. No errors. But they only extract 3
Still, the floor tiles aren't in Map.wz... Anyone know where it is?
Which floor tiles? They seem to be in sub folders of Map.wz/Tile/

And if there are no more errors, the problem is probably deeper than what I can solve right now.
by Omega
Mon May 28, 2007 3:16 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

AngelSL wrote:That only extracted 3 sounds, 1 throwing star, 1 arrow shot, and one other silent sound. The rest were just htmls..
Are there more error messages?
by Omega
Thu May 24, 2007 8:22 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

try this: def dumpMp3(f, size, endOfBlock): startOfMP3 = endOfBlock - size remaining = startOfMP3 - f.tell() unknown = f.read(remaining) g = open("%d.mp3" % remaining, "wb") g.write(f.read(size)) g.close() f.seek(endOfBlock) filenames will be pretty ugly, and it may not work on o...
by Omega
Wed May 23, 2007 4:26 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

There is a tool. It's called mapledump. But it's on Korean (or Japanese or something like that). It's written in Delphi and it's closed source. I think that this tool is just a "translation" of the Python Script as the output looks the same. I wanted to write a Object Pascal Tool, too (Wi...
by Omega
Mon May 21, 2007 4:05 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

Hm, guys can anyone tell me is a tool for this game done? (wont read 20 pages :) I mean tool not some script or some thing else which searching for signatures, if no then Ill download that game, thnx. _______________________________ Inside the game http://int0thegame.blogspot.com/ There is a tool. ...
by Omega
Fri May 18, 2007 12:55 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

Anyone? Sounds + floor tiles... As a quick answer, sounds can be played by just running the sound.wz file in media player (may have to rename to .mp3). I think the actual mp3 extraction stuff is there in the dumpMp3 function, it's just commented out (get rid of the # symbols, but I can't promise an...
by Omega
Thu May 17, 2007 5:12 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

Apart from the new tester encryption (which we aren't going to solve), there's really nothing left to do. The necessary code has all been released. There are some minor things which haven't been solved, but they rarely occur in the files. huh? nobday extraz more then 5% of the game O= and can you g...
by Omega
Wed May 16, 2007 1:17 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

Apart from the new tester encryption (which we aren't going to solve), there's really nothing left to do. The necessary code has all been released. There are some minor things which haven't been solved, but they rarely occur in the files.
by Omega
Thu May 03, 2007 5:44 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

Hi, my first post here. I want to ask, if someone tried to translate the Python script to some other language. I writing a Object Pascal tool to view the .wz files (so some kind of a "wz Explorer"). But as I'm not good in Python I'd like to know if someone created a general overview about...
by Omega
Wed Mar 21, 2007 9:14 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

Is there any way to open up the .patch files that wizet releases to update data.wz? The only person I know who has done something like this is Rick, and from what I can tell, he patches the game files and then puts up the differences. My guess is that the patch files contain only the differences, n...
by Omega
Thu Jan 11, 2007 10:09 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 221183

I hadn't done much with this for a while since my comp died. I went back to it recently to figure out the new problems. I'm not going to provide code as they seem to have added this new encryption stuff to prevent it. Coders out there can use what I say to figure it out I guess, but I'll leave it at...