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Search found 19 matches
- Sat Sep 11, 2010 9:50 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159328
Re: [PC] Devil May Cry 4
New debug mode patch released, check the forum if you want it. @Surveyor: What I meant was that, when we swap .lmt files, the motion swap is buggy because the animations are in packages as opposed to one file for each animation. So I'm asking if we can, let's say, swap Dante's running animation with...
- Sat Aug 28, 2010 7:31 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159328
Re: [PC] Devil May Cry 4
Sorry for the double post ( I think I'm justified), but did you guys know there's a debug mode in DMC 4? And that you can use it to play with Dante whenever you want? And that it's only available in an obscure version of the game, but we made a patch to make it work in all of them? Read all about it...
- Tue Aug 24, 2010 4:39 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159328
Re: [PC] Devil May Cry 4
Thanks a lot for your work. Btw, we're trying to swap animations but it usually get's screwed up because they're crammed together. Is there any way we can switch/extract/insert especific animations between packages?
- Mon Aug 23, 2010 10:40 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159328
Re: [PC] Devil May Cry 4
Thanks.
As I said in a previous post, I can't seem to extract using your tool, it crashes but leaves the process open (Same happens to another user and to a friend of mine). I'll assume from what you said that files extracted with your tool have the proper extensions.
As I said in a previous post, I can't seem to extract using your tool, it crashes but leaves the process open (Same happens to another user and to a friend of mine). I'll assume from what you said that files extracted with your tool have the proper extensions.
- Sun Aug 22, 2010 1:05 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159328
Re: [PC] Devil May Cry 4
@Jodan: Missed your post there but we can't import models for these games yet.
@jenner: Cool, thanks ^_^.
Quick question, for the first option, do the modified files need to have their proper extensions (.mod etc.)?
@jenner: Cool, thanks ^_^.
Quick question, for the first option, do the modified files need to have their proper extensions (.mod etc.)?
- Sat Aug 21, 2010 11:29 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159328
Re: [PC] Devil May Cry 4
I'm sure he'll be sorry once he sees your post but, since it's done already, how about giving us permission to share it? Who knows, someone might put it to good use eventually. And while you're at it you could post some general info about your tool.
- Tue Aug 17, 2010 5:27 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159328
Re: [PC] Devil May Cry 4
@eycaramba: So they DO use different formats? Funny.
Anyway, when i said this: "MHF's format is not the same, we've been able to extract dmc 4 .arcs for ages."
I meant the benchmark XD
@Rygdea: Yeah, that DMC 4 unpacker/repacker doesn't unpack at all. It seems to repack fine though.
Anyway, when i said this: "MHF's format is not the same, we've been able to extract dmc 4 .arcs for ages."
I meant the benchmark XD
@Rygdea: Yeah, that DMC 4 unpacker/repacker doesn't unpack at all. It seems to repack fine though.
- Mon Aug 16, 2010 7:59 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159328
Re: [PC] Devil May Cry 4
You're gonna tell me now that they use different formats in the benchmark? Don't think so.I said MHF BENCHMARK
- Sun Aug 15, 2010 2:48 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159328
Re: [PC] Devil May Cry 4
@Herdell: Did that tool come from the DMC4 translation project? Anyway, thanks, I can think of a few uses for it.
@eycaramba: MHF's format is not the same, we've been able to extract dmc 4 .arcs for ages. I wish we could extract MHF's too though...
@eycaramba: MHF's format is not the same, we've been able to extract dmc 4 .arcs for ages. I wish we could extract MHF's too though...
- Thu Jan 07, 2010 11:54 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159328
Re: [PC] Devil May Cry 4
The year-end for me is just another day in my life, it will not tell me in any way how my last year was or how my new year will be. Which doesn't mean it can't be a good day, right? And I spent the 31 dec night working on a philipino ship and the crew weren't friendly at all, no party, no juice, no...
- Thu Dec 31, 2009 1:15 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159328
Re: [PC] Devil May Cry 4
Hey, Surveyor? I've been testing your new tools. Here's some feedback. dds2tex: It works fine, but with a few oddities. 1: For a given texture, the final filesize is smaller than the original. Which doesn't seem to affect anything. Although it might have something to do with 2: Judging from what you...
- Mon Dec 28, 2009 11:34 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159328
Re: [PC] Devil May Cry 4
Send me money instead :) and btw, you have some nice stuff over there, I especialy liked the "Dante has too many swords!, An updated re-release" thing! What's that, you want more *happy thoughts*? Sure! Good thing you didn't ask for money. And glad you liked that pack, there's more on the...
- Fri Dec 25, 2009 10:00 am
- Forum: Game Archive
- Topic: [PC] Resident Evil 5
- Replies: 104
- Views: 69830
Re: [PC] Resident Evil 5
Ah, now I get it. Thanks.
- Fri Dec 25, 2009 12:12 am
- Forum: Game Archive
- Topic: [PC] Resident Evil 5
- Replies: 104
- Views: 69830
Re: [PC] Resident Evil 5
You mean those 00 right next to each variable or something else? Aren't those just separators?Sectus wrote:I usually see mAttackType as 00.
- Thu Dec 24, 2009 12:41 pm
- Forum: Game Archive
- Topic: [PC] Resident Evil 5
- Replies: 104
- Views: 69830
Re: [PC] Resident Evil 5
How about those *m* variables, any info on them and how they work? E.G. mAtackType.
