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by Evin
Sat Aug 25, 2012 9:28 am
Forum: Game specific tools
Topic: Heavy Rain Tools
Replies: 21
Views: 17311

Heavy Rain Tools

I'm working on Heavy Rain Tools, to I can translate the game. I'm very at the beginning of the develop/research! This is so far done: - dat/d00/d01... unpacker - segs unpacker/repacker Because the tools are too big to upload here, available from here: https://dl.dropbox.com/u/4953836/Xentax/HeavyRai...
by Evin
Tue Aug 07, 2012 6:59 am
Forum: Game Localization
Topic: Asura's Wrath (Ps3) .XXX
Replies: 8
Views: 5182

Re: Asura's Wrath (Ps3) .XXX

Hello, I'm subtitled videos of the game into my language (PT) and was wondering if someone could help me in the files with extension. XXX, because I want to translate the texts, I need to know what is the compression used in these files, I tried to use extractor zlib but it only extracted a file, a...
by Evin
Sat Jul 14, 2012 8:26 am
Forum: General game tools
Topic: Asura .asr\asrBE\en\enBE Tool
Replies: 9
Views: 19899

Re: Asura .asr\asrBE\en\enBE Tool

Just rename it. If you created the asr file from console files, the new asr is also console verison, like asrbe.
by Evin
Mon Jul 09, 2012 12:30 pm
Forum: Game Archive
Topic: Crysis 2 - RETAIL .pak files
Replies: 103
Views: 54336

Re: Crysis 2 - RETAIL .pak files

Crysis 2 SDK can create decrypted/encrypted PAK files.
by Evin
Sat Jul 07, 2012 7:34 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 488
Views: 483552

Re: My quickBMS scripts

by Evin
Fri Jul 06, 2012 4:09 pm
Forum: Game Localization
Topic: I need help to open the F.E.A.R language files?
Replies: 1
Views: 1263

Re: I need help to open the F.E.A.R language files?

Google-> Fear 1.08 SDK
This contain all tools you need, and the texts in editable format.
by Evin
Mon Jun 11, 2012 5:15 pm
Forum: General game tools
Topic: Alan Wake and AW's American Nightmare
Replies: 70
Views: 69355

Re: Alan Wake and AW's American Nightmare

Than move the original files.
by Evin
Mon Jun 11, 2012 6:40 am
Forum: General game tools
Topic: Alan Wake and AW's American Nightmare
Replies: 70
Views: 69355

Re: Alan Wake and AW's American Nightmare

The "bin2/rmdp2" are the new files, the repacked data.
Move/rename the original bin/rmdp file, than delete the "2" from the end of the new files. That's it.
by Evin
Sat Jun 09, 2012 8:10 pm
Forum: Game Archive
Topic: Heavy Rain BIGFILE
Replies: 33
Views: 21546

Re: Heavy Rain BIGFILE

Long way. Look how "old" is this game. This won't solve in a couple of weeks. And I'm not working on it every day either.
by Evin
Sat Jun 02, 2012 8:14 am
Forum: Game Archive
Topic: Heavy Rain BIGFILE
Replies: 33
Views: 21546

Re: Heavy Rain BIGFILE

I already tried, but it doesn't want to work. And I have to put back the files, and QBMS can't repack it.
by Evin
Fri Jun 01, 2012 7:53 am
Forum: Game Archive
Topic: Heavy Rain BIGFILE
Replies: 33
Views: 21546

Re: Heavy Rain BIGFILE

My first priority is to edit the texts and textures. And because the most files are compressed into these .segs files, if I can unpack them, maybe there are the model/sound files too.
by Evin
Thu May 31, 2012 7:19 pm
Forum: Game Archive
Topic: Heavy Rain BIGFILE
Replies: 33
Views: 21546

Re: Heavy Rain BIGFILE

What is done: text extractor, texture->DDS converter.
The game use a lot .segs file. Because I didn't find a lot texts, I'm working on, to I can unpack them. I know, it's use zlib compression.
by Evin
Wed May 30, 2012 11:53 am
Forum: Game Archive
Topic: Heavy Rain BIGFILE
Replies: 33
Views: 21546

Re: Heavy Rain BIGFILE

I only managed to extract the music, speech and sfx from the game. Haven't found code that indicates DDS textures. Because the DDS header is missing. I really want to translate this game! I still believe that someone will find a way around those BIGFILES. I saw that the russians has already transla...
by Evin
Mon May 28, 2012 11:19 am
Forum: General game tools
Topic: Alan Wake and AW's American Nightmare
Replies: 70
Views: 69355

Re: Alan Wake and AW's American Nightmare

Open the file by hex editor, find this text: "DDS". This is where the font texture start. It's end is the end of the font file.