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- Sat Aug 25, 2012 9:28 am
- Forum: Game specific tools
- Topic: Heavy Rain Tools
- Replies: 21
- Views: 17311
Heavy Rain Tools
I'm working on Heavy Rain Tools, to I can translate the game. I'm very at the beginning of the develop/research! This is so far done: - dat/d00/d01... unpacker - segs unpacker/repacker Because the tools are too big to upload here, available from here: https://dl.dropbox.com/u/4953836/Xentax/HeavyRai...
- Tue Aug 07, 2012 6:59 am
- Forum: Game Localization
- Topic: Asura's Wrath (Ps3) .XXX
- Replies: 8
- Views: 5182
Re: Asura's Wrath (Ps3) .XXX
Hello, I'm subtitled videos of the game into my language (PT) and was wondering if someone could help me in the files with extension. XXX, because I want to translate the texts, I need to know what is the compression used in these files, I tried to use extractor zlib but it only extracted a file, a...
- Sat Jul 14, 2012 8:26 am
- Forum: General game tools
- Topic: Asura .asr\asrBE\en\enBE Tool
- Replies: 9
- Views: 19899
Re: Asura .asr\asrBE\en\enBE Tool
Just rename it. If you created the asr file from console files, the new asr is also console verison, like asrbe.
- Thu Jul 12, 2012 12:58 pm
- Forum: Game Archive
- Topic: Sniper Elite V2 Demo [PC] (.asr)
- Replies: 15
- Views: 8258
- Mon Jul 09, 2012 12:30 pm
- Forum: Game Archive
- Topic: Crysis 2 - RETAIL .pak files
- Replies: 103
- Views: 54336
Re: Crysis 2 - RETAIL .pak files
Crysis 2 SDK can create decrypted/encrypted PAK files.
- Sat Jul 07, 2012 7:34 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 488
- Views: 483552
Re: My quickBMS scripts
Older BGEHD script: viewtopic.php?f=10&t=7886&hilit=evil+hd ... nd+good+hd
- Fri Jul 06, 2012 4:09 pm
- Forum: Game Localization
- Topic: I need help to open the F.E.A.R language files?
- Replies: 1
- Views: 1263
Re: I need help to open the F.E.A.R language files?
Google-> Fear 1.08 SDK
This contain all tools you need, and the texts in editable format.
This contain all tools you need, and the texts in editable format.
- Mon Jun 11, 2012 5:15 pm
- Forum: General game tools
- Topic: Alan Wake and AW's American Nightmare
- Replies: 70
- Views: 69355
Re: Alan Wake and AW's American Nightmare
Than move the original files.
- Mon Jun 11, 2012 6:40 am
- Forum: General game tools
- Topic: Alan Wake and AW's American Nightmare
- Replies: 70
- Views: 69355
Re: Alan Wake and AW's American Nightmare
The "bin2/rmdp2" are the new files, the repacked data.
Move/rename the original bin/rmdp file, than delete the "2" from the end of the new files. That's it.
Move/rename the original bin/rmdp file, than delete the "2" from the end of the new files. That's it.
- Sat Jun 09, 2012 8:10 pm
- Forum: Game Archive
- Topic: Heavy Rain BIGFILE
- Replies: 33
- Views: 21546
Re: Heavy Rain BIGFILE
Long way. Look how "old" is this game. This won't solve in a couple of weeks. And I'm not working on it every day either.
- Sat Jun 02, 2012 8:14 am
- Forum: Game Archive
- Topic: Heavy Rain BIGFILE
- Replies: 33
- Views: 21546
Re: Heavy Rain BIGFILE
I already tried, but it doesn't want to work. And I have to put back the files, and QBMS can't repack it.
- Fri Jun 01, 2012 7:53 am
- Forum: Game Archive
- Topic: Heavy Rain BIGFILE
- Replies: 33
- Views: 21546
Re: Heavy Rain BIGFILE
My first priority is to edit the texts and textures. And because the most files are compressed into these .segs files, if I can unpack them, maybe there are the model/sound files too.
- Thu May 31, 2012 7:19 pm
- Forum: Game Archive
- Topic: Heavy Rain BIGFILE
- Replies: 33
- Views: 21546
Re: Heavy Rain BIGFILE
What is done: text extractor, texture->DDS converter.
The game use a lot .segs file. Because I didn't find a lot texts, I'm working on, to I can unpack them. I know, it's use zlib compression.
The game use a lot .segs file. Because I didn't find a lot texts, I'm working on, to I can unpack them. I know, it's use zlib compression.
- Wed May 30, 2012 11:53 am
- Forum: Game Archive
- Topic: Heavy Rain BIGFILE
- Replies: 33
- Views: 21546
Re: Heavy Rain BIGFILE
I only managed to extract the music, speech and sfx from the game. Haven't found code that indicates DDS textures. Because the DDS header is missing. I really want to translate this game! I still believe that someone will find a way around those BIGFILES. I saw that the russians has already transla...
- Mon May 28, 2012 11:19 am
- Forum: General game tools
- Topic: Alan Wake and AW's American Nightmare
- Replies: 70
- Views: 69355
Re: Alan Wake and AW's American Nightmare
Open the file by hex editor, find this text: "DDS". This is where the font texture start. It's end is the end of the font file.
