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by evin
Mon Jul 09, 2012 12:30 pm
Forum: Game Archive
Topic: Crysis 2 - RETAIL .pak files
Replies: 103
Views: 33315

Re: Crysis 2 - RETAIL .pak files

Crysis 2 SDK can create decrypted/encrypted PAK files.
by evin
Sat Jul 07, 2012 7:34 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 478
Views: 274672

Re: My quickBMS scripts

by evin
Fri Jul 06, 2012 4:09 pm
Forum: Game Localization
Topic: I need help to open the F.E.A.R language files?
Replies: 1
Views: 696

Re: I need help to open the F.E.A.R language files?

Google-> Fear 1.08 SDK
This contain all tools you need, and the texts in editable format.
by evin
Mon Jun 11, 2012 5:15 pm
Forum: General game tools
Topic: Alan Wake and AW's American Nightmare
Replies: 66
Views: 29626

Re: Alan Wake and AW's American Nightmare

Than move the original files.
by evin
Mon Jun 11, 2012 6:40 am
Forum: General game tools
Topic: Alan Wake and AW's American Nightmare
Replies: 66
Views: 29626

Re: Alan Wake and AW's American Nightmare

The "bin2/rmdp2" are the new files, the repacked data.
Move/rename the original bin/rmdp file, than delete the "2" from the end of the new files. That's it.
by evin
Sat Jun 09, 2012 8:10 pm
Forum: Game Archive
Topic: Heavy Rain BIGFILE
Replies: 33
Views: 15092

Re: Heavy Rain BIGFILE

Long way. Look how "old" is this game. This won't solve in a couple of weeks. And I'm not working on it every day either.
by evin
Sat Jun 02, 2012 8:14 am
Forum: Game Archive
Topic: Heavy Rain BIGFILE
Replies: 33
Views: 15092

Re: Heavy Rain BIGFILE

I already tried, but it doesn't want to work. And I have to put back the files, and QBMS can't repack it.
by evin
Fri Jun 01, 2012 7:53 am
Forum: Game Archive
Topic: Heavy Rain BIGFILE
Replies: 33
Views: 15092

Re: Heavy Rain BIGFILE

My first priority is to edit the texts and textures. And because the most files are compressed into these .segs files, if I can unpack them, maybe there are the model/sound files too.
by evin
Thu May 31, 2012 7:19 pm
Forum: Game Archive
Topic: Heavy Rain BIGFILE
Replies: 33
Views: 15092

Re: Heavy Rain BIGFILE

What is done: text extractor, texture->DDS converter.
The game use a lot .segs file. Because I didn't find a lot texts, I'm working on, to I can unpack them. I know, it's use zlib compression.
by evin
Wed May 30, 2012 11:53 am
Forum: Game Archive
Topic: Heavy Rain BIGFILE
Replies: 33
Views: 15092

Re: Heavy Rain BIGFILE

I only managed to extract the music, speech and sfx from the game. Haven't found code that indicates DDS textures. Because the DDS header is missing. I really want to translate this game! I still believe that someone will find a way around those BIGFILES. I saw that the russians has already transla...
by evin
Mon May 28, 2012 11:19 am
Forum: General game tools
Topic: Alan Wake and AW's American Nightmare
Replies: 66
Views: 29626

Re: Alan Wake and AW's American Nightmare

Open the file by hex editor, find this text: "DDS". This is where the font texture start. It's end is the end of the font file.
by evin
Mon May 28, 2012 7:52 am
Forum: General game tools
Topic: Alan Wake and AW's American Nightmare
Replies: 66
Views: 29626

Re: Alan Wake and AW's American Nightmare

Tool updated in the first post.
by evin
Sun May 27, 2012 7:30 am
Forum: General game tools
Topic: Alan Wake and AW's American Nightmare
Replies: 66
Views: 29626

Re: Alan Wake and AW's American Nightmare

Updated tool and AWAN PC text file coming up in few days. I'm testing right now.
by evin
Wed May 23, 2012 6:44 am
Forum: General game tools
Topic: Asura .asr\asrBE\en\enBE Tool
Replies: 8
Views: 8685

Re: Asura .asr\asrBE\en\enBE Tool

Yes. Although, not perfect with .en/enBE repack.