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Search found 330 matches

by evin
Sat Sep 22, 2007 6:24 pm
Forum: Compressed files and methods
Topic: Bioshock unpack. and all of unreal3 engine pack Compression
Replies: 1
Views: 3096

The Bioshock .u files, using zlib compression. The zlib beginning: 789c (hexa) In the header is maybe the zlib files offset values. The .u files contained many zlib files. All zlib size is ~34k. If you cut out all zlib files, and decompressed all of them, then with "copy /b..." command you can copy ...
by evin
Mon Jul 02, 2007 12:12 pm
Forum: Graphic file formats
Topic: How to convert Indexed TIM2 to Full Color
Replies: 11
Views: 5924

I don't think there is a ready-made tool out yets! That's what I start my own! It's not hard to convert indexed color to full color(I finally managed), but the other way round is difficult for a beginner like me! And what's the different between tim2 and tim2x plugin! Tim2 - Jasmine's plugin, cant'...
by evin
Sat Jun 30, 2007 6:02 pm
Forum: Graphic file formats
Topic: How to convert Indexed TIM2 to Full Color
Replies: 11
Views: 5924

So, it's somehow possible the dmc3-tm2 textures editing?
I want the modified textures put into the game.
I try 2 Photoshop plugin out, but not the best. (Tim2Format.8bi, tm2xFormat.8bi)
by evin
Sat Jan 20, 2007 4:08 pm
Forum: Game Archive
Topic: Second Sight
Replies: 19
Views: 4582

I'm not find the all textures.
The storymem folder contain the textures, but (maybe because of Starforce3 ) not all.
Anybody know where is the missing textures?
by evin
Sat Dec 16, 2006 4:28 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 81370

Turfster
From Solidus 1.8d, the xti->dds(single) converter is bad. The dds dimensions is bad, like in the older version. I think, the 1.8c is work fine.
by evin
Tue Nov 14, 2006 10:45 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 81370

But delphi and all the programmign languages allready compress(and normally encrypt) there exe files anyways. Have you used this on a file before and its made a difference? Not all. The uncompressed prog.files can edited with ResourceHacker, Exescope..., but the compressed not. (The libvorbis.dll i...
by evin
Sat Nov 11, 2006 6:24 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 81370

Turfster

Here is an usefull tool: http://upx.sourceforge.net/

You can decrease with this, the exe size.
by evin
Sat Oct 07, 2006 12:42 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 81370

And the vox.dat holds some ingame text. (Need backup!, Hurry!, ...)
by evin
Tue Aug 22, 2006 2:11 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 81370

Turfster
THX :)
by evin
Wed Aug 16, 2006 10:33 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 81370

Wait a minute. Are you talking about the text or the image data? I'd like to say also that I'm having Kenshinsx's problem too, and I'd like to ask what are the .02d files for. Thanks. This HUD text is in the .EXE: Life, Weapon, "Weapon list (Grenade, psg-1...)", Equip, Time, Time left Overwrite the...
by evin
Mon Aug 14, 2006 10:26 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 81370

McCuñao wrote:Where?
In the mgs2.exe/mgs2_sse.exe files.
Editing just hex editor.
by evin
Wed Aug 09, 2006 7:04 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 81370

Well I'm thinking the game code is strictly written up to not allow higher res textures in. I can't seem to create higher res textures without the game crashing. I have tried to make a texture double the resolution and also triple, but the game crashes. So for instance, a 256x256 texture has to rem...
by evin
Sun Aug 06, 2006 7:01 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 81370

OH so THATS what it does. I want to sure lol. I have XP and iot looks FINE on it. OF course it doesnt really matter whether or not its XP style boxes, wel TO ME at least. So u made that DLL yourself. If u can do that then MAYBE u know how to HACK the MGS2 files aswell? Any ideas on anything anyone ...
by evin
Sat Aug 05, 2006 6:23 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 81370

Weve all found this. But its NOT a bug. The game still READS the file in the SAME way. Of course if you are to replace textures with HIGHER RES trxtures like we are doing then it WILL get bigger. Alos WHAT exactly does you atachment do? If I extract the first file from the cache.qar, and replace th...
by evin
Sat Aug 05, 2006 3:10 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 81370

Hi all. lionheartuk If you need a registered Milkshape, download the official Medal of Honor: Pacific Assault MDK (v1.1), install it (need .NET Framwork 1.1), and you have a registered Milkshape 1.7.1. Turfster I found a bug. If I replace the first file in the qar (cache.qar->2Dtex), the new qar fil...