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Search found 335 matches

by evin
Sun May 18, 2008 9:05 pm
Forum: Compressed files and methods
Topic: Unknown encryption file
Replies: 6
Views: 2717

Re: Unknown encryption file

juskrey wrote:They are simply XORed by following pattern
{0x8a, 0x36, 0x5d, 0xc7, 0x99, 0x78, 0x90}
Thanks a lot.
by evin
Sun May 04, 2008 6:37 pm
Forum: Compressed files and methods
Topic: Unknown encryption file
Replies: 6
Views: 2717

Re: Unknown encryption file

The Sinking Island game use .lua files, but all encrypted. I need an decryptor, or I need to know, how can I decryt this.
Thx
by evin
Wed Feb 13, 2008 8:57 am
Forum: Game Archive
Topic: Call of Duty 4 Modern Warfare (PC) *.ff
Replies: 18
Views: 5676

Re: Call of Duty 4 Modern Warfare (PC) *.ff

The .ff compressed with zlib.
Cut out the first 12byte, and all zlib can decompress/compress the .ff.
by evin
Mon Feb 04, 2008 1:07 pm
Forum: Game Archive
Topic: Darkness Within (bin)
Replies: 2
Views: 628

Re: Darkness Within (bin)

I need all data from the bin, not just the image. And with file ripper some picture is not readable, or not complete.
by evin
Mon Feb 04, 2008 12:01 pm
Forum: Game Archive
Topic: Darkness Within (bin)
Replies: 2
Views: 628

Darkness Within (bin)

I want to edit this game, but all files is in the .bin files, and I can't find editor or unpacker.
The files is uncompressed inside the bin. Most of all pictures (jpg,dds,tga).
Official site and Demo:http://www.zoetropeint.com/ln/lneng.htm
by evin
Sat Sep 22, 2007 6:24 pm
Forum: Compressed files and methods
Topic: Bioshock unpack. and all of unreal3 engine pack Compression
Replies: 1
Views: 3117

The Bioshock .u files, using zlib compression. The zlib beginning: 789c (hexa) In the header is maybe the zlib files offset values. The .u files contained many zlib files. All zlib size is ~34k. If you cut out all zlib files, and decompressed all of them, then with "copy /b..." command you can copy ...
by evin
Mon Jul 02, 2007 12:12 pm
Forum: Graphic file formats
Topic: How to convert Indexed TIM2 to Full Color
Replies: 11
Views: 5982

I don't think there is a ready-made tool out yets! That's what I start my own! It's not hard to convert indexed color to full color(I finally managed), but the other way round is difficult for a beginner like me! And what's the different between tim2 and tim2x plugin! Tim2 - Jasmine's plugin, cant'...
by evin
Sat Jun 30, 2007 6:02 pm
Forum: Graphic file formats
Topic: How to convert Indexed TIM2 to Full Color
Replies: 11
Views: 5982

So, it's somehow possible the dmc3-tm2 textures editing?
I want the modified textures put into the game.
I try 2 Photoshop plugin out, but not the best. (Tim2Format.8bi, tm2xFormat.8bi)
by evin
Sat Jan 20, 2007 4:08 pm
Forum: Game Archive
Topic: Second Sight
Replies: 19
Views: 4622

I'm not find the all textures.
The storymem folder contain the textures, but (maybe because of Starforce3 ) not all.
Anybody know where is the missing textures?
by evin
Sat Dec 16, 2006 4:28 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 82315

Turfster
From Solidus 1.8d, the xti->dds(single) converter is bad. The dds dimensions is bad, like in the older version. I think, the 1.8c is work fine.
by evin
Tue Nov 14, 2006 10:45 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 82315

But delphi and all the programmign languages allready compress(and normally encrypt) there exe files anyways. Have you used this on a file before and its made a difference? Not all. The uncompressed prog.files can edited with ResourceHacker, Exescope..., but the compressed not. (The libvorbis.dll i...
by evin
Sat Nov 11, 2006 6:24 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 82315

Turfster

Here is an usefull tool: http://upx.sourceforge.net/

You can decrease with this, the exe size.
by evin
Sat Oct 07, 2006 12:42 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 82315

And the vox.dat holds some ingame text. (Need backup!, Hurry!, ...)
by evin
Tue Aug 22, 2006 2:11 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 82315

Turfster
THX :)
by evin
Wed Aug 16, 2006 10:33 am
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 82315

Wait a minute. Are you talking about the text or the image data? I'd like to say also that I'm having Kenshinsx's problem too, and I'd like to ask what are the .02d files for. Thanks. This HUD text is in the .EXE: Life, Weapon, "Weapon list (Grenade, psg-1...)", Equip, Time, Time left Overwrite the...