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by Evin
Wed Oct 07, 2009 8:10 am
Forum: Graphic file formats
Topic: .DDS to .TGA and back
Replies: 6
Views: 2324

Re: .DDS to .TGA and back

Try to use Photoshop+DDS plugin or GIMP+DDS plugin. Problem solved.
by Evin
Mon Oct 05, 2009 7:46 am
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 69127

Re: [PC] Resident Evil 5

I want to edit subtitles and translate Turkish Language. How can i do it , i can extract some arc files but can not edit them. Help please. There is a MSGEditor to DMC4, but doesn't support the RE5 MSG format. You can convert into txt, but that's all. The msg file doesn't work. Maybe some day. Unti...
by Evin
Fri Oct 02, 2009 8:47 am
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 69127

Re: [PC] Resident Evil 5

The size of DDS header is always 128byte. The TEX header is 44, I think. So cut out the DDS header, paste the first 44bytes of TEX, rename to TEX and done.
This works for DMC4.

Just try out.
by Evin
Sun Sep 27, 2009 11:50 am
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 69127

Re: [PC] Resident Evil 5

ResiHax wrote:We'd need an .arc injector or repacker to get past this. The DMC4 one is for DMC4 only and doesn't work.
Making a repacker is much easier than making an injector, because RE5 use Zlib compression, which is free. DMC4 use modified LZX compression, which source is unknow.
by Evin
Sat Sep 19, 2009 7:08 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 156997

Re: [PC] Devil May Cry 4

The facts:
-this is a DMC4 topik
-my program compatible only with DMC4 .msg2 files
-this is a Resident Evil 5 msg2 file!
-I don't have the game, to update my program to RE5 (I need to testing)
by Evin
Fri Sep 18, 2009 10:28 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 156997

Re: [PC] Devil May Cry 4

In this case, I need the original msg2 and the new txt.
by Evin
Thu Sep 17, 2009 10:48 am
Forum: Game Archive
Topic: Neocron 2 *.PAK
Replies: 4
Views: 1355

Re: Neocron 2 *.PAK

This is a container file. The contained files compressed with zlib. I don't know about editor.
by Evin
Wed Sep 02, 2009 6:06 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 156997

Re: [PC] Devil May Cry 4

So this is my ARCInjector. This can remake the arc files. But this program can't recompress the new data, just inject into the arc file! Because this is a translator tool, only tex/dds/msg supported fully. Other format not tested. The program based on Inside the game's source of Lost Planet ARC Extr...
by Evin
Thu Aug 13, 2009 2:23 pm
Forum: Game Archive
Topic: Bionic Comando
Replies: 32
Views: 8525

Re: Bionic Comando

Earlier I tried to find LUA decompiler, to an other game (maybe lua 5.1.3), but only the 5.0 supported. :(
And that was 1year ago! And still nothing new.
by Evin
Thu Aug 13, 2009 8:21 am
Forum: Game Archive
Topic: Bionic Comando
Replies: 32
Views: 8525

Re: Bionic Comando

I know, this is not so moddable as the GRAW (graw1-2 official modtool exist, but BC modtools not), but as you see in my earlier post the image, it' posible. I'm not touched to any bundle file, but still working. I know that the GRAW is more mod-friendlier as this. Also truth, that I don't care the 3...
by Evin
Wed Aug 12, 2009 9:29 pm
Forum: Game Archive
Topic: Bionic Comando
Replies: 32
Views: 8525

Re: Bionic Comando

This engine is moddable or was. This (of course older) Diesel engine run under GRAW1-2.
Maybe the new GRAW will be much better, of course if then the GRIN is exist and they make the game.
by Evin
Mon Aug 10, 2009 8:09 am
Forum: Game Archive
Topic: Bionic Comando
Replies: 32
Views: 8525

Re: Bionic Comando

I'm translating the game too. I have all source to translating. Just give me an e-mail address in PM, and I sent you all source.
But you have to work with DDS images! I hope this is not problem. And the texts is in XML format.
by Evin
Wed Jul 29, 2009 6:01 pm
Forum: Game Archive
Topic: Resident Evil 5 Benchmark Backgrounds
Replies: 20
Views: 5409

Re: Resident Evil 5 Benchmark Backgrounds

I think, the first image is compressed with DXT1-3-5, but the header is bad. The size of the second image is incorrect, maybe.
Why don't you try out the DMC4 text2dds converter? Maybe works.
viewtopic.php?f=10&t=3057&st=0&sk=t&sd=a&start=30
by Evin
Wed Jul 29, 2009 2:33 pm
Forum: Game Archive
Topic: Resident Evil 5 Benchmark Backgrounds
Replies: 20
Views: 5409

Re: Resident Evil 5 Benchmark Backgrounds

Use normal view, like from 0 to F, not 0-20, and then you can see the header.
The size of header is fixed, 128byte (80h).
by Evin
Mon Jul 27, 2009 12:25 pm
Forum: Game Archive
Topic: Bionic Comando
Replies: 32
Views: 8525

Re: Bionic Comando

The .bundle file is just a container, but the .fcl is compressed. The .fcl file contain (i think) only the data of levels. But if you decompress the .fcl, and somehow unpack the files with own name and folder-tree, put this datas into the quick.bundle file, the game will use this files. For example:...