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Search found 348 matches

by Evin
Mon Sep 20, 2010 12:58 pm
Forum: Game Archive
Topic: Resident Evil 5 Problem
Replies: 3
Views: 1127

Re: Resident Evil 5 Problem

Look, this is not that kind of forum. We try to edit the files of the game to make mods or translation.
Your DVD or the files are corrupted. Donwload it again or go to the store and buy it if it is a warez copy.
by Evin
Mon Sep 20, 2010 9:29 am
Forum: Graphic file formats
Topic: Blur .texture
Replies: 35
Views: 9458

Re: Blur .texture

Upload an unhandled dxt5 file, because your program works fine with Tosyk's f01c.texture file, which is a dxt5 file.
by Evin
Mon Sep 20, 2010 8:14 am
Forum: Game Archive
Topic: Resident Evil 5 Problem
Replies: 3
Views: 1127

Re: Resident Evil 5 Problem

Go to the store and buy it. Problem solved.
by Evin
Wed Sep 15, 2010 6:14 pm
Forum: Graphic file formats
Topic: Blur .texture
Replies: 35
Views: 9458

Re: Blur .texture

If you deleted the first 84 byte from the beginning of the .texture, just paste the first 128 byte from the dds to the beginning of the .texture.
by Evin
Wed Sep 15, 2010 2:43 pm
Forum: Graphic file formats
Topic: Blur .texture
Replies: 35
Views: 9458

Re: Blur .texture

The .texture header is 84 byte big (54h). If you delete exactly this part, no more or less, the color will be ok.
by Evin
Wed Sep 15, 2010 2:17 pm
Forum: Graphic file formats
Topic: Blur .texture
Replies: 35
Views: 9458

Re: Blur .texture

There is you file, f01c.texture. If you open it to read in hex view (or with hex editor), left side you can see a counter. These are the offset values. At the offset 38(hex) begin the width and the height data.
by Evin
Wed Sep 15, 2010 1:38 pm
Forum: Graphic file formats
Topic: Blur .texture
Replies: 35
Views: 9458

Re: Blur .texture

Which part?
by Evin
Wed Sep 15, 2010 1:16 pm
Forum: Graphic file formats
Topic: Blur .texture
Replies: 35
Views: 9458

Re: Blur .texture

If the color is wrong, you leaved some non-image data after the header, and the image data is shifted. Or if you deleted too much data.

Image size:
offset38: 4byte width, 4byte height (00080000 00020000)
by Evin
Wed Sep 15, 2010 1:03 pm
Forum: Graphic file formats
Topic: Blur .texture
Replies: 35
Views: 9458

Re: Blur .texture

You used wrong DDS header, and the dimensions are also wrong.

Create a dds file with 2048x512 dimensions, and DXT5 No mipmap compression, and paste the header.
by Evin
Thu Sep 09, 2010 7:54 am
Forum: Game Archive
Topic: Heavy Rain BIGFILE
Replies: 33
Views: 21792

Re: Heavy Rain BIGFILE

It seems, this game use the engine of Fahrenheit/Indigo Prophecy (of course upgraded newer version) or just the structure is very similar; Unicode text with ASCII ID, and DDS textures.
by Evin
Fri Aug 20, 2010 4:22 pm
Forum: Compressed files and methods
Topic: Microvolts Beta .dip
Replies: 2
Views: 1545

Re: Microvolts Beta .dip

This is soooo easy: rename to zip! But encrypted.
by Evin
Tue Aug 10, 2010 12:43 pm
Forum: Game Archive
Topic: Mafia II SDS files?
Replies: 158
Views: 74261

Re: Mafia II SDS files?

Zlbi compressed. So not a big deal.
by Evin
Tue Aug 10, 2010 7:34 am
Forum: Game Archive
Topic: Call of Duty 4: Modern Warfare - Subtitle Files
Replies: 4
Views: 2858

Re: Call of Duty 4: Modern Warfare - Subtitle Files

Why is this rush? You can't wait at least a day to the answer?!
Tomorrow I'll try to upload the files what you need.
by Evin
Mon Aug 09, 2010 12:28 pm
Forum: Game Archive
Topic: Call of Duty 4: Modern Warfare - Subtitle Files
Replies: 4
Views: 2858

Re: Call of Duty 4: Modern Warfare - Subtitle Files

Maybe I can help you. Which language?
By the way, if you dowload the cod4 ModTools (~1GB), you can find there the subtitle files.