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Search found 348 matches

by Evin
Fri Oct 22, 2010 7:48 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed II - lp.wad [x360]
Replies: 24
Views: 12460

Re: Star Wars The Force Unleashed II - lp.wad [x360]

Huh, it's works. :) Thx.
by Evin
Wed Oct 13, 2010 9:24 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed II - lp.wad [x360]
Replies: 24
Views: 12460

Star Wars The Force Unleashed II - lp.wad [x360]

The contents of this post was deleted because of possible forum rules violation.
by Evin
Tue Oct 12, 2010 8:53 am
Forum: Compressed files and methods
Topic: Resident Evil 5 PS3 .arc won't extract.
Replies: 24
Views: 9700

Re: Resident Evil 5 PS3 .arc won't extract.

I talked about the GV RE5 msg2 tool. (You know the team)
You mean 3:15AM? Because people sleep at night, not at afternoon.
by Evin
Tue Oct 12, 2010 6:53 am
Forum: Compressed files and methods
Topic: Resident Evil 5 PS3 .arc won't extract.
Replies: 24
Views: 9700

Re: Resident Evil 5 PS3 .arc won't extract.

caws wrote: The endianess is different, that's why evin's tool doesn work.
And because the DMC4 msg2 is not equal with RE5 msg2. Something changed except the characters.

But I know, that someone made a RE5 compatible msg2 tool for pc.
by Evin
Mon Oct 11, 2010 6:51 pm
Forum: Graphic file formats
Topic: Please help Extract .gtf textures
Replies: 18
Views: 11851

Re: Please help Extract .gtf textures

This simple program support only the unswizzled .gtf files. Sorry, but I can't handle the swizzled mode.
by Evin
Mon Oct 11, 2010 2:45 pm
Forum: Graphic file formats
Topic: Please help Extract .gtf textures
Replies: 18
Views: 11851

Re: Please help Extract .gtf textures

I need more samples, with smaller images. Because maybe this DDS compression is not the only one, which the game uses.
by Evin
Mon Oct 11, 2010 2:32 pm
Forum: Graphic file formats
Topic: Please help Extract .gtf textures
Replies: 18
Views: 11851

Re: Please help Extract .gtf textures

Got it. I didn't know the dimensions, but now I have the DDS image. Just the byte order difference. (Little-Endian - Big-Endian)
DDS format of this image: 8.8.8.8, no mipmap
by Evin
Mon Oct 11, 2010 12:52 pm
Forum: Graphic file formats
Topic: Please help Extract .gtf textures
Replies: 18
Views: 11851

Re: Please help Extract .gtf textures

It seems it some kind of DDS or Tim format. Maybe Tim3. I can see the main character and some text on it, but I can't edit.
Channels: ARGB.
by Evin
Mon Oct 11, 2010 8:13 am
Forum: Game Archive
Topic: [Xbox] Star Wars: The Clone Wars - data.zwp file
Replies: 5
Views: 5298

Re: [Xbox] Star Wars: The Clone Wars *.bin files

Simple zlib compressed files. But I think these are just animation data.
by Evin
Mon Oct 11, 2010 8:05 am
Forum: Graphic file formats
Topic: Please help Extract .gtf textures
Replies: 18
Views: 11851

Re: Please help Extract .gtf textures

Sample?!
by Evin
Sat Oct 09, 2010 10:50 am
Forum: Compressed files and methods
Topic: Uncharted Drakes fortune PS3 .PSARC zlib
Replies: 77
Views: 53915

Re: Uncharted Drakes fortune PS3 .PSARC zlib

Researchman wrote:I searched but found none. If someone has, then give a link to download.
Google 1.hit!!!
http://www.microsoft.com/downloads/en/d ... laylang=en
by Evin
Wed Sep 22, 2010 8:01 am
Forum: Graphic file formats
Topic: Blur .texture
Replies: 35
Views: 9458

Re: Blur .texture

I think this is a good image (sunset?). But if you find more image like this, we/you can be sure.
by Evin
Tue Sep 21, 2010 6:49 pm
Forum: Game Archive
Topic: Alan Wake Xbox360 Game Unpacker Repacker
Replies: 44
Views: 18775

Re: Alan Wake Xbox360 Game Unpacker Repacker

Unfortunately nothing news. I don't know the 3d model files structure, and I couldn't de-swizzling the basically dds files.

I'm going to upload an updated tool with repacker and text file converter, but that's everything I can do.
by Evin
Tue Sep 21, 2010 7:53 am
Forum: Graphic file formats
Topic: Blur .texture
Replies: 35
Views: 9458

Re: Blur .texture

RoadTrain wrote:When using this header I get the same colors as in the second post.
But I need to get colors as in the fourth post.
Your dds file is wrong. But with my header the new dds is fine in Photoshop and Xnview.
Try to generate a new header with these data: DXT5, Mipmap 1
by Evin
Mon Sep 20, 2010 7:35 pm
Forum: Graphic file formats
Topic: Blur .texture
Replies: 35
Views: 9458

Re: Blur .texture

Don't as what I did. :) I just pasted one of my dds header sample, and it's worked.