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Search found 348 matches
- Fri Oct 22, 2010 7:48 am
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed II - lp.wad [x360]
- Replies: 24
- Views: 12460
Re: Star Wars The Force Unleashed II - lp.wad [x360]
Huh, it's works.
Thx.
- Wed Oct 13, 2010 9:24 am
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed II - lp.wad [x360]
- Replies: 24
- Views: 12460
Star Wars The Force Unleashed II - lp.wad [x360]
The contents of this post was deleted because of possible forum rules violation.
- Tue Oct 12, 2010 8:53 am
- Forum: Compressed files and methods
- Topic: Resident Evil 5 PS3 .arc won't extract.
- Replies: 24
- Views: 9700
Re: Resident Evil 5 PS3 .arc won't extract.
I talked about the GV RE5 msg2 tool. (You know the team)
You mean 3:15AM? Because people sleep at night, not at afternoon.
You mean 3:15AM? Because people sleep at night, not at afternoon.
- Tue Oct 12, 2010 6:53 am
- Forum: Compressed files and methods
- Topic: Resident Evil 5 PS3 .arc won't extract.
- Replies: 24
- Views: 9700
Re: Resident Evil 5 PS3 .arc won't extract.
And because the DMC4 msg2 is not equal with RE5 msg2. Something changed except the characters.caws wrote: The endianess is different, that's why evin's tool doesn work.
But I know, that someone made a RE5 compatible msg2 tool for pc.
- Mon Oct 11, 2010 6:51 pm
- Forum: Graphic file formats
- Topic: Please help Extract .gtf textures
- Replies: 18
- Views: 11851
Re: Please help Extract .gtf textures
This simple program support only the unswizzled .gtf files. Sorry, but I can't handle the swizzled mode.
- Mon Oct 11, 2010 2:45 pm
- Forum: Graphic file formats
- Topic: Please help Extract .gtf textures
- Replies: 18
- Views: 11851
Re: Please help Extract .gtf textures
I need more samples, with smaller images. Because maybe this DDS compression is not the only one, which the game uses.
- Mon Oct 11, 2010 2:32 pm
- Forum: Graphic file formats
- Topic: Please help Extract .gtf textures
- Replies: 18
- Views: 11851
Re: Please help Extract .gtf textures
Got it. I didn't know the dimensions, but now I have the DDS image. Just the byte order difference. (Little-Endian - Big-Endian)
DDS format of this image: 8.8.8.8, no mipmap
DDS format of this image: 8.8.8.8, no mipmap
- Mon Oct 11, 2010 12:52 pm
- Forum: Graphic file formats
- Topic: Please help Extract .gtf textures
- Replies: 18
- Views: 11851
Re: Please help Extract .gtf textures
It seems it some kind of DDS or Tim format. Maybe Tim3. I can see the main character and some text on it, but I can't edit.
Channels: ARGB.
Channels: ARGB.
- Mon Oct 11, 2010 8:13 am
- Forum: Game Archive
- Topic: [Xbox] Star Wars: The Clone Wars - data.zwp file
- Replies: 5
- Views: 5298
Re: [Xbox] Star Wars: The Clone Wars *.bin files
Simple zlib compressed files. But I think these are just animation data.
- Mon Oct 11, 2010 8:05 am
- Forum: Graphic file formats
- Topic: Please help Extract .gtf textures
- Replies: 18
- Views: 11851
- Sat Oct 09, 2010 10:50 am
- Forum: Compressed files and methods
- Topic: Uncharted Drakes fortune PS3 .PSARC zlib
- Replies: 77
- Views: 53915
Re: Uncharted Drakes fortune PS3 .PSARC zlib
Google 1.hit!!!Researchman wrote:I searched but found none. If someone has, then give a link to download.
http://www.microsoft.com/downloads/en/d ... laylang=en
- Wed Sep 22, 2010 8:01 am
- Forum: Graphic file formats
- Topic: Blur .texture
- Replies: 35
- Views: 9458
Re: Blur .texture
I think this is a good image (sunset?). But if you find more image like this, we/you can be sure.
- Tue Sep 21, 2010 6:49 pm
- Forum: Game Archive
- Topic: Alan Wake Xbox360 Game Unpacker Repacker
- Replies: 44
- Views: 18775
Re: Alan Wake Xbox360 Game Unpacker Repacker
Unfortunately nothing news. I don't know the 3d model files structure, and I couldn't de-swizzling the basically dds files.
I'm going to upload an updated tool with repacker and text file converter, but that's everything I can do.
I'm going to upload an updated tool with repacker and text file converter, but that's everything I can do.
- Tue Sep 21, 2010 7:53 am
- Forum: Graphic file formats
- Topic: Blur .texture
- Replies: 35
- Views: 9458
Re: Blur .texture
Your dds file is wrong. But with my header the new dds is fine in Photoshop and Xnview.RoadTrain wrote:When using this header I get the same colors as in the second post.
But I need to get colors as in the fourth post.
Try to generate a new header with these data: DXT5, Mipmap 1
- Mon Sep 20, 2010 7:35 pm
- Forum: Graphic file formats
- Topic: Blur .texture
- Replies: 35
- Views: 9458
Re: Blur .texture
Don't as what I did.
I just pasted one of my dds header sample, and it's worked.
