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Search found 348 matches

by Evin
Tue Nov 08, 2011 11:11 am
Forum: Game Archive
Topic: Battlefield 3 Decryptor
Replies: 10
Views: 9048

Re: Battlefield 3 Decryptor

If you install the Python, you can run the .py files. No compiled .py file.
by Evin
Tue Oct 25, 2011 8:30 am
Forum: Graphic file formats
Topic: .tex file
Replies: 9
Views: 3298

Re: .tex file

yoda wrote: i try to preview those files with texviewer and don't work .those files apparently is crypted
No, just zlib compressed.
by Evin
Mon Sep 26, 2011 7:55 am
Forum: Game Localization
Topic: Cursed Crusade texts
Replies: 1
Views: 1557

Re: Cursed Crusade texts

I found the text in three different places. It could be more.
First need to find out which used by the game, and than can start somebody try to make a tool. Without test it makes no sense to making a tool.
by Evin
Mon Sep 12, 2011 1:15 pm
Forum: Game Archive
Topic: Dead Island .pak
Replies: 72
Views: 30105

Re: Dead Island .pak

C'mon, really?!?

Drag&Drop the bin file, or command line: DeadIslandBIN.exe filename.bin.
by Evin
Sun Sep 11, 2011 3:15 pm
Forum: Game Archive
Topic: Dead Island .pak
Replies: 72
Views: 30105

Re: Dead Island .pak

oveja wrote:Found a bug.
Ŝ Unicode is the 015C.
However, it is converted to 005C.
※005C = \
015C,025C,035C...FF5C, Both are converted 005C.
Could this problem be fixed?
Fixed.
by Evin
Wed Sep 07, 2011 11:36 am
Forum: Game Archive
Topic: Dead Island .pak
Replies: 72
Views: 30105

Re: Dead Island .pak

lostprophet wrote:As I've tested, the game doesn't seem to read from extracted files, no matter where I put them, so maybe we have to repack them into .pak. Anyone know how to do that?
Arxel wrote:.PAK files can be extracted by using WinZip (you can simply change extension to .zip)
by Evin
Wed Sep 07, 2011 10:08 am
Forum: Game Archive
Topic: Dead Island .pak
Replies: 72
Views: 30105

Re: Dead Island .pak

Not tested with the game!

Update: Works with console files!

Updated Dead Island language .bin editor (v0.2) available in a later post: page 4!
by Evin
Tue Sep 06, 2011 12:27 pm
Forum: Game Archive
Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
Replies: 532
Views: 206242

Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Hi Rick, Can you add A8 - 8bit texture format to PCD9File file class. Because, font file uses this format. And if I try to open somefiles with DRMedit program it gives NotSupportedException. Thanks for your great effort to code this awesome repository. Where did you find the font file, and what is ...
by Evin
Fri Sep 02, 2011 8:12 am
Forum: Game Archive
Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
Replies: 532
Views: 206242

Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

You mean the subtitles/menu?
by Evin
Fri Aug 26, 2011 9:04 pm
Forum: Game Archive
Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
Replies: 532
Views: 206242

Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

1)I would like to know how to build the C# Solution. By the way thanks to killerpepo for the last build. I downloaded all the files and created all folders according to here http://svn.gib.me/public/deusex3/ but when I opened the Human Revolution.sln with Visual C# express, I have notifications tha...
by Evin
Fri Aug 26, 2011 9:01 pm
Forum: Graphic file formats
Topic: (360) Fracture *.tif
Replies: 3
Views: 1431

Re: (360) Fracture *.tif

Of course, because the header based on every converter works, is an unique format of the game. Anf because this is from the X360 version (I think), the texture is swizzled. http://en.wikipedia.org/wiki/Swizzling_ ... raphics%29
And I don't know the swizzle methods.
by Evin
Fri Aug 26, 2011 7:12 am
Forum: Game Archive
Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
Replies: 532
Views: 206242

Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

I saw the font texture. I don't know where it is inside the files, but TexMod can extract from the game.
by Evin
Wed Aug 24, 2011 7:51 am
Forum: Graphic file formats
Topic: (360) Fracture *.tif
Replies: 3
Views: 1431

Re: (360) Fracture *.tif

It seems, these files are DDS files with modified header. Both are DXT5 compressed.
by Evin
Wed Aug 17, 2011 6:59 am
Forum: Graphic file formats
Topic: [PC] Crysis 2 textures
Replies: 1
Views: 1179

Re: [PC] Crysis 2 textures

You should use the official MODTools to unpack pak files.
Which version is this, pc, x360, ps3? Sample DDS?