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Search found 348 matches
- Tue Nov 08, 2011 11:11 am
- Forum: Game Archive
- Topic: Battlefield 3 Decryptor
- Replies: 10
- Views: 9048
Re: Battlefield 3 Decryptor
If you install the Python, you can run the .py files. No compiled .py file.
- Tue Oct 25, 2011 8:30 am
- Forum: Graphic file formats
- Topic: .tex file
- Replies: 9
- Views: 3298
Re: .tex file
No, just zlib compressed.yoda wrote: i try to preview those files with texviewer and don't work .those files apparently is crypted
- Mon Sep 26, 2011 7:55 am
- Forum: Game Localization
- Topic: Cursed Crusade texts
- Replies: 1
- Views: 1557
Re: Cursed Crusade texts
I found the text in three different places. It could be more.
First need to find out which used by the game, and than can start somebody try to make a tool. Without test it makes no sense to making a tool.
First need to find out which used by the game, and than can start somebody try to make a tool. Without test it makes no sense to making a tool.
- Mon Sep 12, 2011 1:15 pm
- Forum: Game Archive
- Topic: Dead Island .pak
- Replies: 72
- Views: 30105
Re: Dead Island .pak
C'mon, really?!?
Drag&Drop the bin file, or command line: DeadIslandBIN.exe filename.bin.
Drag&Drop the bin file, or command line: DeadIslandBIN.exe filename.bin.
- Sun Sep 11, 2011 3:15 pm
- Forum: Game Archive
- Topic: Dead Island .pak
- Replies: 72
- Views: 30105
Re: Dead Island .pak
Fixed.oveja wrote:Found a bug.
Ŝ Unicode is the 015C.
However, it is converted to 005C.
※005C = \
015C,025C,035C...FF5C, Both are converted 005C.
Could this problem be fixed?
- Wed Sep 07, 2011 11:36 am
- Forum: Game Archive
- Topic: Dead Island .pak
- Replies: 72
- Views: 30105
Re: Dead Island .pak
lostprophet wrote:As I've tested, the game doesn't seem to read from extracted files, no matter where I put them, so maybe we have to repack them into .pak. Anyone know how to do that?
Arxel wrote:.PAK files can be extracted by using WinZip (you can simply change extension to .zip)
- Wed Sep 07, 2011 10:08 am
- Forum: Game Archive
- Topic: Dead Island .pak
- Replies: 72
- Views: 30105
Re: Dead Island .pak
Not tested with the game!
Update: Works with console files!
Updated Dead Island language .bin editor (v0.2) available in a later post: page 4!
Update: Works with console files!
Updated Dead Island language .bin editor (v0.2) available in a later post: page 4!
- Tue Sep 06, 2011 2:42 pm
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 206242
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Always the latest, of course: http://www.microsoft.com/visualstudio/e ... rp-express
- Tue Sep 06, 2011 12:27 pm
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 206242
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Hi Rick, Can you add A8 - 8bit texture format to PCD9File file class. Because, font file uses this format. And if I try to open somefiles with DRMedit program it gives NotSupportedException. Thanks for your great effort to code this awesome repository. Where did you find the font file, and what is ...
- Fri Sep 02, 2011 8:12 am
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 206242
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
You mean the subtitles/menu?
- Fri Aug 26, 2011 9:04 pm
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 206242
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
1)I would like to know how to build the C# Solution. By the way thanks to killerpepo for the last build. I downloaded all the files and created all folders according to here http://svn.gib.me/public/deusex3/ but when I opened the Human Revolution.sln with Visual C# express, I have notifications tha...
- Fri Aug 26, 2011 9:01 pm
- Forum: Graphic file formats
- Topic: (360) Fracture *.tif
- Replies: 3
- Views: 1431
Re: (360) Fracture *.tif
Of course, because the header based on every converter works, is an unique format of the game. Anf because this is from the X360 version (I think), the texture is swizzled. http://en.wikipedia.org/wiki/Swizzling_ ... raphics%29
And I don't know the swizzle methods.
And I don't know the swizzle methods.
- Fri Aug 26, 2011 7:12 am
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 206242
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
I saw the font texture. I don't know where it is inside the files, but TexMod can extract from the game.
- Wed Aug 24, 2011 7:51 am
- Forum: Graphic file formats
- Topic: (360) Fracture *.tif
- Replies: 3
- Views: 1431
Re: (360) Fracture *.tif
It seems, these files are DDS files with modified header. Both are DXT5 compressed.
- Wed Aug 17, 2011 6:59 am
- Forum: Graphic file formats
- Topic: [PC] Crysis 2 textures
- Replies: 1
- Views: 1179
Re: [PC] Crysis 2 textures
You should use the official MODTools to unpack pak files.
Which version is this, pc, x360, ps3? Sample DDS?
Which version is this, pc, x360, ps3? Sample DDS?
