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Search found 314 matches

by fatduck
Wed Jun 19, 2013 3:16 pm
Forum: 3D/2D models
Topic: Bones matrix
Replies: 10
Views: 2393

Re: Bones matrix

The matrix you are talking here is a combined form of Translation, Rotation and Scale in 3D world.
Look here for detail explanation
by fatduck
Wed Jun 19, 2013 3:09 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 97429

Re: Dark Souls FLV file

First of all, I don't know what ver of FLV you are looking for: struct HEADER { char[6] PhyreID //"FLVER\0" word Endian word Ver_Major word Ver_Minor long ofs... ... } That what I can remember ATM. And Gundam UC use Ver 2.14. Right after the header, there are a group of 0x40 bytes each data which I ...
by fatduck
Tue Jun 18, 2013 12:26 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 97429

Re: Dark Souls FLV file

I'm currently working on the bones so I can start posing the character, and then I'll be jumping into the animation system, which I suspect won't be too terrible to work with once I have the bones setup properly. Does anybody have any insight into the format of the bone information in the .flver fi...
by fatduck
Thu Jun 06, 2013 8:46 pm
Forum: 3D/2D models
Topic: 葛城ミサト報道計画(Kasturagi Misato)
Replies: 39
Views: 7834

Re: 葛城ミサト報道計画(Kasturagi Misato)

I had stopped working on this one simply there are only 2 char models and 1 scene model in total!
No worth to figure out the whole thing.

Unless people had all the DLC. I don't bother to look at it again!
The guy who sent me the files had got all my exported models anyway!
by fatduck
Sun Jun 02, 2013 8:56 am
Forum: General game tools
Topic: 3d Models, animation importer - FatImporter
Replies: 170
Views: 63216

Re: 3d Models, animation importer - FatImporter

Have you tried to use Bippy before? Bippy converts Bones to Biped and works on standard rigs. But it doesn't work on some of the games where they have reverse bone pivots (read the posts by me in this thread on this page). I am intended NOT to suppot Standard ragging in 3dsmax. The reason is simply...
by fatduck
Fri May 31, 2013 9:48 am
Forum: General game tools
Topic: 3d Models, animation importer - FatImporter
Replies: 170
Views: 63216

Re: 3d Models, animation importer - FatImporter

I had manage to update FatImporter Finally! Basically, 5 more games added: - Asda Story - Amored Core for Answer (Ps3/X360) - Dragona Online - Realms Of Ancient War (thanks Allanoon for the donation) - War of Dragons: Age of dragons - YS Online: The Call of sodum http://img153.imageshack.us/img153/...
by fatduck
Wed May 15, 2013 10:13 pm
Forum: Code Talk
Topic: Quickbms Hex string?
Replies: 2
Views: 1829

Re: Quickbms Hex string?

Since I need a converter badly, I wrote a stupid function to do this work! Hope this help some people out here as well. #Quick and dirty DEC to HEX function by Fatduck StartFunction DEC2HEX_OUTPUT set STG "" math VALUE = YOUR_INPUT_VALUE #change this YOUR_INPUT_VALUE to your variable for kk = 1 to 8...
by fatduck
Tue May 14, 2013 10:26 pm
Forum: Code Talk
Topic: Quickbms Hex string?
Replies: 2
Views: 1829

Quickbms Hex string?

I know I can convert a decimal value as string like:

Code: Select all

get value long               #50000163
string stgvalue = value
string stgvalue += ".dat"    #become 50000163.dat
Is there a way to convert it as as hex string?
eg: output as "02FAF123.dat" string

Thanks in advance.
by fatduck
Sat Apr 13, 2013 7:41 am
Forum: 3D/2D models
Topic: [Request] Need help to understand this .ba animation file...
Replies: 6
Views: 1276

Re: [Request] Need help to understand this .ba animation fil

These .bm files are openable with Cinema 4D R12, I will attach a full folder of Healer class, you can see all the .bm files and .ba file with animations and the _TAG_ file. Hi ChiLLf2d, I am wondering how could you open the files in Cinema 4D R12!? There are tons of encrypted values inside the .bm ...
by fatduck
Fri Mar 29, 2013 10:22 pm
Forum: General game tools
Topic: 3d Models, animation importer - FatImporter
Replies: 170
Views: 63216

Re: 3d Models, animation importer - FatImporter

I want to do something new this year, so FatImport will not have a regular update!

But I will try to add 10 more games with 2013!
by fatduck
Tue Mar 12, 2013 8:40 am
Forum: 3D/2D models
Topic: 葛城ミサト報道計画(Kasturagi Misato)
Replies: 39
Views: 7834

Re: 葛城ミサト報道計画(Kasturagi Misato)

fatduck, if it's pssg and you don't want to start from scratch you can use my Atelier Totori extractor source code as reference. I didn't notice this until now! Anyway, it wasn't a difficult format but deeply nested! so I am trying to use recursive functions to phase them all and get the data I wan...
by fatduck
Fri Mar 08, 2013 6:56 pm
Forum: Compressed files and methods
Topic: Need help on Realms of Acient War unknown compression
Replies: 2
Views: 746

Re: Need help on Realms of Acient War unknown compression

I did try comtype scan on the files but couldn't find anything! Strange!!!
Thanks!
by fatduck
Fri Mar 08, 2013 9:18 am
Forum: Compressed files and methods
Topic: Need help on Realms of Acient War unknown compression
Replies: 2
Views: 746

Need help on Realms of Acient War unknown compression

I need help on these textures which suppose to use their own compression method to compress the texture. This game engine is called Shine-Engine and I am pretty sure the compressed texture are actually DDS files! form what I got: char[12] Compression_Header //SHCOMPRESSED dword UnCompress_Size ... A...
by fatduck
Fri Mar 01, 2013 7:16 pm
Forum: 3D/2D models
Topic: 葛城ミサト報道計画(Kasturagi Misato)
Replies: 39
Views: 7834

Re: 葛城ミサト報道計画(Kasturagi Misato)

I don't think it's a Collada file. As far as I recall, Callada file is a text based format!
it looks like something similiar to (メルルのアトリエ~アーランドの錬金術士3~, Meruru no Atorie: Ārando no Renkinjutsushi 3)

I am interested in Evangelion and I would need about 10 set of files to look into the format!
by fatduck
Thu Jan 03, 2013 11:21 am
Forum: 3D/2D models
Topic: Tales of the World: Radiant Mythology 2 ARC
Replies: 3
Views: 1289

Re: Tales of the World: Radiant Mythology 2 ARC

I had written a bms script to extract this: # Game: Tales of the World: Radiant Mythology (PSP) # by Fatduck 17 Dec 2011 # script for QuickBMS http://aluigi.org/papers.htm#quickbms get ARCSIZE asize get HDR long if HDR == 0x08088B1F comtype gzip goto -4 get USIZE long clog memory_file 0 ARCSIZE USIZ...