READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 314 matches

by fatduck
Sun May 27, 2007 11:52 pm
Forum: Game Archive
Topic: Is it mexscript error or mine?
Replies: 3
Views: 1291

And this is some of the files to test.
You can get more files in here
by fatduck
Sun May 27, 2007 11:47 pm
Forum: Game Archive
Topic: Is it mexscript error or mine?
Replies: 3
Views: 1291

Here is the mexscript
by fatduck
Sun May 27, 2007 11:46 pm
Forum: Game Archive
Topic: Is it mexscript error or mine?
Replies: 3
Views: 1291

Is it mexscript error or mine?

While I am writting a mexscript for Evil Dead : Regeneration. Everything seems fine and show up, but when I try to extract the files, some of them didn'r work. I got the error as below. I checked all offset and length are correct, just seems MultiEx Commander refuse to extract the file! Could anyone...
by fatduck
Sun May 27, 2007 1:51 pm
Forum: Game Archive
Topic: Evil Dead : Regeneration (.PAK Extractor)
Replies: 6
Views: 1901

LOL, the game make every single file type to .pak!? And the Header of pak is should be like this: DWORD numFileType DWORD numFiles DWORD ukn1 //version?? DWORD magicWord //'XXXX' { //File Type description CHAR[4] fileType DWORD numThisType DWORD ukn2 DWORD ukn3 } [numFileType] { //File description C...
by fatduck
Sat May 26, 2007 1:15 pm
Forum: Game Archive
Topic: Evil Dead : Regeneration (.PAK Extractor)
Replies: 6
Views: 1901

Did you cut the pak file or it's the original size?
Could you upload more samples sp I can give it a try!
by fatduck
Sat May 26, 2007 11:34 am
Forum: Compressed files and methods
Topic: iDance character .dcz file
Replies: 1
Views: 1744

iDance character .dcz file

Could anyone take a look at this iDance character model here.
I tried in 3D/2D models forum, 2 week after but still no respone. So I try it here to see if I got any luck

Someone said it was a zlib/lwz compressed files, I have no idea!

Thanks!
by fatduck
Sat May 26, 2007 11:17 am
Forum: Game Archive
Topic: Re-mission
Replies: 6
Views: 1223

Sorry diegoc,
It was my typo mistake. I add comment and spaces after test!

Here is a working version
by fatduck
Fri May 25, 2007 10:32 pm
Forum: Game Archive
Topic: Re-mission
Replies: 6
Views: 1223

I though you know how to program!? try this script in MultiEx Commander (not sure if it works, I am new to it as well) +-----------------------------------------------+ Game : Re-mission Archive: PAK +-----------------------------------------------+ Get FOO Long 0; Get DATACOUNT Long 0; Get FOO Long...
by fatduck
Fri May 25, 2007 6:44 pm
Forum: Game Archive
Topic: Re-mission
Replies: 6
Views: 1223

This one is very easy, no compression inside so I can help you guy. :wink: DWORD ?? header DWORD numObject DWORD ?? just 0 pad { CHAR[40] fileName CHAR[220] ?? just 0 pad DWORD ?? DWORD ofsObject DWORD ?? just 0 pad DWORD ?? just 0 pad DWORD ?? just 0 pad DWORD lengthObject CHAR[36] ?? just 0 pad }
by fatduck
Tue May 22, 2007 8:19 am
Forum: Graphic file formats
Topic: Lost Planet (PC) .tex format
Replies: 6
Views: 2504

DDS size is not in power of 2 is the new feature of DX10. If you download the DX9 domo. The DDS texture will be in the power of 2.

nVidia should have a tool to export this new DDS.
by fatduck
Tue May 15, 2007 6:00 pm
Forum: 3D/2D models
Topic: Star Wars Galaxies .MGN format (not the same as .MSH)
Replies: 36
Views: 15093

Good to see people like it!
So I spent another hour to make this maxscript support msh as well.

Enjoy.
by fatduck
Mon May 14, 2007 10:33 pm
Forum: 3D/2D models
Topic: Star Wars Galaxies .MGN format (not the same as .MSH)
Replies: 36
Views: 15093

I am bored today, so looked at the mgn file format. It's petty easy. And I wrote this maxscript to import MGN files. It should work in GMax.

I didn't looked at nicoli_s's maxscript, just build it form ground. So test it to see if it helps? :mrgreen:
by fatduck
Sun May 13, 2007 5:02 pm
Forum: 3D/2D models
Topic: iDance character model
Replies: 0
Views: 1425

iDance character model

Could anyone take a look at iDance character model here.
Someone said it was a compressed files, I have no idea!

Thanks!
by fatduck
Tue Jan 23, 2007 10:44 am
Forum: Website
Topic: Purge Forum Alert: Greet or die
Replies: 153
Views: 39448

Hello! Keep me alive!