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by fatduck
Fri May 02, 2014 7:42 am
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 20022

Re: [Request] Model Exporting

Try using do/while instead of for/next SCN_Version = readlong fstream num_object = 1 --since there is at least SCN_ROOT object(0x0x6278D57A) there obj_counter = 0 do ( object_ID = readlong fstream Common_Obj_Properties () if object_ID = 0x0x6278D57A then ( num_object += readlong fstream ) else if ob...
by fatduck
Thu May 01, 2014 11:36 am
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 20022

Re: [Request] Model Exporting

Let's start form a simple file: 27_female_face.scn You should phase the file like this. 27_female_face_SC.jpg offset 0x04 is the first object with Object_ID: 0x6278D57A start form 0x08 is the Common_Obj_Properties offset 0x68 is the 2nd object with Object_ID: 0x6D411AD1 2nd Common_Obj_Properties sta...
by fatduck
Tue Apr 29, 2014 10:06 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 20022

Re: [Request] Model Exporting

The format basically like this: dword SCN_Version //? alway 1 <object> <object> ... struct Common_Obj_Properties { dword Object_ID char[] Object_Name char[] Parent_Name float ?? //always 0.1 float[16] Object_Transform_Matrix //Object_Version = 0.1 parent base, or 0.2 world base float Object_Version ...
by fatduck
Fri Apr 25, 2014 8:01 am
Forum: 3D/2D models
Topic: ChuangShi Online《创世OL》
Replies: 3
Views: 1176

Re: ChuangShi Online《创世OL》

Where to find the unpack BMS script!?
by fatduck
Tue Apr 22, 2014 5:57 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 20022

Re: [Request] Model Exporting

What actually are you up to now? .scn is not a difficult format but mixed with mesh, dummy, animation in there! eg: 0x081098F8 is mesh ID, 0x6D411AD1 is dummy ID and 0x6278D57A is Header ID (I think). Clipboard02.jpg Since there is only 1 samples(asteroid) I got here, so there is no point for me to ...
by fatduck
Fri Apr 04, 2014 6:54 pm
Forum: 3D/2D models
Topic: Asphalt 8 .pig
Replies: 82
Views: 19179

Re: Asphalt 8 .pig

Vertices are in short integer format.
XYZ / factor

eg: car_aston_martin_zagato.pig @ 0x1D70
1st vertex => [4281,-7359,-3373] / 32767
by fatduck
Fri Mar 14, 2014 9:58 pm
Forum: Compressed files and methods
Topic: PANDORA SAGA .hed need help
Replies: 1
Views: 897

Re: PANDORA SAGA .hed need help

Luigi's "Ai Sp@ce" bms should works on this one as well!?
by fatduck
Fri Mar 14, 2014 9:47 pm
Forum: 3D/2D models
Topic: XT Online (仙途 Online)
Replies: 12
Views: 2925

Re: XT Online (仙途 Online)

The model format is something like this: struct header ( //0x10-bytes char[4] Game_ID dword Version char[4] Resourse_ID word Object_Type word ? ) struct ObjectInfo ( dword ofs_Material dword Size_Material_Block dword ofs_Unknown dword Size_Unknown_Block dword ofs_Mesh_Info dword Size_Mesh_Info_Block...
by fatduck
Fri Mar 14, 2014 8:51 pm
Forum: Code Talk
Topic: [ASK] Check from where a program is downloading its updates
Replies: 3
Views: 1307

Re: [ASK] Check from where a program is downloading its upda

There is a program called URLSnooper.
It show all the address while you accessing.

Maybe that's what you after!?
by fatduck
Fri Mar 14, 2014 6:47 pm
Forum: Game Archive
Topic: Threesome Adventure Archive
Replies: 10
Views: 2563

Re: Threesome Adventure Archive

That is a perl script, if you don't want to run perl. You may wanty to try this QuickBMS script # Game: So Blonde [PC] # by Fatduck May2012 # http://aluigi.altervista.org/quickbms.htm open FDDE DAT 0 open FDDE DIR 1 open FDDE TOC 2 set OFSNAMEIDX 0 do getdstring CHUNK 4 2 get CUNKVER long 2 get CHUN...
by fatduck
Fri Dec 20, 2013 10:45 pm
Forum: 3D/2D models
Topic: Offering 35$ for writing import max script
Replies: 51
Views: 12379

Re: Offering 20$ for writing import max script

1. Thank you very much for your explanation, it wouuld be very useful to someone interested in getting all the models and animation etc. 2. I don't mean yours is useless, just not that I can use(That what I mean useless to ME, and only to me) 3. Thanks for the pk tool, unfortunately doesn't work for...
by fatduck
Fri Dec 20, 2013 8:06 pm
Forum: 3D/2D models
Topic: Offering 35$ for writing import max script
Replies: 51
Views: 12379

Re: Offering 20$ for writing import max script

Thanks for the info, but they are kinds of useless to me. I am only interested in the games which are mod-able ATM. So I need to know the password/how to found the password, so I can edit the dat files inside config.pk. And the files you converted had problems as well, some characters just converted...
by fatduck
Fri Dec 20, 2013 11:34 am
Forum: 3D/2D models
Topic: Offering 35$ for writing import max script
Replies: 51
Views: 12379

Re: Offering 20$ for writing import max script

I just installed the client today. But the name of the bones and meshes don't match! how do you know which bones belongs to which?

Also, I notice on data/config/config.pk is a passworded zip. and seems to have the data I needed. Do you know the password?
by fatduck
Wed Oct 16, 2013 2:59 pm
Forum: Game Archive
Topic: 圣王 online .pak file THX!!!
Replies: 9
Views: 2092

Re: 圣王 online .pak file THX!!!

Quickbms script: # Game: 圣王 Online / SW online (PC) # website: http://sw.wanmei.com/download/index.shtml # Package: PAK # by Fatduck Oct 2013 # script for QuickBMS http://quickbms.aluigi.org get ID long get UKN long getdstring VER 0x40 for i = 0 < 112 getdstring RES_NAME 0x40 get OFS_RES long get US...
by fatduck
Mon Jul 22, 2013 6:36 am
Forum: 3D/2D models
Topic: Manhunt 2 MDL/DFF
Replies: 2
Views: 1277

Re: Manhunt 2 MDL/DFF

They are just the same format and compressd with zlib you can decompressed them with this BMS #Game: Manhunt 2 MDL (PC) / DFF(PS2) # by Fatduck Jul2013 # script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring "Z2HM" get USIZE long get RESNAME basename get RESEXT fileext string RESNAME +=...