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Search found 314 matches

by fatduck
Thu Jun 28, 2007 9:59 pm
Forum: Game Archive
Topic: Ragnarok Online 2 .utx encrypted
Replies: 10
Views: 2304

I think they just encrypted the header info. So you have to locate where the import table and export tables are. Say like the files sample about, tables location of system_t.utx @ 0x1D018D and tables location of Rag2_shipzone_t.utx @ 0x200E8F. (Just Export table, no import table?) Note also the tabl...
by fatduck
Sat Jun 23, 2007 2:07 pm
Forum: Graphic file formats
Topic: How to convert Indexed TIM2 to Full Color
Replies: 11
Views: 5971

PmData, the files are 8bits RGBA indexed with only have 1 palette, the correct images above are from photoshop, it works for standard TIM2 but can't export! And for the interlace stuff, I am really confused! Is it like this: for 8bits RGBA of 256 color palette, 256/8=32, so each block have 32 RGBA c...
by fatduck
Fri Jun 22, 2007 9:13 pm
Forum: Game Archive
Topic: Rumble Roses (.PAC)
Replies: 42
Views: 26657

Hi jasmine and Mike, Since "RRPacXtractor" didn't extract alpha channel and some images (4 bits index) didn't extract correctly as well. I decided to write my own. The result seems a bit strange on both color and alpha! I thinks it the wrong method I used to convert the indexed color to full color! ...
by fatduck
Fri Jun 22, 2007 3:16 pm
Forum: Graphic file formats
Topic: How to convert Indexed TIM2 to Full Color
Replies: 11
Views: 5971

How to convert Indexed TIM2 to Full Color

I try to convert indexed TIM2 to full Color bitmap image with alpha channel. I 1st create a full color table array(RGBA) by looking at the end of the color table. Then get the index and write to full color pixel eg: colorArray[index]. But the result are not correct? What did I doing wrong? http://im...
by fatduck
Fri Jun 22, 2007 9:07 am
Forum: Compressed files and methods
Topic: is this PS2 zip file?
Replies: 11
Views: 3201

What do you mean?

They are original form the zpk files!

1st 4 bytes various form files to files(C5 D9 00 00), but the 2nd 4 bytes are always the same(1F 8B 08 00)

Did you found anything meaningful with those values?
by fatduck
Tue Jun 19, 2007 5:44 pm
Forum: Compressed files and methods
Topic: is this PS2 zip file?
Replies: 11
Views: 3201

You are my star!

I try your method with others, but they're not always work!?
The closest file is noname2.zpk whick decompress 98% and I found a 3D model there!

So how do I know where the decompressor stopped at?
Is there good zlib program I can try?(I use zlibc.exe which found in this forum)
by fatduck
Sun Jun 17, 2007 12:01 pm
Forum: Compressed files and methods
Topic: is this PS2 zip file?
Replies: 11
Views: 3201

So could you help me to decompress it, atleast point me to what you had found, please!

I am completely new in compression stuff!
by fatduck
Fri Jun 15, 2007 6:48 pm
Forum: Compressed files and methods
Topic: is this PS2 zip file?
Replies: 11
Views: 3201

is this PS2 zip file?

I got these file from a japanese PS2 demo. They look like a zip file but I am not good in compression stuff.

So could anyone help to filnd the format please?
by fatduck
Sun Jun 10, 2007 10:46 pm
Forum: 3D/2D models
Topic: Star Wars Galaxies .MGN format (not the same as .MSH)
Replies: 36
Views: 14949

Thank you for letting me know about that!

Those lines are just for my own debug function, and yes, deleted them will be fine! I had upload the correct one above.
by fatduck
Sun Jun 10, 2007 12:30 pm
Forum: Game Archive
Topic: Rumble Roses (.PAC)
Replies: 42
Views: 26657

Thanks for the sharing, I thought the tool will never appear but I am wrong. :mrgreen:

But the problem is how to extract the yobj out of pac!?
I try manually copy the 'YOBJ" section out of pac but it didn't work!

How to do it ? Thanks
by fatduck
Sat Jun 09, 2007 12:02 pm
Forum: 3D/2D models
Topic: Star Wars Galaxies .MGN format (not the same as .MSH)
Replies: 36
Views: 14949

OK, the crash problem should be fixed! But I'm not sure if the UV will correct form file to file!? Since it use some kind of FVF to store "Vertex Element", so the position of UV data might be different. These happened because the version of the .msh/.mgn updated! Go back to the above post to downloa...
by fatduck
Fri Jun 08, 2007 2:50 pm
Forum: 3D/2D models
Topic: Star Wars Galaxies .MGN format (not the same as .MSH)
Replies: 36
Views: 14949

Ghostrider, your zip file seems have problem! I can't open the files inside the "Script error" folder!?

Please re-upload it and I'll check to see if any problem!
by fatduck
Fri Jun 08, 2007 1:54 pm
Forum: 3D/2D models
Topic: Are these 8bits tim2 image?
Replies: 4
Views: 1912

Thanks for the answer! Xela

But I'm not familiar with 2D format! What do you mean by "Header for small pic 1280, for larger 1088". Are you saying address offset 0x500(1280) etc!? I can't get you!?

I want to get the large image out there. Is there any ready to use program to do this?
by fatduck
Wed Jun 06, 2007 6:57 pm
Forum: 3D/2D models
Topic: Are these 8bits tim2 image?
Replies: 4
Views: 1912

Are these 8bits tim2 image?

I wonder are these 8bits tim2 image? They seems look OK ingame but not right after extract?

Also, is there any porgram can view tim2 images?

Thanks
by fatduck
Sun May 27, 2007 11:59 pm
Forum: Game Archive
Topic: Evil Dead : Regeneration (.PAK Extractor)
Replies: 6
Views: 1862

I had written a mexscript for it but seems having an error in MultiEx Commander!?

You can take a look at this