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Search found 314 matches

by fatduck
Thu Aug 09, 2007 4:19 pm
Forum: 3D/2D models
Topic: Need Help with a certian .msh type file
Replies: 16
Views: 5282

Interesting! So you know the format of mbx!

Could you share what you got already? So I don't have to start from the beginning.

Send me the model files you used in your viewer if you don't mind because I don't want to download the whole game-client just for that!
by fatduck
Thu Aug 09, 2007 9:40 am
Forum: 3D/2D models
Topic: Need Help with a certian .msh type file
Replies: 16
Views: 5282

What kinds of help do you needed?

In your picture, which type of models are you displaying? msh, abx or mbx?

And what game is that?
by fatduck
Mon Aug 06, 2007 6:58 pm
Forum: 3D/2D models
Topic: Need Help with a certian .msh type file
Replies: 16
Views: 5282

jocsive, It is better to upload the files here so more people can take a look at those! I do it for you this time! And here are the format. Same that I didn't spent too much time on them so I'm not sure how far I have got! .ani should be animation file char[3] header //ANI dword nFrames //Frames cou...
by fatduck
Sun Aug 05, 2007 10:22 pm
Forum: 3D/2D models
Topic: Need Help with a certian .msh type file
Replies: 16
Views: 5282

the format should be quite easy, OGRE variation. I have a quick look (less than 10 min) and get this: Hope this help! char[3] header //MSH dword nFaces //Face count word nmtl //Material count struct face { byte X 3 uknByte //should be 1 byte for each vert dword X 3 uknLong //should be 1 value for ea...
by fatduck
Sat Jul 28, 2007 8:38 pm
Forum: Game Archive
Topic: PSP robot wars dat
Replies: 7
Views: 4599

Mr.Mouse, the plugin works fine for half of the dat but run into problem with others due to a little different in the dat format. I had upload another sample for you. Could you support it as well!

Thanks
by fatduck
Thu Jul 26, 2007 3:03 pm
Forum: Game Archive
Topic: PSP robot wars dat
Replies: 7
Views: 4599

Can't wait for the plugin! Because I have 6~8 archive files of this.

Thank you very much!
by fatduck
Wed Jul 25, 2007 3:59 pm
Forum: Game Archive
Topic: PSP robot wars dat
Replies: 7
Views: 4599

PSP robot wars dat

I want to open this psp archive. It doesn't have any compression. Just two tables at the beginning of the archive. The first one should be general info.(filesize, start offset etc). And the second one is names table!

But I couldn't found out the format of the 1st table. please help!
by fatduck
Fri Jul 20, 2007 10:15 am
Forum: 3D/2D models
Topic: Star Wars Galaxies .MGN format (not the same as .MSH)
Replies: 36
Views: 15151

exporting the DATA/INDX are easy. But Gmax didn't support binary export (even dump to listener). It is impossible to write an exporter for that!
by fatduck
Fri Jul 20, 2007 10:10 am
Forum: Compressed files and methods
Topic: .msh file
Replies: 5
Views: 1664

I am 100% sure it is a 3D model. Should be a modified ogre model!
by fatduck
Tue Jul 03, 2007 2:29 pm
Forum: Compressed files and methods
Topic: its 789c.but something is wrong.
Replies: 5
Views: 1876

It's 3 files inside! I use offzip and get 3 files as well! 2 images(modified DDS?) and 1 3D model?

What game is it from? It might help to figure out the format!
by fatduck
Tue Jul 03, 2007 11:31 am
Forum: Game Archive
Topic: Ragnarok Online 2 .utx encrypted
Replies: 10
Views: 2328

I'm bored today so I have another look at the files. I'm sure to tell you that ONLY Header is encrypted!
I hacked the header manually and get all standard UE2 infos.

Image

Here is the hacked utx
by fatduck
Tue Jul 03, 2007 9:53 am
Forum: Game Archive
Topic: Final Fantasy 1 for PSP (*.dpk)
Replies: 7
Views: 6074

byte 7-10 and 11-14(same value) looks like a offset value in Big-Endian

I want to take a look as well, but the link above is not working!
by fatduck
Sat Jun 30, 2007 11:17 pm
Forum: Graphic file formats
Topic: How to convert Indexed TIM2 to Full Color
Replies: 11
Views: 6037

I don't think there is a ready-made tool out yets! That's what I start my own! It's not hard to convert indexed color to full color(I finally managed), but the other way round is difficult for a beginner like me!

And what's the different between tim2 and tim2x plugin!
by fatduck
Thu Jun 28, 2007 11:30 pm
Forum: Compressed files and methods
Topic: is this PS2 zip file?
Replies: 11
Views: 3283

It seems that the 4 bytes value located at 0x10~0x13 is the uncompressed size! and at the end of the file, this value repeated!

I try to decompress noname5.zpk and got part of DDS image!

Anyone found the zlib compression method of these type!?

Help please!
by fatduck
Thu Jun 28, 2007 11:22 pm
Forum: Game Archive
Topic: Ragnarok Online 2 .utx encrypted
Replies: 10
Views: 2328

Here is a quick hacked file if anyone interested to see!
You can open it in UTPT but no image will be displayed since the import table is missing so UTPT didn't know which one is texture image!

http://www.zshare.net/download/24758055297fbe/