READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 314 matches

by fatduck
Wed Sep 05, 2007 5:14 pm
Forum: 3D/2D models
Topic: Rohan Online: GMF Models
Replies: 52
Views: 15858

There are no different between Items and Characters.

The formats above had been tested!
by fatduck
Thu Aug 30, 2007 11:28 pm
Forum: 3D/2D models
Topic: Rohan Online: GMF Models
Replies: 52
Views: 15858

OK, here is what I got so far! I use the "0bear01_01.gmf" as base and wonder if "m_bear101.grf" exist? Otherwise the name for looking up the material use internal name for it!? Maybe there are some script/info file to control the conbination of all sort of files together. Format of the Mesh/Geometry...
by fatduck
Thu Aug 30, 2007 9:54 am
Forum: 3D/2D models
Topic: Rohan Online: GMF Models
Replies: 52
Views: 15858

I had a quick look on the animation file(GAF)! There is no bones structure(skeleton parent/child info.) inside!

Is there any skeleton file as well!?
by fatduck
Wed Aug 29, 2007 11:59 pm
Forum: 3D/2D models
Topic: Rohan Online: GMF Models
Replies: 52
Views: 15858

Holy shit! I was wrong about the format before! I think the 1st and the 2nd section should be another mesh with bone/skin data! Does this game use Normal Map, Specular Map etc!? It seem to have more than 1 layer of texture coordinate as well! And also there should have some external skeleton files a...
by fatduck
Thu Aug 23, 2007 7:32 pm
Forum: 3D/2D models
Topic: CIR mesh format
Replies: 18
Views: 5043

PS: I am not good in maths. What formula do you use to calculate the interpolation? Thank you very much if you could share it for me. Sure. It's just a linear interpolation, though, nothing fancy: PosX := BoneWeight * X1 + (1 - BoneWeight) * X2 PosY := [...] How about the rotation? For example: you...
by fatduck
Thu Aug 23, 2007 12:24 pm
Forum: 3D/2D models
Topic: CIR mesh format
Replies: 18
Views: 5043

I'm not good in maths, if you want to mirror y-axis. You can multiply the transform by [1,0,0] [0,-1,0] [0,0,1] [0,0,0] etc. For the vertices not correct. Are those with same bone indices but weight less than 1? Try make the weight = 1 !? Or weight it with root bone(index 0) as well !? PS: I am not ...
by fatduck
Wed Aug 22, 2007 6:06 pm
Forum: 3D/2D models
Topic: CIR mesh format
Replies: 18
Views: 5043

No, you did something wrong!
Here is what I got from man1_walk.ani and Man1.cir

About the format, you are right. I missed out the root bone. :P
by fatduck
Tue Aug 21, 2007 2:39 pm
Forum: 3D/2D models
Topic: CIR mesh format
Replies: 18
Views: 5043

OK, I tried the demo. That April's voice is annoying :mrgreen: Back to the topic. I had a look on animation file(ani) and found these: struct Header { dword headerID //03 animation dword version //?? always 256 dword const1 //0xA9F5D5CE dword const2 //0xDEADBABE dword nMaxKeyTime //Length of the ani...
by fatduck
Sat Aug 18, 2007 8:17 am
Forum: 3D/2D models
Topic: Rohan Online: GMF Models
Replies: 52
Views: 15858

1.8G for the client and it's in Japanese!? >_<!
I lost my interest to download it!

Could you upload some character models with textures for me. So I can look up for the format.
by fatduck
Fri Aug 17, 2007 9:07 pm
Forum: 3D/2D models
Topic: Rohan Online: GMF Models
Replies: 52
Views: 15858

I want to download the whole client but I can't found any download in their website? http://www.rohan.cn/
Could you point me to the right direction!?
by fatduck
Thu Aug 16, 2007 10:46 pm
Forum: 3D/2D models
Topic: CIR mesh format
Replies: 18
Views: 5043

By looking at just 1 file. It is hard to tell what is missing from the format above! But something pop out from my mind that the vertices need to transform with the bones as well! Like "The Sims", "half-life" etc. The face came out fine because all the vertices bind to 1 bone, but that april mesh bi...
by fatduck
Wed Aug 15, 2007 11:19 am
Forum: 3D/2D models
Topic: Need Help with a certian .msh type file
Replies: 16
Views: 5211

I'm not sure if I'm right or not because I didn't actually 'study' the format :mrgreen: Your verison make great sense. But the bones structure doesn't match the mesh? :roll: If this abx file is for different meshes then fine, if not then you have to figure out what wrong in mbx/abx then! Try more ab...
by fatduck
Tue Aug 14, 2007 9:54 pm
Forum: 3D/2D models
Topic: Rohan Online: GMF Models
Replies: 52
Views: 15858

This game looks petty good that why I am interest!

Here is what I found about GMF:

Code: Select all

Since this one out-dated, so I deleted it. See the new formats below
by fatduck
Tue Aug 14, 2007 9:28 pm
Forum: 3D/2D models
Topic: Need Help with a certian .msh type file
Replies: 16
Views: 5211

This cart_stand001.abx is a mesh with vertices animation The AX1 format is the same as AX2 except the faces are build with triangles (3 verts per face) char[3] header //AX1 dword ukn //?? dword nFrames //Frames count dword nVerts //Verts count struct FrameMeshVerts { struct Vertpool { float X 3 //po...
by fatduck
Mon Aug 13, 2007 11:50 pm
Forum: 3D/2D models
Topic: Need Help with a certian .msh type file
Replies: 16
Views: 5211

I did a quick test on that cart.mbx. And I'm sure that there are no animation or the man inside! They must be in separate files! and the whole MX1 format should be like this! char[3] header //MX1 float X 6 bbox //bounding box [x,y,z] [x,y,z] byte X 1 padbyte //no use?? dword nFaces //Face count stru...