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Search found 314 matches

by fatduck
Thu Sep 20, 2007 11:01 pm
Forum: 3D/2D models
Topic: Fatal Frame Character Models
Replies: 28
Views: 11923

I am not trying to be rude but I would really surprise if anyone would really download a 2G file for not even sure if that is the right one!? At least not for me! That why I already suggest you to cut them into a small pieces and upload them here. There are not need to be a full data at this stage! ...
by fatduck
Sun Sep 16, 2007 9:56 am
Forum: Game Archive
Topic: Final Fantasy VII (PlayStation) lzs and bin archives
Replies: 3
Views: 2221

I am sure there are some tools for that, can't remenber the name of the tools, something called "massive" whatever!?

Try google search for it/them.
by fatduck
Sun Sep 16, 2007 9:49 am
Forum: 3D/2D models
Topic: Help me with these file
Replies: 2
Views: 1686

These files are from SilkRoad Online, not a chinese game! Arn't they!? :roll:

I had figured bmf/bms(SRO) in the past, due to the fact that I can't extract the files from the archive so I had given up!

Let's see if I got anything left on my side!
by fatduck
Fri Sep 14, 2007 11:08 pm
Forum: 3D/2D models
Topic: Shenmue/2 Models
Replies: 4
Views: 3507

Yet more findings for the following "MDC7" section: char[4] subheader // MDC7 float X16 matrix4X4 //typical transformation data * dword uknCount1 //if this one is zero, an extra 0x00000000 follow struct uknData1 { dword ?? dword ?? } uknData1[uknCount1] * Sometime another sub-section start here, lik...
by fatduck
Fri Sep 14, 2007 10:01 am
Forum: 3D/2D models
Topic: Fatal Frame Character Models
Replies: 28
Views: 11923

I guss all the data you needed were in those ".bin" files(the big onces).

Use the file cutter(you can found it in the forum) to cut it down in parts and upload it here.
by fatduck
Thu Sep 13, 2007 11:31 pm
Forum: 3D/2D models
Topic: Shenmue/2 Models
Replies: 4
Views: 3507

I am always looking for someone interested in console game who would like to share, so let me start my findings first: The format looks like a tag/section based. the first tag/section is: dword MDC7 //section header dword sizeMDC7 //size of this section dword ofs_1 //offset of ?? dword nTex struct T...
by fatduck
Wed Sep 12, 2007 8:02 am
Forum: Game Archive
Topic: Inuyasha Fuedal Combat ps2
Replies: 12
Views: 2517

Back to zero again! The files from game extractor are just the same as your second upload! It means they are compressed!
by fatduck
Wed Sep 12, 2007 12:38 am
Forum: Game Archive
Topic: Inuyasha Fuedal Combat ps2
Replies: 12
Views: 2517

The contents of this post was deleted because of possible forum rules violation.
by fatduck
Tue Sep 11, 2007 7:14 pm
Forum: Game Archive
Topic: Inuyasha Fuedal Combat ps2
Replies: 12
Views: 2517

What sizes are they? Are those form game extractor different from what you uploaded before?

You can try "RW Analyze" to see if they are valid dff/txd!
Could you upload the newly extracted ones if they are different from before?
by fatduck
Tue Sep 11, 2007 11:14 am
Forum: Game Archive
Topic: Inuyasha Fuedal Combat ps2
Replies: 12
Views: 2517

I have another look yesterday and think that FPK format should be like this: struct Header { dword unknown dword numData dword tableOffset dword fpkSize } Struct Table { char[36] filename dword dataOffset dword dataCSize //Compressed size dword dataUSize //Uncompressed size } Table[numData] ... Data...
by fatduck
Mon Sep 10, 2007 1:48 pm
Forum: Compressed files and methods
Topic: ROFS Compression\?Encryption? Method
Replies: 13
Views: 14719

ROFS = Read Only Files System
It had been using to creating Disk Image for long time! Is there any new technology came up? And I think there is an extractor for that but not sure if it is universal!?

Do a google search on 'ROFS' may come up for the tool!

If not I can upload it when I found it.
by fatduck
Sat Sep 08, 2007 9:37 am
Forum: 3D/2D models
Topic: Fatal Frame Character Models
Replies: 28
Views: 11923

Alternatively, you can post a list of files inside the DVD with their name and size detail.

If I were you, I would just cut some files and upload straight away rather than spending two/three days asking what files should you upload!?

You see, people lost thier interest easily and quickly!
by fatduck
Fri Sep 07, 2007 11:37 am
Forum: Game Archive
Topic: Inuyasha Fuedal Combat ps2
Replies: 12
Views: 2517

The link you just post didn't work!? And the game use renderware engine so dff is 3D models, txd is texture archive. anm is animation. You can google search for the dff/txd format and you'll see these file are encrypted/compressed. So you need to figure the decrypt/decompress first! I'm not good in ...
by fatduck
Thu Sep 06, 2007 1:56 pm
Forum: Game Archive
Topic: Inuyasha Fuedal Combat ps2
Replies: 12
Views: 2517

This fpk is a simple archive format: struct Header { dword unknown //maybe checksum?? dword numData dword tableOffset dword fpkSize } Struct Table { char[36] filename dword dataOffset dword dataSize dword unknown //again maybe checksum?? } Table[numData] ... Data ... .. . I am a bit disappointed sin...
by fatduck
Wed Sep 05, 2007 5:23 pm
Forum: 3D/2D models
Topic: Rohan Online: GMF Models
Replies: 52
Views: 15856

Forgot to mention that the skeleton format had been tested correct as well.
Since I am not going to write any program for it so I am not able to test the animation. I should leave these for anyone who interested in! :P