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by Kein
Thu Nov 06, 2014 12:56 am
Forum: Game Archive
Topic: [REQ][PC]Crysis 3 .pak files
Replies: 75
Views: 73641

Re: [REQ][PC]Crysis 3 .pak files

Any idea how to unpack Evolve paks?
by Kein
Thu Apr 03, 2014 8:10 pm
Forum: Game Archive
Topic: XNB 4.x audio exporter/extractor
Replies: 3
Views: 2930

Re: XNB 4.x audio exporter/extractor

Unfortunately the only tool I've found to work consistently is GXview from http://gruaz.net/?page_id=407 It's donationware and you need to give at least 1 euro then wait for an email back. It does not work, I tried it. In only allows you to view content of XNB that has graphical data (ie textures, ...
by Kein
Wed Apr 02, 2014 1:38 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 488
Views: 483534

Re: My quickBMS scripts

Any chance you could update XNB to WAV to support XNA 4.0 XNB format?
by Kein
Mon Mar 31, 2014 12:45 am
Forum: Game Archive
Topic: XNB 4.x audio exporter/extractor
Replies: 3
Views: 2930

XNB 4.x audio exporter/extractor

It seems like none of the tools that worked for 3.0+ XNA formats (Terraria/Fez/etc) are compatible with new one (4.0+). Any idea how to extract mp3/ogg from new XNBs?

http://www.sendspace.com/file/f81lfj
by Kein
Fri Oct 18, 2013 11:12 am
Forum: Game Archive
Topic: Need help with this fsb file?
Replies: 11
Views: 3458

Re: Need help with this fsb file?

del
by Kein
Mon Sep 16, 2013 2:30 am
Forum: Game Archive
Topic: [REQ] GameMaker 8+/Valdis Story archive [*.win]
Replies: 6
Views: 3750

Re: [REQ] GameMaker 8+/Valdis Story archive [*.win]

ner0 wrote:I tried GameMaker 8.1 Decompiler on it to no avail.
Then I found out it was actually compiled with GameMaker: Studio, which is the newest "model" (currently on v1.2).
This is just my insight, I don't have the technical skills to help out.
There is no decompiler for Studio version?
by Kein
Sat Aug 24, 2013 1:24 am
Forum: General game tools
Topic: Unity Assets Explorer [v 1.2]
Replies: 189
Views: 463405

Re: Unity Assets Explorer [v 1.2]

Unable to open Teslagrad demo assets. The program just hangs/freezes.
by Kein
Wed Jul 03, 2013 12:57 pm
Forum: Game Archive
Topic: [REQ] GameMaker 8+/Valdis Story archive [*.win]
Replies: 6
Views: 3750

Re: [REQ] GameMaker 8+/Valdis Story archive [*.win]

So I assume this is more complicated than I thought or nobody actually care enough?
by Kein
Mon Jul 01, 2013 11:05 am
Forum: Game Archive
Topic: [REQ] GameMaker 8+/Valdis Story archive [*.win]
Replies: 6
Views: 3750

[REQ] GameMaker 8+/Valdis Story archive [*.win]

46 4F 52 4D 6C 3E 97 06 47 45 4E 38 30 02 00 00 FORMl>— GEN80 Simple "blabla.win" file that comes with game "Valdis Story: Abyssal City". I know that the game is made with Game Maker (version 8 and above) so I assume the game data is packed as well with its tools. You can grab t...
by Kein
Wed Jan 23, 2013 7:54 am
Forum: Audio file formats
Topic: Vessel Music .fsb files.
Replies: 3
Views: 1910

Re: Vessel Music .fsb files.

Bumping this because it is in the sphere of my interest. Apparently, Strangeloopgames is not going to release OST. Unpacking FSB is the only way to get it. UPD: , okay, using Aezay's FSBextractor I managed to extract files properly, but even latest ww2ogg cannot process the extracted WAVs to OGG. De...
by Kein
Sat Nov 05, 2011 1:57 pm
Forum: Compressed files and methods
Topic: Trine - *.FBZ files
Replies: 20
Views: 5934

Re: Trine - *.FBZ files

aluigi wrote:hcs noticed a bug in the script so I have updated it.
can you retry with the new one?
the link is the same:
http://aluigi.org/papers/bms/trine2.bms
Now it works really like a charm. So far no flaws noticed :3

Thanks again, aluigi!
by Kein
Fri Nov 04, 2011 3:45 am
Forum: Compressed files and methods
Topic: Trine - *.FBZ files
Replies: 20
Views: 5934

Re: Trine - *.FBZ files

aluigi wrote:I don't know the reason of the 0 bytes files.
use the following script and send me the file test.dat that it generates:

Code: Select all

log test.dat 0x22303ea8 0xffff
It generates test.dat of 0 bytes
by Kein
Fri Nov 04, 2011 12:27 am
Forum: Compressed files and methods
Topic: Trine - *.FBZ files
Replies: 20
Views: 5934

Re: Trine - *.FBZ files

aluigi wrote:for Trine 2:
http://aluigi.org/papers/bms/trine2.bms
Works like a charm.
Thank you!

The only sad thing is that BGM files are encrypted tho :< oh well...

Also, some files are 0 bytes... are you sure they unpacked correctly?
Image
by Kein
Tue Nov 01, 2011 10:28 pm
Forum: Compressed files and methods
Topic: Trine - *.FBZ files
Replies: 20
Views: 5934

Re: Trine - *.FBZ files

Barely doubt OP visit Xentax anymore.

The subj is still valid tho.
by Kein
Mon Oct 31, 2011 9:46 pm
Forum: Compressed files and methods
Topic: Trine - *.FBZ files
Replies: 20
Views: 5934

Re: Trine - *.FBZ files

Uhh.. no, it won't help. The format is new, beta was just released.