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by Kein
Mon Jun 19, 2017 3:06 pm
Forum: Graphic file formats
Topic: Unity .sprite files
Replies: 5
Views: 2365

Re: Unity .sprite files

I have similar question I need to get usable format from raw extracted sprite and convert it back into unity format, any ideas?
by Kein
Wed Dec 21, 2016 3:24 pm
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 91
Views: 50214

Re: Resident Evil 7 demo PAK file

Gh0stBlade wrote:
Kein wrote:Okay, so I suppose some people will tweak existing tools for RE6 to be able to process RE7 data.
No, all formats I've seen so far, except the texture format has been altered.
Texture format was altered too at least ARCtool does not work anymore with it
by Kein
Wed Dec 21, 2016 2:15 pm
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 91
Views: 50214

Re: Resident Evil 7 demo PAK file

Okay, so I suppose some people will tweak existing tools for RE6 to be able to process RE7 data.
by Kein
Wed Dec 21, 2016 9:06 am
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 91
Views: 50214

Re: Resident Evil 7 demo PAK file

Aren't they encrypted?
by Kein
Mon Dec 19, 2016 10:37 pm
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 45934

Re: Resident Evil 6

Finally, I could extract the models with normals but without full bones. That's I'm working on for now to find a way to extract the bones from multiple vertex definitions!!! But one problem still remains : extracting textures. Anyone knows something about extracting original .dds textures from pack...
by Kein
Mon Dec 19, 2016 2:09 pm
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 91
Views: 50214

Re: Resident Evil 7 demo PAK file

What format RE6 used?
by Kein
Wed Apr 22, 2015 9:21 am
Forum: Audio file formats
Topic: Trine 3 new WEM format
Replies: 3
Views: 3987

Trine 3 new WEM format

So, Trine 3 WEMs (can be unpacked with official archiver tool) feature different WEMs that cannot be processed with ww2ogg: ww2ogg.exe audio1_fbq-0000000187.wem -o 1.ogg --pcb packed_codebooks_aoTuV_603.bin Audiokinetic Wwise RIFF/RIFX Vorbis to Ogg Vorbis converter 0.22 by hcs Input: audio1_fbq-000...
by Kein
Mon Feb 23, 2015 4:27 pm
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 36908

Re: Evolve (.PAK)

michalss wrote:can you please share key with me on PM ??
If he does - let me know too?
by Kein
Tue Jan 20, 2015 12:11 am
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 36908

Re: Evolve (.PAK)

Yeah, it seems like encryption is too strong for anyone to bother without payment and extensive weeks of work.

Whatever then.
by Kein
Thu Jan 15, 2015 2:07 pm
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 36908

Re: Evolve (.PAK)

Have you tried to read whole message?
by Kein
Thu Jan 15, 2015 12:55 pm
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 36908

Re: Evolve (.PAK)

Bump again.

Game will go into closed "public" beta in 1 day. New content will be available.
by Kein
Thu Nov 20, 2014 8:20 am
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 36908

Re: Evolve (.PAK)

bump?
by Kein
Mon Nov 10, 2014 12:45 am
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 36908

Re: Evolve (.PAK)

Anyone up to the task if it is not that hard as volfin mentioned?

I don't have VistualStudio or any suitable compiler installed and even if I did i have no idea what changes required anyway.
by Kein
Fri Nov 07, 2014 9:53 pm
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 36908

Re: Evolve (.PAK)

As far as I understood it is encrypted so there is no way to unpack it.
by Kein
Thu Nov 06, 2014 5:13 pm
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 36908

Re: Evolve (.PAK)

Bumping this one. Interested as well