The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 66 matches
- Mon Jun 19, 2017 3:06 pm
- Forum: Graphic file formats
- Topic: Unity .sprite files
- Replies: 5
- Views: 2365
Re: Unity .sprite files
I have similar question I need to get usable format from raw extracted sprite and convert it back into unity format, any ideas?
- Wed Dec 21, 2016 3:24 pm
- Forum: Game Archive
- Topic: Resident Evil 7 demo PAK file
- Replies: 91
- Views: 50214
Re: Resident Evil 7 demo PAK file
Texture format was altered too at least ARCtool does not work anymore with itGh0stBlade wrote:No, all formats I've seen so far, except the texture format has been altered.Kein wrote:Okay, so I suppose some people will tweak existing tools for RE6 to be able to process RE7 data.
- Wed Dec 21, 2016 2:15 pm
- Forum: Game Archive
- Topic: Resident Evil 7 demo PAK file
- Replies: 91
- Views: 50214
Re: Resident Evil 7 demo PAK file
Okay, so I suppose some people will tweak existing tools for RE6 to be able to process RE7 data.
- Wed Dec 21, 2016 9:06 am
- Forum: Game Archive
- Topic: Resident Evil 7 demo PAK file
- Replies: 91
- Views: 50214
Re: Resident Evil 7 demo PAK file
Aren't they encrypted?
- Mon Dec 19, 2016 10:37 pm
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 45934
Re: Resident Evil 6
Finally, I could extract the models with normals but without full bones. That's I'm working on for now to find a way to extract the bones from multiple vertex definitions!!! But one problem still remains : extracting textures. Anyone knows something about extracting original .dds textures from pack...
- Mon Dec 19, 2016 2:09 pm
- Forum: Game Archive
- Topic: Resident Evil 7 demo PAK file
- Replies: 91
- Views: 50214
Re: Resident Evil 7 demo PAK file
What format RE6 used?
- Wed Apr 22, 2015 9:21 am
- Forum: Audio file formats
- Topic: Trine 3 new WEM format
- Replies: 3
- Views: 3987
Trine 3 new WEM format
So, Trine 3 WEMs (can be unpacked with official archiver tool) feature different WEMs that cannot be processed with ww2ogg: ww2ogg.exe audio1_fbq-0000000187.wem -o 1.ogg --pcb packed_codebooks_aoTuV_603.bin Audiokinetic Wwise RIFF/RIFX Vorbis to Ogg Vorbis converter 0.22 by hcs Input: audio1_fbq-000...
- Mon Feb 23, 2015 4:27 pm
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 36908
Re: Evolve (.PAK)
If he does - let me know too?michalss wrote:can you please share key with me on PM ??
- Tue Jan 20, 2015 12:11 am
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 36908
Re: Evolve (.PAK)
Yeah, it seems like encryption is too strong for anyone to bother without payment and extensive weeks of work.
Whatever then.
Whatever then.
- Thu Jan 15, 2015 2:07 pm
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 36908
Re: Evolve (.PAK)
Have you tried to read whole message?
- Thu Jan 15, 2015 12:55 pm
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 36908
Re: Evolve (.PAK)
Bump again.
Game will go into closed "public" beta in 1 day. New content will be available.
Game will go into closed "public" beta in 1 day. New content will be available.
- Thu Nov 20, 2014 8:20 am
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 36908
Re: Evolve (.PAK)
bump?
- Mon Nov 10, 2014 12:45 am
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 36908
Re: Evolve (.PAK)
Anyone up to the task if it is not that hard as volfin mentioned?
I don't have VistualStudio or any suitable compiler installed and even if I did i have no idea what changes required anyway.
I don't have VistualStudio or any suitable compiler installed and even if I did i have no idea what changes required anyway.
- Fri Nov 07, 2014 9:53 pm
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 36908
Re: Evolve (.PAK)
As far as I understood it is encrypted so there is no way to unpack it.
- Thu Nov 06, 2014 5:13 pm
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 36908
Re: Evolve (.PAK)
Bumping this one. Interested as well
