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Search found 57 matches

by Kein
Thu Jan 15, 2015 2:07 pm
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 25121

Re: Evolve (.PAK)

Have you tried to read whole message?
by Kein
Thu Jan 15, 2015 12:55 pm
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 25121

Re: Evolve (.PAK)

Bump again.

Game will go into closed "public" beta in 1 day. New content will be available.
by Kein
Thu Nov 20, 2014 8:20 am
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 25121

Re: Evolve (.PAK)

bump?
by Kein
Mon Nov 10, 2014 12:45 am
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 25121

Re: Evolve (.PAK)

Anyone up to the task if it is not that hard as volfin mentioned?

I don't have VistualStudio or any suitable compiler installed and even if I did i have no idea what changes required anyway.
by Kein
Fri Nov 07, 2014 9:53 pm
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 25121

Re: Evolve (.PAK)

As far as I understood it is encrypted so there is no way to unpack it.
by Kein
Thu Nov 06, 2014 5:13 pm
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 25121

Re: Evolve (.PAK)

Bumping this one. Interested as well
by Kein
Thu Nov 06, 2014 12:56 am
Forum: Game Archive
Topic: [REQ][PC]Crysis 3 .pak files
Replies: 75
Views: 56189

Re: [REQ][PC]Crysis 3 .pak files

Any idea how to unpack Evolve paks?
by Kein
Thu Apr 03, 2014 8:10 pm
Forum: Game Archive
Topic: XNB 4.x audio exporter/extractor
Replies: 3
Views: 1787

Re: XNB 4.x audio exporter/extractor

Unfortunately the only tool I've found to work consistently is GXview from http://gruaz.net/?page_id=407 It's donationware and you need to give at least 1 euro then wait for an email back. It does not work, I tried it. In only allows you to view content of XNB that has graphical data (ie textures, ...
by Kein
Wed Apr 02, 2014 1:38 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 480
Views: 316365

Re: My quickBMS scripts

Any chance you could update XNB to WAV to support XNA 4.0 XNB format?
by Kein
Mon Mar 31, 2014 12:45 am
Forum: Game Archive
Topic: XNB 4.x audio exporter/extractor
Replies: 3
Views: 1787

XNB 4.x audio exporter/extractor

It seems like none of the tools that worked for 3.0+ XNA formats (Terraria/Fez/etc) are compatible with new one (4.0+). Any idea how to extract mp3/ogg from new XNBs?

http://www.sendspace.com/file/f81lfj
by Kein
Fri Oct 18, 2013 11:12 am
Forum: Game Archive
Topic: Need help with this fsb file?
Replies: 11
Views: 1798

Re: Need help with this fsb file?

del
by Kein
Mon Sep 16, 2013 2:30 am
Forum: Game Archive
Topic: [REQ] GameMaker 8+/Valdis Story archive [*.win]
Replies: 6
Views: 2616

Re: [REQ] GameMaker 8+/Valdis Story archive [*.win]

ner0 wrote:I tried GameMaker 8.1 Decompiler on it to no avail.
Then I found out it was actually compiled with GameMaker: Studio, which is the newest "model" (currently on v1.2).
This is just my insight, I don't have the technical skills to help out.
There is no decompiler for Studio version?
by Kein
Sat Aug 24, 2013 1:24 am
Forum: Game Archive
Topic: Unity Assets Explorer [v 1.2]
Replies: 186
Views: 361669

Re: Unity Assets Explorer [v 1.2]

Unable to open Teslagrad demo assets. The program just hangs/freezes.
by Kein
Wed Jul 03, 2013 12:57 pm
Forum: Game Archive
Topic: [REQ] GameMaker 8+/Valdis Story archive [*.win]
Replies: 6
Views: 2616

Re: [REQ] GameMaker 8+/Valdis Story archive [*.win]

So I assume this is more complicated than I thought or nobody actually care enough?
by Kein
Mon Jul 01, 2013 11:05 am
Forum: Game Archive
Topic: [REQ] GameMaker 8+/Valdis Story archive [*.win]
Replies: 6
Views: 2616

[REQ] GameMaker 8+/Valdis Story archive [*.win]

46 4F 52 4D 6C 3E 97 06 47 45 4E 38 30 02 00 00 FORMl>— GEN80 Simple "blabla.win" file that comes with game "Valdis Story: Abyssal City". I know that the game is made with Game Maker (version 8 and above) so I assume the game data is packed as well with its tools. You can grab the game demo here: h...