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by Kein
Fri Aug 09, 2019 5:32 am
Forum: Game Archive
Topic: ...
Replies: 7
Views: 666

Re: Looking for C++ daddy, who dabbed into UE4 internals before

Can you provide a few example files? Sure, added to files. PB_DT_DialogueTextMaster.uasset Skip to 373056 (decimal offset) and you will see first TextProperty in action. 373 061 is lenght of the hash, then ANSI hash itself (Fstrings in UE4 assets terminated by \0), then the length of the UTF16LE st...
by Kein
Wed Aug 07, 2019 6:02 pm
Forum: Game Archive
Topic: ...
Replies: 7
Views: 666

...

,,,
by Kein
Thu Jan 17, 2019 3:53 am
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 140
Views: 40038

Re: Resident Evil 2 Remake - demo PAK file

Oh I see, looks like it cant find "inc_noesis" module and that module wants javabridge with Oracle JRE installed. The latter is a hard pass here.
by Kein
Thu Jan 17, 2019 3:19 am
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 140
Views: 40038

Re: Resident Evil 2 Remake - demo PAK file

I have bunch of different version of Blender installed but none of them pick up python script.

is there something else required?
by Kein
Tue Jun 27, 2017 10:18 pm
Forum: 3D/2D models
Topic: Assets Unity 5.4 and higher?
Replies: 6
Views: 1319

Re: Assets Unity 5.4 and higher?

This is a long shot but does anyone by any chance knows how to get list of all PlayMaker events? Raw format will do, just to have it.
by Kein
Tue Jun 20, 2017 3:34 pm
Forum: Graphic file formats
Topic: Unity .sprite files
Replies: 5
Views: 1356

Re: Unity .sprite files

dragonzh wrote:
Kein wrote:I have similar question I need to get usable format from raw extracted sprite and convert it back into unity format, any ideas?
.sprite format does not contain an image. It can have a mask of vertices and faces for the sprite image.
Yeah I know, I still need to edit it.
by Kein
Mon Jun 19, 2017 3:06 pm
Forum: Graphic file formats
Topic: Unity .sprite files
Replies: 5
Views: 1356

Re: Unity .sprite files

I have similar question I need to get usable format from raw extracted sprite and convert it back into unity format, any ideas?
by Kein
Wed Dec 21, 2016 3:24 pm
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 90
Views: 30423

Re: Resident Evil 7 demo PAK file

Gh0stBlade wrote:
Kein wrote:Okay, so I suppose some people will tweak existing tools for RE6 to be able to process RE7 data.
No, all formats I've seen so far, except the texture format has been altered.
Texture format was altered too at least ARCtool does not work anymore with it
by Kein
Wed Dec 21, 2016 2:15 pm
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 90
Views: 30423

Re: Resident Evil 7 demo PAK file

Okay, so I suppose some people will tweak existing tools for RE6 to be able to process RE7 data.
by Kein
Wed Dec 21, 2016 9:06 am
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 90
Views: 30423

Re: Resident Evil 7 demo PAK file

Aren't they encrypted?
by Kein
Mon Dec 19, 2016 10:37 pm
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 31950

Re: Resident Evil 6

Finally, I could extract the models with normals but without full bones. That's I'm working on for now to find a way to extract the bones from multiple vertex definitions!!! But one problem still remains : extracting textures. Anyone knows something about extracting original .dds textures from pack...
by Kein
Mon Dec 19, 2016 2:09 pm
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 90
Views: 30423

Re: Resident Evil 7 demo PAK file

What format RE6 used?
by Kein
Wed Apr 22, 2015 9:21 am
Forum: Audio file formats
Topic: Trine 3 new WEM format
Replies: 3
Views: 2634

Trine 3 new WEM format

So, Trine 3 WEMs (can be unpacked with official archiver tool) feature different WEMs that cannot be processed with ww2ogg: ww2ogg.exe audio1_fbq-0000000187.wem -o 1.ogg --pcb packed_codebooks_aoTuV_603.bin Audiokinetic Wwise RIFF/RIFX Vorbis to Ogg Vorbis converter 0.22 by hcs Input: audio1_fbq-000...
by Kein
Mon Feb 23, 2015 4:27 pm
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 25121

Re: Evolve (.PAK)

michalss wrote:can you please share key with me on PM ??
If he does - let me know too?
by Kein
Tue Jan 20, 2015 12:11 am
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 25121

Re: Evolve (.PAK)

Yeah, it seems like encryption is too strong for anyone to bother without payment and extensive weeks of work.

Whatever then.