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by Kein
Fri May 15, 2020 9:21 pm
Forum: Game Archive
Topic: Unreal engine 4 uncooking maps
Replies: 8
Views: 2976

Re: Unreal engine 4 uncooking maps

You alive, m8? I actually wanted to talk about your progress, PM me if your heart still beats!
by Kein
Fri May 15, 2020 9:19 pm
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 84901

Re: Final Fantasy 7 remake

Lighting is too plain and direct for the render.
by Kein
Fri May 15, 2020 7:25 pm
Forum: Audio file formats
Topic: SQEXtract update for Final Fantasy 7 Remake
Replies: 7
Views: 6529

SQEXtract update for Final Fantasy 7 Remake

I anyone wants it, I've updated old SQEXtract tool to rip SAB audio files from UAssets and added support for MAB as well. Just give it a path or place into the directory with UEXP files and it will try and extract them all. A tad slow but no biggie. https://www.dropbox.com/s/rzjhnhp5lk8rymt/SABMABRi...
by Kein
Mon May 04, 2020 1:12 pm
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 84901

Re: Final Fantasy 7 remake

You were told to buzz off on zenhax and now you came here to pet your ego?
by Kein
Sat May 02, 2020 8:12 am
Forum: Compressed files and methods
Topic: Final Fantasy 7 Remake (FF7R)
Replies: 4
Views: 3697

Re: Final Fantasy 7 Remake (FF7R)

Yeah, he posted here:
viewtopic.php?f=16&t=22088

Really weird, why keep the key private but release ripping tool? Is he expecting someone to pay for the decryption key or something?
by Kein
Sat May 02, 2020 8:09 am
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 84901

Re: Final Fantasy 7 remake

Anyone willing to share the info (PM is fine too) with the decryption key to PKG?
I'd appreciate it.
by Kein
Sat Oct 12, 2019 4:38 pm
Forum: Code Talk
Topic: What do people use nowadays to decompile lua scripts?
Replies: 1
Views: 5216

What do people use nowadays to decompile lua scripts?

Have a bunch of compiled LUA (LUB) scripts in Trine 4, seems like headers says it is 5.1. I found some ancient CHunkSpy tool but it does not work it 5.1
There was to be some moderately new decompiler/disassembler.
by Kein
Mon Aug 12, 2019 5:31 pm
Forum: Game Archive
Topic: ...
Replies: 7
Views: 1893

Re: Looking for C++ daddy, who dabbed into UE4 internals before

It's just a string. Hash calculations won't fixed in Unreal Engine. Each user of the engine can convert any hash result to a string. You probably should avoid talking about things you don't have knowledge on. There are a lot of fixed hash-algorithms in UE4 like CasePreservingHash or NonPreservingHa...
by Kein
Sun Aug 11, 2019 6:04 am
Forum: Game Archive
Topic: ...
Replies: 7
Views: 1893

Re: Looking for C++ daddy, who dabbed into UE4 internals before

Pretty sure TextProperty's Hash is somethiing that is generic
by Kein
Fri Aug 09, 2019 5:32 am
Forum: Game Archive
Topic: ...
Replies: 7
Views: 1893

Re: Looking for C++ daddy, who dabbed into UE4 internals before

Can you provide a few example files? Sure, added to files. PB_DT_DialogueTextMaster.uasset Skip to 373056 (decimal offset) and you will see first TextProperty in action. 373 061 is lenght of the hash, then ANSI hash itself (Fstrings in UE4 assets terminated by \0), then the length of the UTF16LE st...
by Kein
Wed Aug 07, 2019 6:02 pm
Forum: Game Archive
Topic: ...
Replies: 7
Views: 1893

...

,,,
by Kein
Thu Jan 17, 2019 3:53 am
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 142
Views: 71740

Re: Resident Evil 2 Remake - demo PAK file

Oh I see, looks like it cant find "inc_noesis" module and that module wants javabridge with Oracle JRE installed. The latter is a hard pass here.
by Kein
Thu Jan 17, 2019 3:19 am
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 142
Views: 71740

Re: Resident Evil 2 Remake - demo PAK file

I have bunch of different version of Blender installed but none of them pick up python script.

is there something else required?
by Kein
Tue Jun 27, 2017 10:18 pm
Forum: 3D/2D models
Topic: Assets Unity 5.4 and higher?
Replies: 6
Views: 2334

Re: Assets Unity 5.4 and higher?

This is a long shot but does anyone by any chance knows how to get list of all PlayMaker events? Raw format will do, just to have it.
by Kein
Tue Jun 20, 2017 3:34 pm
Forum: Graphic file formats
Topic: Unity .sprite files
Replies: 5
Views: 2365

Re: Unity .sprite files

dragonzh wrote:
Kein wrote:I have similar question I need to get usable format from raw extracted sprite and convert it back into unity format, any ideas?
.sprite format does not contain an image. It can have a mask of vertices and faces for the sprite image.
Yeah I know, I still need to edit it.