The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 66 matches
- Fri May 15, 2020 9:21 pm
- Forum: Game Archive
- Topic: Unreal engine 4 uncooking maps
- Replies: 8
- Views: 2976
Re: Unreal engine 4 uncooking maps
You alive, m8? I actually wanted to talk about your progress, PM me if your heart still beats!
- Fri May 15, 2020 9:19 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84901
Re: Final Fantasy 7 remake
Lighting is too plain and direct for the render.
- Fri May 15, 2020 7:25 pm
- Forum: Audio file formats
- Topic: SQEXtract update for Final Fantasy 7 Remake
- Replies: 7
- Views: 6529
SQEXtract update for Final Fantasy 7 Remake
I anyone wants it, I've updated old SQEXtract tool to rip SAB audio files from UAssets and added support for MAB as well. Just give it a path or place into the directory with UEXP files and it will try and extract them all. A tad slow but no biggie. https://www.dropbox.com/s/rzjhnhp5lk8rymt/SABMABRi...
- Mon May 04, 2020 1:12 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84901
Re: Final Fantasy 7 remake
You were told to buzz off on zenhax and now you came here to pet your ego?
- Sat May 02, 2020 8:12 am
- Forum: Compressed files and methods
- Topic: Final Fantasy 7 Remake (FF7R)
- Replies: 4
- Views: 3697
Re: Final Fantasy 7 Remake (FF7R)
Yeah, he posted here:
viewtopic.php?f=16&t=22088
Really weird, why keep the key private but release ripping tool? Is he expecting someone to pay for the decryption key or something?
viewtopic.php?f=16&t=22088
Really weird, why keep the key private but release ripping tool? Is he expecting someone to pay for the decryption key or something?
- Sat May 02, 2020 8:09 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84901
Re: Final Fantasy 7 remake
Anyone willing to share the info (PM is fine too) with the decryption key to PKG?
I'd appreciate it.
I'd appreciate it.
- Sat Oct 12, 2019 4:38 pm
- Forum: Code Talk
- Topic: What do people use nowadays to decompile lua scripts?
- Replies: 1
- Views: 5216
What do people use nowadays to decompile lua scripts?
Have a bunch of compiled LUA (LUB) scripts in Trine 4, seems like headers says it is 5.1. I found some ancient CHunkSpy tool but it does not work it 5.1
There was to be some moderately new decompiler/disassembler.
There was to be some moderately new decompiler/disassembler.
- Mon Aug 12, 2019 5:31 pm
- Forum: Game Archive
- Topic: ...
- Replies: 7
- Views: 1893
Re: Looking for C++ daddy, who dabbed into UE4 internals before
It's just a string. Hash calculations won't fixed in Unreal Engine. Each user of the engine can convert any hash result to a string. You probably should avoid talking about things you don't have knowledge on. There are a lot of fixed hash-algorithms in UE4 like CasePreservingHash or NonPreservingHa...
- Sun Aug 11, 2019 6:04 am
- Forum: Game Archive
- Topic: ...
- Replies: 7
- Views: 1893
Re: Looking for C++ daddy, who dabbed into UE4 internals before
Pretty sure TextProperty's Hash is somethiing that is generic
- Fri Aug 09, 2019 5:32 am
- Forum: Game Archive
- Topic: ...
- Replies: 7
- Views: 1893
Re: Looking for C++ daddy, who dabbed into UE4 internals before
Can you provide a few example files? Sure, added to files. PB_DT_DialogueTextMaster.uasset Skip to 373056 (decimal offset) and you will see first TextProperty in action. 373 061 is lenght of the hash, then ANSI hash itself (Fstrings in UE4 assets terminated by \0), then the length of the UTF16LE st...
- Thu Jan 17, 2019 3:53 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 71740
Re: Resident Evil 2 Remake - demo PAK file
Oh I see, looks like it cant find "inc_noesis" module and that module wants javabridge with Oracle JRE installed. The latter is a hard pass here.
- Thu Jan 17, 2019 3:19 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 71740
Re: Resident Evil 2 Remake - demo PAK file
I have bunch of different version of Blender installed but none of them pick up python script.
is there something else required?
is there something else required?
- Tue Jun 27, 2017 10:18 pm
- Forum: 3D/2D models
- Topic: Assets Unity 5.4 and higher?
- Replies: 6
- Views: 2334
Re: Assets Unity 5.4 and higher?
This is a long shot but does anyone by any chance knows how to get list of all PlayMaker events? Raw format will do, just to have it.
- Tue Jun 20, 2017 3:34 pm
- Forum: Graphic file formats
- Topic: Unity .sprite files
- Replies: 5
- Views: 2365
Re: Unity .sprite files
Yeah I know, I still need to edit it.dragonzh wrote:.sprite format does not contain an image. It can have a mask of vertices and faces for the sprite image.Kein wrote:I have similar question I need to get usable format from raw extracted sprite and convert it back into unity format, any ideas?
