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by WRS
Sun Apr 03, 2016 6:12 pm
Forum: Game Archive
Topic: Soul Worker OBT String Files (.res file)
Replies: 16
Views: 12113

Re: Soul Worker OBT String Files (.res file)

also, unfortunately each .res file has its own hardcoded parse routine....... the generic template looks like this: int count; [.. data ..] short hash_len; // should be 32 char hash[hash_len]; // md5 hash of the sum of the file contents (see below) the achievements data is FIXED, and read like this:...
by WRS
Sun Apr 03, 2016 4:21 pm
Forum: Game Archive
Topic: Soul Worker OBT String Files (.res file)
Replies: 16
Views: 12113

Re: Soul Worker Online Archive Format

covers the same bases. anyway, i think its a content hash as some files share the same contents and hash: tb_MazeReward_PartyValue.res tb_MazeReward_Difficulty.res still looking edit 1 also if it's possible to know or explain how the *.v files were extracted? those .v files are just xor'ed by the va...
by WRS
Sun Apr 03, 2016 4:06 pm
Forum: Game Archive
Topic: Soul Worker OBT String Files (.res file)
Replies: 16
Views: 12113

Re: Soul Worker Online Archive Format

Dupe of viewtopic.php?f=10&t=14177

aaadn
also there is someone who does many translations for games and also did one for Soul Worker Online, but all of them are with google/bing translate and it's really, really bad.
LOL
by WRS
Sun Apr 03, 2016 1:25 am
Forum: Game Archive
Topic: Soul Worker OBT String Files (.res file)
Replies: 16
Views: 12113

Re: Soul Worker OBT String Files (.res file)

Hello, I'm currently trying to localize Soul Worker Online (F2P game) into English. I've gone so far as extracting the .v archives and obtaining the files that contains the strings to translate the game. I have uploaded a zip containing the string files. I tried opening the .res file into Visual St...
by WRS
Sat Apr 02, 2016 7:12 pm
Forum: Game Localization
Topic: Hotline Miami 2 .bin file
Replies: 3
Views: 1767

Re: Hotline Miami 2 .bin file

just noticed i didn't finish writing this tool (https://github.com/x1nixmzeng/hlm2-loc-tools)

reply if you still need something for translations
by WRS
Sat Apr 02, 2016 7:08 pm
Forum: Game Localization
Topic: King's Quest 8 Font
Replies: 2
Views: 1536

Re: King's Quest 8 Font

i spent a bit of time on this. do you want to make your own fonts? or add new glyphs? there is a fixed table of 256 ascii mappings which you could use for patch new glyphs. (const32 is just an int) struct Chunk; struct Unk { ubyte Index; ubyte unknown; ubyte flags; // 0x2e? ubyte unknown_2; Const32 ...
by WRS
Sat Apr 02, 2016 4:00 pm
Forum: 3D/2D models
Topic: Infinite Crisis
Replies: 13
Views: 3753

Re: Infinite Crisis

can you post another example .rp file please.

a large file if you can.

(the original filename is after the data "FE_chr_Batman_Gas")
by WRS
Thu Mar 10, 2016 1:38 am
Forum: Game Archive
Topic: [XBOX] The Godfather .viv archives
Replies: 8
Views: 3360

Re: [XBOX] The Godfather .viv archives

how are you debugging this on xbox? is this 360 (so xenia?)
by WRS
Thu Mar 10, 2016 1:36 am
Forum: Game Localization
Topic: Risen 3 w_strings.bin English
Replies: 3
Views: 1485

Re: Risen 3 w_strings.bin English

post a sample if you want any help
by WRS
Thu Mar 10, 2016 1:35 am
Forum: Game Localization
Topic: Risk of Rain sprites
Replies: 2
Views: 1153

Re: Risk of Rain sprites

open a file in a hex editor and post a screenshot. what do this files look like in binary??
by WRS
Thu Mar 10, 2016 1:34 am
Forum: Game Localization
Topic: Stardew Valley localization help (.xnb format)
Replies: 2
Views: 1493

Re: Stardew Valley localization help (.xnb format)

xnb files are resources from the (dead) xna framework. you can decompress it using this script: http://aluigi.altervista.org/bms/xnb.bms (for quickbms: http://aluigi.altervista.org/quickbms.htm) the "texts" are part of the serialization format not sure if there are tools for this already :...
by WRS
Wed Feb 24, 2016 1:35 am
Forum: Game Localization
Topic: Hotline Miami 2 .bin file
Replies: 3
Views: 1767

Re: Hotline Miami 2 .bin file

this format is dead simple.

will throw together something tomorrow.
by WRS
Sun Feb 21, 2016 11:21 pm
Forum: Game Localization
Topic: Lego Star Wars III The Clone Wars Turkish Localization
Replies: 4
Views: 2056

Re: Lego Star Wars III The Clone Wars Turkish Localization

Did you make any progress on this?