The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 602 matches
- Sun Apr 03, 2016 6:12 pm
- Forum: Game Archive
- Topic: Soul Worker OBT String Files (.res file)
- Replies: 16
- Views: 12113
Re: Soul Worker OBT String Files (.res file)
also, unfortunately each .res file has its own hardcoded parse routine....... the generic template looks like this: int count; [.. data ..] short hash_len; // should be 32 char hash[hash_len]; // md5 hash of the sum of the file contents (see below) the achievements data is FIXED, and read like this:...
- Sun Apr 03, 2016 4:21 pm
- Forum: Game Archive
- Topic: Soul Worker OBT String Files (.res file)
- Replies: 16
- Views: 12113
Re: Soul Worker Online Archive Format
covers the same bases. anyway, i think its a content hash as some files share the same contents and hash: tb_MazeReward_PartyValue.res tb_MazeReward_Difficulty.res still looking edit 1 also if it's possible to know or explain how the *.v files were extracted? those .v files are just xor'ed by the va...
- Sun Apr 03, 2016 4:06 pm
- Forum: Game Archive
- Topic: Soul Worker OBT String Files (.res file)
- Replies: 16
- Views: 12113
Re: Soul Worker Online Archive Format
Dupe of viewtopic.php?f=10&t=14177
aaadn
aaadn
LOLalso there is someone who does many translations for games and also did one for Soul Worker Online, but all of them are with google/bing translate and it's really, really bad.
- Sun Apr 03, 2016 1:25 am
- Forum: Game Archive
- Topic: Soul Worker OBT String Files (.res file)
- Replies: 16
- Views: 12113
Re: Soul Worker OBT String Files (.res file)
Hello, I'm currently trying to localize Soul Worker Online (F2P game) into English. I've gone so far as extracting the .v archives and obtaining the files that contains the strings to translate the game. I have uploaded a zip containing the string files. I tried opening the .res file into Visual St...
- Sat Apr 02, 2016 7:12 pm
- Forum: Game Localization
- Topic: Hotline Miami 2 .bin file
- Replies: 3
- Views: 1767
Re: Hotline Miami 2 .bin file
just noticed i didn't finish writing this tool (https://github.com/x1nixmzeng/hlm2-loc-tools)
reply if you still need something for translations
reply if you still need something for translations
- Sat Apr 02, 2016 7:08 pm
- Forum: Game Localization
- Topic: King's Quest 8 Font
- Replies: 2
- Views: 1536
Re: King's Quest 8 Font
i spent a bit of time on this. do you want to make your own fonts? or add new glyphs? there is a fixed table of 256 ascii mappings which you could use for patch new glyphs. (const32 is just an int) struct Chunk; struct Unk { ubyte Index; ubyte unknown; ubyte flags; // 0x2e? ubyte unknown_2; Const32 ...
- Sat Apr 02, 2016 4:00 pm
- Forum: 3D/2D models
- Topic: Infinite Crisis
- Replies: 13
- Views: 3753
Re: Infinite Crisis
can you post another example .rp file please.
a large file if you can.
(the original filename is after the data "FE_chr_Batman_Gas")
a large file if you can.
(the original filename is after the data "FE_chr_Batman_Gas")
- Sat Mar 19, 2016 2:02 pm
- Forum: Game Localization
- Topic: Risen 3 w_strings.bin English
- Replies: 3
- Views: 1485
- Thu Mar 10, 2016 1:57 am
- Forum: Holy Cow!
- Topic: Lionhead Studios to close
- Replies: 1
- Views: 4150
- Thu Mar 10, 2016 1:38 am
- Forum: Game Archive
- Topic: [XBOX] The Godfather .viv archives
- Replies: 8
- Views: 3360
Re: [XBOX] The Godfather .viv archives
how are you debugging this on xbox? is this 360 (so xenia?)
- Thu Mar 10, 2016 1:36 am
- Forum: Game Localization
- Topic: Risen 3 w_strings.bin English
- Replies: 3
- Views: 1485
Re: Risen 3 w_strings.bin English
post a sample if you want any help
- Thu Mar 10, 2016 1:35 am
- Forum: Game Localization
- Topic: Risk of Rain sprites
- Replies: 2
- Views: 1153
Re: Risk of Rain sprites
open a file in a hex editor and post a screenshot. what do this files look like in binary??
- Thu Mar 10, 2016 1:34 am
- Forum: Game Localization
- Topic: Stardew Valley localization help (.xnb format)
- Replies: 2
- Views: 1493
Re: Stardew Valley localization help (.xnb format)
xnb files are resources from the (dead) xna framework. you can decompress it using this script: http://aluigi.altervista.org/bms/xnb.bms (for quickbms: http://aluigi.altervista.org/quickbms.htm) the "texts" are part of the serialization format not sure if there are tools for this already :...
- Wed Feb 24, 2016 1:35 am
- Forum: Game Localization
- Topic: Hotline Miami 2 .bin file
- Replies: 3
- Views: 1767
Re: Hotline Miami 2 .bin file
this format is dead simple.
will throw together something tomorrow.
will throw together something tomorrow.
- Sun Feb 21, 2016 11:21 pm
- Forum: Game Localization
- Topic: Lego Star Wars III The Clone Wars Turkish Localization
- Replies: 4
- Views: 2056
Re: Lego Star Wars III The Clone Wars Turkish Localization
Did you make any progress on this?
