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by WRS
Sat Apr 23, 2016 3:10 pm
Forum: Code Talk
Topic: Getting MD5 hash from actionscript of swf.
Replies: 7
Views: 2859

Re: Getting MD5 hash from actionscript of swf.

its very simple. when i said file_contents i meant get the whole file as a binary stream and hash that as binary data - which is what your function does: var _loc7_:ByteArray = new ByteArray(); var _loc8_:FileStream = new FileStream(); _loc8_.open(_loc6_,FileMode.READ); _loc8_.readBytes(_loc7_,0,_lo...
by WRS
Fri Apr 22, 2016 8:51 pm
Forum: Code Talk
Topic: Getting MD5 hash from actionscript of swf.
Replies: 7
Views: 2859

Re: Getting MD5 hash from actionscript of swf.

you sure it isn't hashing the file contents, not the name?

edit

yeah, according to this dump - http://pastebin.com/65kLr9pf it's just

Code: Select all

// pseudocode
MD5.hash( MD5.hash( file_contents( app.game-appInfo.sku.air.swf) ) + "\r\nzabbawabba" )
by WRS
Tue Apr 19, 2016 11:59 pm
Forum: Code Talk
Topic: [REQUEST] Tool to edit .mes-files of DQM J3 (Nintendo 3DS)
Replies: 5
Views: 2546

Re: [REQUEST] Tool to edit .mes-files of DQM J3 (Nintendo 3D

so you uploaded some mes files but not the one you screenshotted :eek:

just to confuse us eh?

[--snipped--]
by WRS
Sun Apr 17, 2016 1:54 pm
Forum: 3D/2D models
Topic: Reversing animations: where to begin?
Replies: 3
Views: 1308

Re: Reversing animations: where to begin?

animation formats will have a strong link to models they attach to - and models using skeletons will have a hierarchical bone list, etc so i start by looking for numbers - using the model we have bone counts to compare to. another useful number is the number of frames the animation is, or run length...
by WRS
Thu Apr 14, 2016 11:35 pm
Forum: Game Localization
Topic: Radiation Island .str file
Replies: 6
Views: 2121

Re: Radiation Island .str file

//-------------------------------------- //--- 010 Editor v5.0 Binary Template // // File: strings_EN.str // Author: wrs // Revision: 1 // Purpose: read entire file //-------------------------------------- uchar hdr[6]; ushort num; uint vals[num +1]; struct str(int len) { wchar_t xor_str[len]; // x...
by WRS
Sun Apr 10, 2016 10:39 pm
Forum: Compressed files and methods
Topic: *.STR Files
Replies: 7
Views: 2637

Re: *.STR Files

So there's no known way to open these files ? not without spending time reversing the format (which is what this forum does). i didn't get very far: //-------------------------------------- //--- 010 Editor v5.0 Binary Template //-------------------------------------- void align() { FSeek((FTell()+...
by WRS
Sun Apr 10, 2016 12:54 pm
Forum: Compressed files and methods
Topic: *.STR Files
Replies: 7
Views: 2637

Re: *.STR Files

so it is archive format, but nowhere near straightward :?
by WRS
Sat Apr 09, 2016 7:40 pm
Forum: Compressed files and methods
Topic: *.STR Files
Replies: 7
Views: 2637

Re: *.STR Files

they could be anything but most likely some sort of archive format

what game is it? do you have any samples?
by WRS
Sat Apr 09, 2016 3:14 pm
Forum: 3D/2D models
Topic: Halo 5: Guardians Waypoint Models (.js & .json)
Replies: 9
Views: 4794

Re: Halo 5: Guardians Waypoint Models (.js & .json)

agreed, the editor doesn't seem to import. i tried removing the materials but the console reports "p is undefined" which tells me something is broken in code. also - your medium and high links are identical (so the same size anyway) what are you trying to do with the files? convert them to...
by WRS
Thu Apr 07, 2016 9:18 am
Forum: Game specific tools
Topic: Echo of Soul File Decryptor / Encryptor
Replies: 11
Views: 7733

Re: Echo of Soul File Decryptor / Encryptor

.Ukx unpack pls i need weapon + armour + pet Model I don't have the game anymore. Got rid of it since it was pay to win and not enjoyable. did you remove the source from github too? your reverse engineering findings were interesting and i wanted to read your source 8) nope, just saw you made the mo...
by WRS
Wed Apr 06, 2016 11:32 pm
Forum: Website
Topic: XeNTaX, listen up, fools!
Replies: 6
Views: 8070

Re: XeNTaX, listen up, fools!

it always annoyed me that the xentax banner seems to redownload everytime i visit a new thread.

have it cached/lower the resolution or remove whatever timestamp is causing it to do that please!


also, whatever happened to xentax changing hands?
by WRS
Wed Apr 06, 2016 11:18 pm
Forum: Code Talk
Topic: .exe content help!
Replies: 3
Views: 1690

Re: .exe content help!

your request is too vague, but heres a good starting point.

get familiar with a good debugger. i use ollydbg - http://www.ollydbg.de/
load your exe and try to understand what you are doing by stepping through the instructions

next steps depend on what it is you want to do
by WRS
Mon Apr 04, 2016 10:02 pm
Forum: Game Archive
Topic: Soul Worker OBT String Files (.res file)
Replies: 16
Views: 12113

Re: Soul Worker OBT String Files (.res file)

for some reason for tb_Achievement_Script the MD5 is different, i used the structs you gave us and i get Parse total: 1857985864 Expected hash: b6d99e9223245c7426d0c0d85aa2d15c Read hash: 6d6d2e43af9fe67ae81a771f71a917ab *ERROR Line 61: Assertion Failed: ah sorry, that checksum is slightly wrong. w...
by WRS
Sun Apr 03, 2016 9:32 pm
Forum: Game Archive
Topic: Soul Worker OBT String Files (.res file)
Replies: 16
Views: 12113

Re: Soul Worker OBT String Files (.res file)

Miyu wrote:thank you very much for the help!
i won't let your efforts go to waste
8)

i've just extracted every single resource structure which saves manually extracting it all -->

https://gist.github.com/x1nixmzeng/a4a5 ... tructs-txt