The Forum is up for sale: XeNTaX Forum looking for new owner
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- Sat Apr 23, 2016 3:10 pm
- Forum: Code Talk
- Topic: Getting MD5 hash from actionscript of swf.
- Replies: 7
- Views: 2859
Re: Getting MD5 hash from actionscript of swf.
its very simple. when i said file_contents i meant get the whole file as a binary stream and hash that as binary data - which is what your function does: var _loc7_:ByteArray = new ByteArray(); var _loc8_:FileStream = new FileStream(); _loc8_.open(_loc6_,FileMode.READ); _loc8_.readBytes(_loc7_,0,_lo...
- Fri Apr 22, 2016 8:51 pm
- Forum: Code Talk
- Topic: Getting MD5 hash from actionscript of swf.
- Replies: 7
- Views: 2859
Re: Getting MD5 hash from actionscript of swf.
you sure it isn't hashing the file contents, not the name?
edit
yeah, according to this dump - http://pastebin.com/65kLr9pf it's just
edit
yeah, according to this dump - http://pastebin.com/65kLr9pf it's just
Code: Select all
// pseudocode
MD5.hash( MD5.hash( file_contents( app.game-appInfo.sku.air.swf) ) + "\r\nzabbawabba" )
- Thu Apr 21, 2016 1:06 am
- Forum: Code Talk
- Topic: [REQUEST] Tool to edit .mes-files of DQM J3 (Nintendo 3DS)
- Replies: 5
- Views: 2546
- Tue Apr 19, 2016 11:59 pm
- Forum: Code Talk
- Topic: [REQUEST] Tool to edit .mes-files of DQM J3 (Nintendo 3DS)
- Replies: 5
- Views: 2546
Re: [REQUEST] Tool to edit .mes-files of DQM J3 (Nintendo 3D
so you uploaded some mes files but not the one you screenshotted
just to confuse us eh?
[--snipped--]
just to confuse us eh?
[--snipped--]
- Sun Apr 17, 2016 1:54 pm
- Forum: 3D/2D models
- Topic: Reversing animations: where to begin?
- Replies: 3
- Views: 1308
Re: Reversing animations: where to begin?
animation formats will have a strong link to models they attach to - and models using skeletons will have a hierarchical bone list, etc so i start by looking for numbers - using the model we have bone counts to compare to. another useful number is the number of frames the animation is, or run length...
- Thu Apr 14, 2016 11:35 pm
- Forum: Game Localization
- Topic: Radiation Island .str file
- Replies: 6
- Views: 2121
Re: Radiation Island .str file
//-------------------------------------- //--- 010 Editor v5.0 Binary Template // // File: strings_EN.str // Author: wrs // Revision: 1 // Purpose: read entire file //-------------------------------------- uchar hdr[6]; ushort num; uint vals[num +1]; struct str(int len) { wchar_t xor_str[len]; // x...
- Sun Apr 10, 2016 10:39 pm
- Forum: Compressed files and methods
- Topic: *.STR Files
- Replies: 7
- Views: 2637
Re: *.STR Files
So there's no known way to open these files ? not without spending time reversing the format (which is what this forum does). i didn't get very far: //-------------------------------------- //--- 010 Editor v5.0 Binary Template //-------------------------------------- void align() { FSeek((FTell()+...
- Sun Apr 10, 2016 12:54 pm
- Forum: Compressed files and methods
- Topic: *.STR Files
- Replies: 7
- Views: 2637
Re: *.STR Files
so it is archive format, but nowhere near straightward 
- Sat Apr 09, 2016 7:40 pm
- Forum: Compressed files and methods
- Topic: *.STR Files
- Replies: 7
- Views: 2637
Re: *.STR Files
they could be anything but most likely some sort of archive format
what game is it? do you have any samples?
what game is it? do you have any samples?
- Sat Apr 09, 2016 3:14 pm
- Forum: 3D/2D models
- Topic: Halo 5: Guardians Waypoint Models (.js & .json)
- Replies: 9
- Views: 4794
Re: Halo 5: Guardians Waypoint Models (.js & .json)
agreed, the editor doesn't seem to import. i tried removing the materials but the console reports "p is undefined" which tells me something is broken in code. also - your medium and high links are identical (so the same size anyway) what are you trying to do with the files? convert them to...
- Thu Apr 07, 2016 9:18 am
- Forum: Game specific tools
- Topic: Echo of Soul File Decryptor / Encryptor
- Replies: 11
- Views: 7733
Re: Echo of Soul File Decryptor / Encryptor
.Ukx unpack pls i need weapon + armour + pet Model I don't have the game anymore. Got rid of it since it was pay to win and not enjoyable. did you remove the source from github too? your reverse engineering findings were interesting and i wanted to read your source 8) nope, just saw you made the mo...
- Wed Apr 06, 2016 11:32 pm
- Forum: Website
- Topic: XeNTaX, listen up, fools!
- Replies: 6
- Views: 8070
Re: XeNTaX, listen up, fools!
it always annoyed me that the xentax banner seems to redownload everytime i visit a new thread.
have it cached/lower the resolution or remove whatever timestamp is causing it to do that please!
also, whatever happened to xentax changing hands?
have it cached/lower the resolution or remove whatever timestamp is causing it to do that please!
also, whatever happened to xentax changing hands?
- Wed Apr 06, 2016 11:18 pm
- Forum: Code Talk
- Topic: .exe content help!
- Replies: 3
- Views: 1690
Re: .exe content help!
your request is too vague, but heres a good starting point.
get familiar with a good debugger. i use ollydbg - http://www.ollydbg.de/
load your exe and try to understand what you are doing by stepping through the instructions
next steps depend on what it is you want to do
get familiar with a good debugger. i use ollydbg - http://www.ollydbg.de/
load your exe and try to understand what you are doing by stepping through the instructions
next steps depend on what it is you want to do
- Mon Apr 04, 2016 10:02 pm
- Forum: Game Archive
- Topic: Soul Worker OBT String Files (.res file)
- Replies: 16
- Views: 12113
Re: Soul Worker OBT String Files (.res file)
for some reason for tb_Achievement_Script the MD5 is different, i used the structs you gave us and i get Parse total: 1857985864 Expected hash: b6d99e9223245c7426d0c0d85aa2d15c Read hash: 6d6d2e43af9fe67ae81a771f71a917ab *ERROR Line 61: Assertion Failed: ah sorry, that checksum is slightly wrong. w...
- Sun Apr 03, 2016 9:32 pm
- Forum: Game Archive
- Topic: Soul Worker OBT String Files (.res file)
- Replies: 16
- Views: 12113
Re: Soul Worker OBT String Files (.res file)
Miyu wrote:thank you very much for the help!
i won't let your efforts go to waste
i've just extracted every single resource structure which saves manually extracting it all -->
https://gist.github.com/x1nixmzeng/a4a5 ... tructs-txt

